u/Arti_IOI

Official 007 First Light - Soundtrack Vinyl - Coming Soon!

Official 007 First Light - Soundtrack Vinyl - Coming Soon!

Some soundtracks deserve more than just a pair of headphones. For James Bond Day, IOI announces the new 007 First Light vinyl record.

Experience the quietest moments of tension and the biggest cinematic themes as they develop a new flavour on a format as timeless and classy as the agent himself.

Pre-orders coming soon.

Also: Did you know, that this soundtrack is also nominated for Best Soundtrack at this years Golden Joysticks Award ? Voting is open until October 23rd right here http://www.goldenjoysticks.com/

u/Arti_IOI — 10 days ago

The 007 First Light Art Blast is now LIVE (feat. Insights into Art Direction, Concept and Character Art, Cinematics, Level Design...)

Hello 007 First Light community,

Yesterday we've launched the official 007 First Light Art Blast tons of early Character Art, Concepts and deep insights into the Art Direction of the game.

It is with great appreciation and pride that we share some of the wonderful work done by the crafty and relentlessly ambitious and dedicated team, leads and partners.

Check out the article here: 007 First Light Art Blast - ArtStation Magazine
For the entire Art Blast head over here: ArtStation - TheArtof007FirstLight

u/Arti_IOI — 15 days ago

007 First Light Path Tracing Update is now LIVE

Developed together with NVIDIA, Path Tracing brings a new level of lighting, reflections and visual detail to the game. This leads to a new way of experiencing this reimagined origin story of James Bond. The update is available on EPIC, Steam and Windows PC. 

Additionally, we've updated the PC specs to reflect Path Tracing system requirements.

Before you play: Make sure to download the latest game update, make sure your graphics drivers are up to date and enable Path Tracing through the game’s graphics settings.

We look forward to seeing your screenshots and hearing what you think!

For more details on the Path Tracing update check out our blog post!

Please note: If the minimum hardware requirements are not met the Path Tracing feature will not be displayed in the Graphics Options despite having the latest Nvidia drivers installed.

u/Arti_IOI — 1 month ago
▲ 245 r/HiTMAN

Twitch Drops Re-run? IOI looking for input!

Hello everyone!

Over the last couple of weeks, I've received a few questions about Twitch Drop items, particularly whether they will be making a return. We are always open to change, including bringing back popular Twitch Drops.

So, here's the question: Which previous Twitch Drops would you like to see again?

u/Arti_IOI — 1 month ago

Game Update 1.0.2 | Patch notes

Dear 007 First Light community, 

We’re truly grateful for the amazing response to 007 First Light during Early Access and launch. Your enthusiasm has been incredible to see, and we’ll keep sharing updates as we continue working on further improvements, so make sure to follow our social channels to stay up to date. 

DETAILS

Game Client Version: 1.0.2

Release Time: June 2nd, 14:00 UTC / 16:00 CEST 

Sizes: 

  • PlayStation 5: 1.8GB 
  • Steam: 382 MB 
  • Xbox Series: 784 MB 
  • Microsoft PC: 57.2 GB* 
  • Epic Games Store: 398 MB

 

* The Microsoft Store PC download size issue is currently planned to be addressed within the next two updates.  

FIXES

“Operations” Checkpoint Loading Crash 
Fixed a crash that could occur when loading the "Operations" checkpoint in Chapter 02 “A Night Out”.   

GPU Rendering Issue Crash 
Fixed a frequent GPU crash caused by rendering & pipeline issues.   

Texture Rendering Crash  
Fixed a crash related to texture loading errors occurring on PC.   

Crowd Animation Bug 
Fixed an issue where crowd animation was not resolved when restarting between checkpoints containing crowds (e.g. the Nightclub in Chapter 02 “A Night Out”).   

PS5 Opening Cinematic Crash 
Fixed a crash that could occur during the opening cinematic of Chapter 00 “Against the Odds” on PlayStation 5. 

Steam Achievements Sync Error
Fixed an issue, where certain Steam Achievements would not trigger despite game progression and met conditions. Booting the game in online mode might be required for the game to validate Achievement progression.

GAMEPLAY

Emperor Suite Rooftop Hard Lock 
Fixed an issue where players were able to fall off the roof of the Emperor Suite in Chapter 08 “Time to Die”, blocking further progress in the mission.   

Airfield Cinematic Skip Blocker 
Fixed a hard blocker, where skipping the Airfield cinematic in Chapter 03 “All the Time in the World” at the last second could cause Bond to load out of world, preventing further progression.   

Airplane Chase — Vehicle Stuck in Helicopter 
Fixed an issue in Chapter 03 “All the Time in the World”, where the player's vehicle could get stuck between the helicopter's propellers during the Airplane Chase sequence, causing a mission failure.   

Post-Auction Ledge Issue 
Fixed an issue that could cause Bond to get stuck after the Auction in Chapter 03 “All the Time in the World”.   

Android Opportunity Blocker 
Fixed an issue in Chapter 09 “Wave of the Future” where destroying the spare Android before it was deployed in the Robotics area would block the shooting range Opportunity, with no way for the player to recover.   

Security Office Save/Load Blocker 
Fixed an issue in Chapter 09 “Wave of the Future” where leaving and reloading the game after being escorted to the Security Office could prevent the guard from progressing, leaving Bond stuck.   

Counter leading to Displacement 
Fixed an issue in Chapter 08 “Time to Die” where a counterattack against [REDACTED] could cause Bond and [REDACTED] to slide along the corridor or float into the air.   

Clipping After Item Throw 
Fixed an issue in Chapter 08 “Time to Die”, where hitting [REDACTED] with a thrown item could cause him to clip through the environment, particularly near the rock where the item spawns.   

Explosive Pipes & Missile Pen 
Fixed an issue in Chapter 10 “For England”, where the red explosive pipes during the first stage of the boss encounter would not explode when shot with the Missile Pen.   

Malta Training – Combat-Camera Too Close 
Fixed an issue in Chapter 01 “The Needle’s Eye” where the close-combat camera in "Into a Deep End" would stay too close and not pull back properly. Restarting the checkpoint previously resolved it temporarily.   

Floating NPC in the Aleph Market Hub 
Fixed an issue in Chapter 04 “The Past never Dies”, where an NPC in the Market Hub got stuck performing a walking animation while suspended in air and clipping with his market stall.   

NPC  
Fixed an issue in Chapter 08 “Time to Die”, where a hostile NPC near the checkpoint would end up walking in place and be stuck in front of the door leading into the next cutscene.   

NPC Distracted Alert Sound Spam 
Fixed an issue where the NPC distracted UI sound effect could repeatedly trigger rapid succession, particularly when a bluffed NPC became distracted - causing the icon and sound to alternate rapidly. 

 

TACTICAL SIMULATION

 
Infinite Loading Icon When Pausing  
Fixed an issue where the loading icon would loop infinitely when pausing the game while in TacSim, both in MI6 and during missions.   

Flash Mine Size Upgrade 
Fixed an issue where equipping the Size Upgrade for Flash Mines and then restarting a mission would cause Flash Mines to stop functioning.   

KNOWN ISSUES

To check the current list of known issues, please refer to our dedicated Known Issues page. It also features potential workarounds that may help if you are having trouble. 

If you encounter an issue that is not present on our Known Issues page, please use this form to contact our Player Support Team and share the details. 
 
All of your feedback is greatly appreciated and helpful in improving the game even further! 

 

- The 007 First Light Development Team -

u/Arti_IOI — 5 months ago

007 First Light – Official Accolades Trailer

The return of James Bond to gaming in 007 First Light has been nothing short of amazing and we are honoured to be on this journey with you. 

u/Arti_IOI — 5 months ago

Regarding STEAM & Early Access

Hello Agents,

We saw a bit of a confusion surrounding the naming of 007 First Light preorders on Steam and wanted to clear it up:

Currently the game in your library is referred to as Standard Edition. This is due to platform specific naming conventions.

If you have pre-ordered the game on Steam you will have access to the game at the start of the Early Access period and have all the entitlements attached to the Deluxe Edition upgrade.

To find out when the Early Access period starts for your time zone specifically please head over to our new Player Support page here.

What about the name though?
The Standard Edition will be renamed to Deluxe Edition shortly after the full release of the game, which is 24hrs after the Early Access period has started. Again, if you want to know the exact timings for your time zone please refer to the article linked above.

I hope this clears up some confusion and I can't wait to read what you all think about the game.

- Arti_IOI

reddit.com
u/Arti_IOI — 5 months ago

007 First Light – Patrick Gibson (James Bond) Cast Sessions - YouTube

Patrick Gibson plays James Bond in 007 First Light alongside an amazing ensemble cast. We had the chance to sit down to chat with him about his first reaction to stepping into the role of this re-imagined origin story for games, how he worked with our team to bring the character to life, and his reaction to hearing the title song for the first time.

Link to the interview can be found HERE

u/Arti_IOI — 5 months ago

Sights of 007 First Light - LONDON & ALEPH

Welcome to our small series Sights of 007 First Light, where we are showcasing several locations, which you will be able to visit, when the game launches later this month.

Up first are London and Aleph!

Nr. 1 - LONDON

Blend into the crowd as Bond sets his sights on a downtown London Gala.

Nr. 2 - ALEPH

Aleph is is as dangerous as it is intriguing. Every move you make matters.

u/Arti_IOI — 5 months ago

007 First Light - PC Specs Update (1440p & 4K)

We are happy to provide an update on the PC specs for 007: First Light today.

The team has been hard at work over the past few months and we are thrilled to reveal the Enthusiast and Ultra specs for 007 First Light. Get a breakdown of the hardware you need to play this re-imagined origin story at various resolutions, performance targets, and settings preset as well as a highlight of our PC features and global accessibility options.

007 First Light at launch will feature an uncapped framerate, in addition to NVIDIA DLSS 4.5 Super Resolution and DLSS Dynamic Multi Frame Generation for great image quality and smooth performance. Path tracing and DLSS Ray Reconstruction for the ultimate visual quality arrive in Summer 2026.  

u/Arti_IOI — 5 months ago

Developer FAQ Stream RECAP

This week we've held the our first Developer FAQ stream, where we've answered some of the most asked questions from the 007 First Light community. For everyone, who missed the stream we have compiled an overview of all questions & answers we were able to fit into our 90 minutes of runtime.

VOD can be found here.

Participants of the stream were (left to right):

  • Artjom Schmatkow - Player Engagement Specialist
  • Andreas Krogh - Gameplay Director
  • Dominic Vega - Missions & Audio Director
  • Theuns Smit - Senior Licensing Producer

_________________________________________________________________________________

1. How did we adapt Bond and keep his core identity?
The team approached Bond as a legacy character with many interpretations, while focusing on the traits that make him recognizable: daring, boldness, improvisation and charm.

This version is a young, roughly 26-year-old Bond who has not fully become 007 yet, so he is more unpolished, naive and rough around the edges. Throughout the game players will see him earn iconic traits, themes and behaviors over time.

2. How are Bond’s flaws, habits and inexperience represented in the game?
Bond is still learning. He makes mistakes, fails, trusts too easily at times, or is overly cautious in others. This is part of his character journey. The decision to go with an origin story because it gives them room to show how Bond grows into the character players know.

3. How was the actor for Bond chosen?
Patrick Gibson stood out because he did not feel like he was “cosplaying” Bond, but stepped into the role naturally. His charisma, youthful energy and intensity matched the Bond the team had written. His likeness and performance capture later helped bring more emotion and humanity into the character.

4. Why did we go with the decision to create an Origin story?
An origin story gives the team a wide creative canvas and lets players grow alongside Bond. Since games give players more time with a character than a film, the team wanted players to feel like they are part of Bond’s beginning and his journey toward becoming 007 and earning the number.

5. Will there be callbacks, foreshadowing or Easter eggs to previous Bond entries?
Yes. The team says there are references, callbacks and small touches for Bond fans to discover, including nods to the films and books. One example mentioned is Bond throwing his hat into the car in a previous gameplay reveal, referencing the classic Moneypenny office hat-throwing moment.

6. Is this set in the same universe as HITMAN?
No. They do not share the same universe.

7. Are there multiple endings or story outcomes?
No. The game is a narrative experience with a predetermined ending. Players can shape routes and approaches in gameplay sections, but not the overall story outcome.

8. Will British language and cultural authenticity be preserved?
Yes. The team worked with British writers, references, consultants and legacy partners. The story is contemporary, so the language reflects a younger Bond while still aiming to preserve Britishness.

9. Will Bond speak multiple languages?
Bond is mainly English-speaking, but there are moments that hint at his broader linguistic abilities, charm and ability to talk his way out of trouble.

10. What does the Legacy Edition / Golden Gun include?
The Golden Gun is a physical replica statuette inspired by The Man with the Golden Gun. It comes in a display case and is designed as a collector’s item with attention to materials, colors and a luxurious texture. It is not real gold and not a functional physical gun.

11. Will there be more merchandise beyond the shirts?
Yes. The team is working with Amazon on more merchandise. More details will be shared later when there is something official to announce.

12. Can preorder content be obtained later?
For now, preorder content stays within the current offering. We may explore different distribution later, but we currently want to preserve the sense of exclusivity.

13. Is an always-online connection required? What is the difference between online and offline play?
No, the game is not always online. Players need to download the first patch to get the full game, but after that the entire main campaign can be played offline. Some online features like Tacsim challenge updates and leaderboards require a connection. Challenge completion for instance may be cached offline and updated later when reconnecting.

14. Is progress shared across platforms?
Full save files are not shared across platforms. Some online elements, such as challenges or related online progression, may transfer. Leaderboards are platform-specific.

15. Are there plans for co-op or multiplayer?
No. The focus is on a single-player, third-person, story-driven action-adventure experience.

16. Will consoles have performance and quality modes?
Yes, on PS5 and Xbox Series X. Series S does not appear to have both modes.

17. Are PS5 adaptive triggers and haptics supported? What about PC?
Yes. PS5 supports adaptive triggers, stereoscopic haptics and audio-driven haptics. On PC, these features work with a wired PS5 controller. Other controllers support rumble and standard controller feedback.

18. Will there be official mod support?
No. There are currently no plans for official mod support.

19. How do players unlock skins and outfits?
Some outfits are tied to purchase options, editions or IOI Account sign-up. Others are unlocked by completing challenges and levels throughout the campaign. Unlocked outfits can be used in Tacsim missions.

20. Will VR support be considered?
Not at this time, though we do not rule out future possibilities.

21. Will there be a demo?
No. There are no plans for a demo.

22. Will missions support multiple approaches and paths?
Yes. Missions vary in width, but they offer different routes, mechanics and approaches. Some sections are wider and more open, allowing stealth, gadgets, social spaces, deduction and combat choices. Other sections are more guided and cinematic to push the story forward.

23. Is there a base of operation players return to?
Yes. MI6 acts as a place players can return to between missions. Players can meet allies like Moneypenny, M and Q, explore, discover details, see gadgets being built and find Bond-related Easter eggs.

24. Can you explain the “licence to kill” mechanic?
Bond does not freely kill civilians or non-lethal threats. The “licence to kill” activates when enemies show intent to kill Bond, such as scripted combat moments or systemic escalation where enemies open fire. Once activated, Bond is allowed to use lethal force.

25. How does the bluffing system work? Does it always work?
Bluffing lets Bond talk his way out when spotted or when entering restricted spaces. It uses a resource called "Instinct", so it cannot be used all the time. It is powerful but does not always work. More aware enemies, called “watchers,” can prevent or resist bluffing, forcing players to handle them first before utilizing their bluff on other targets.

26. Does Bond have skill progression?
Not in the sense of unlocking basic physical abilities. Bond is already physically capable from the start. Progression is more focused on gadgets: You unlock gadgets throughout the campaign and choose which ones to bring into missions.

27. How were Bond’s gadgets redesigned for this game?
Gadgets were designed around both gameplay needs and Bond fantasy. They are everyday items with hidden functions, such as a phone, watch or lighter.

We wanted gadgets to be used systemically and repeatedly, not just as one-off cinematic moments. On top of that we also worked with license holders and brand partners like Omega to make them feel plausible in the Bond world.

28. Will classic Bond gadgets return?
There will be nods to classic Bond gadgets, including watches and pens.

29. What weapons can players use?
Players can use different weapons depending on the campaign area and enemy types, including pistols, SMGs, assault rifles, sniper rifles and shotguns. Bond also gets a service pistol. Weapons can be acquired from enemies and improvised with during combat.

30. Do weapons support attachments like scopes or suppressors?
Weapons can have attachments such as silencers or scopes, but players do not manually attach or remove them.

Attachments are tied to the specific weapons found in the campaign. Bond for example gets a silencer for his service pistol as part of the story.

  1. What is the "Focus" mechanic?
    Focus uses the instinct resource and lets Bond slow down time to line up precise shots, disarm enemies or incapacitate them. It adds a controlled, cinematic feel to gunplay.

32. How many drivable vehicles are in the game?
Without spoiling the exact number we can specify that Bond will be able to utilize a variety of vehicles throughout this game. On land AND on water.

33. Will Bond drive iconic cars like Aston Martin or the DB5?
The DB5 itself is not in the game. Confirmed vehicles include the 1971 Aston Martin DBS V8, the Aston Martin Valhalla and cars from other brands like Land Rover and Jaguar.

34. Will there be a vehicle testing or free-drive area?
No, there is no open-world free-drive area. Driving is used for story pacing, mission intros, chases and specific gameplay moments. There is for example driving training in Malta, which is one of the first places Bond will visit throughout 007 First Light.

35. What hand-to-hand combat skills does Bond have?
Bond can strike, parry, sidestep/dodge, grab enemies, throw them, run them into the environment and use contextual objects like counters, walls, railings, electrical panels and throwable items. Combat becomes deeper as players learn how to use the environment, gadgets and enemy behavior

u/Arti_IOI — 5 months ago

From underground beats to high-stakes espionage, get ready to turn the speakers up.

Chase & Status are stepping into the world of 007 First Light and this re-imagined origin story for James Bond.

u/Arti_IOI — 6 months ago