How would you use editable vector shapes as particle emitters in Unity?
I’ve been experimenting with editable vector shapes as Particle System emitters directly inside Unity.
The idea is to draw or animate vector shapes in the Scene View, then use the shape edges or vertices to drive different emission patterns.
The video shows one system emitting from vertices and another from the edge.
Curious where this would be most useful - UI effects, stylized 2D VFX, magic effects, gameplay zones, map markers, or editor/debug visuals?