u/Artek_2023

From text games to a Dwarf Fortress-style ASCII roguelike in Java: where to start?

Hi r/javahelp, I already know the syntax and OOP, of course. I've written a couple of text-based games, I know about the GameLoop and other stuff. My main goal is to make a game like Dwarf Fortress Classic, you know, with ASCII graphics and Perlin noise generation. Could you advise me on what I need to learn for this and maybe provide links to documentation? I understand that writing something like this at my level is still unrealistic, which is why I'm asking to know which direction to move in. Thanks

reddit.com
u/Artek_2023 — 8 days ago
▲ 2 r/INAT

[HOBBY] MapMaker

Hi everyone!

I’m a 14-year-old mapper and level design enthusiast looking to collaborate with indie developers or retro-shooter projects. This is my hobby, and while I’m constantly learning, I’m very passionate about retro aesthetics.

I specialize in creating levels for classic engines using these tools:

  • DOOM: GZDoom / Ultimate Doom Builder
  • Quake: J.A.C.K. / TrenchBroom
  • Half-Life: J.A.C.K. (GoldSrc)
  • Wolfenstein 3D: WDC

I’m available for:

  • Level design and architecture
  • Gameplay pacing and encounter balance
  • Secret placement and exploration design
  • Environmental storytelling within retro limitations

I want to be clear: I’m not claiming to be a professional-level designer. My style is still evolving, and I’m always open to feedback. My goal is to gain experience, learn from others, and contribute to the retro-shooter scene. I’m happy to work on a volunteer/collaborative basis in exchange for credit in your game’s titles.

You can check out my previous work here:

  • ModDB Profile: [Вставь сюда ссылку]
  • Portfolio (Maps & WADs): [Вставь ссылку на Discord-сервер или облако]

If you have a project in development and need an extra pair of hands to build, detail, or optimize your levels, feel free to send me a DM! I’d be happy to discuss how I can help bring your vision to life.

reddit.com
u/Artek_2023 — 1 month ago
▲ 0 r/INAT

[HOBBY] OldSchool MapMaker

Hi everyone!

I’m a 14-year-old mapper and level design enthusiast looking to collaborate with indie developers or retro-shooter projects. This is my hobby, and while I’m constantly learning, I’m very passionate about retro aesthetics.

I specialize in creating levels for classic engines using these tools:

  • DOOM: GZDoom / Ultimate Doom Builder
  • Quake: J.A.C.K. / TrenchBroom
  • Half-Life: J.A.C.K. (GoldSrc)
  • Wolfenstein 3D: WDC

I’m available for:

  • Level design and architecture
  • Gameplay pacing and encounter balance
  • Secret placement and exploration design
  • Environmental storytelling within retro limitations

I want to be clear: I’m not claiming to be a professional-level designer. My style is still evolving, and I’m always open to feedback. My goal is to gain experience, learn from others, and contribute to the retro-shooter scene. I’m happy to work on a volunteer/collaborative basis in exchange for credit in your game’s titles.

You can check out my previous work he

  • Portfolio (Maps & WADs): discord name arteksn220

If you have a project in development and need an extra pair of hands to build, detail, or optimize your levels, feel free to send me a DM! I’d be happy to discuss how I can help bring your vision to life.

reddit.com
u/Artek_2023 — 1 month ago