r/HiTMAN

▲ 71 r/HiTMAN

What do you think her final thoughts were (Andrea Martínez)

At this moment she knew she din fucked up in life! What do you all think?

u/Preston_Garvey6 — 8 days ago
▲ 697 r/HiTMAN

How it feels to play Chongqing for the first time

Genuinely though, the vibe is hard to beat

u/cncmilledcatgirl — 9 days ago
▲ 12 r/HiTMAN

Opinions on this suit? (As it has returned so side note get Florida fit with gloves)

Also do you prefer it with or without the eyepatch and why as well as why you like it

u/Limp_Judgment_4u — 8 days ago
▲ 22 r/HiTMAN

What would i do without the egg, i coudn't figure out the jogger and remembered this broken mechanic, do you guys think they will ever patch it?

u/iLikePommeDeTerre — 8 days ago
▲ 13 r/HiTMAN

Pls IOI

Hey everyone,

I wanted to make a genuine request to IO Interactive regarding some older HITMAN rewards and DLC content that are no longer obtainable through normal gameplay.

There are a few items I’d really love to see become obtainable again:

  • Black Winter Suit
  • ICA Performance Coins
  • Aluminum Travel Briefcase
  • Disruptor Fur Coat
  • Disruptor MMA Suit

I don’t understand why these items were are not available now, and I’m not asking IOI to just give them out for free. I’m just wondering whether there could eventually be another legitimate way for players who missed their original availability to obtain them.

some of the previously unavailable Disruptor content has been made available again through the World Champions Pack. I think that was a step in the right direction, especially making some of the Disruptor weapons and other content available again. It would be great to see the same thing happen with the rest of the Disruptor content that is still unavailable, particularly the two outfits.

The two Disruptor outfits the Disruptor Fur Coat and Disruptor MMA Suit still don’t appear to be available to players who didn’t own the original Disruptor Pack.

So my question to IOI is:

Are there any plans to eventually make these items available again?

If bringing them back is something IOI would consider, would it be possible to make them available through something like a new paid DLC, an in-game challenge, a special event, or another legitimate unlock method?

I’d personally be completely fine with having to purchase a DLC or complete a difficult challenge to obtain them. I think giving players a way to earn or purchase older content could be a good way of preserving these items while still respecting their original availability.

I’m sure there are also plenty of people who are new to HITMAN, as well as people who simply missed out on these rewards when they were originally available, who would be happy to have an alternative way to obtain them. It could give newer and returning players something to work toward while allowing IOI to bring some of this older content back into the game.

I’d also really like to know whether there were any thoughts to provide another legitimate way to obtain these items for players who missed the original progression-transfer opportunity.

I think HITMAN has accumulated a huge amount of interesting things to unlock over the years, and I really like the idea of finding ways to preserve access to that content for newer or returning players.

I’m not asking for everything to simply be handed out for free. I’d genuinely be happy to work toward these items through challenges or purchase appropriate DLC if that were an option. I would just love to have an opportunity to obtain things that are currently unavailable.

And if anyone from IOI happens to see this, I’d genuinely appreciate even a simple answer about whether these items are something you could consider bringing back someday.

Thanks for reading, and I’m curious to hear what other players think.

Would you like to see these legacy rewards become obtainable again? If so, what kind of unlock method would feel fair?

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u/SnooOranges8438 — 8 days ago
▲ 9 r/HiTMAN

Started out so well

Absolutely devastated..

Started out so well.

And 1 guard seen the gun 🔫

How many people this happen to?

u/mrmykeonthemic — 8 days ago
▲ 2 r/HiTMAN

Random thoughts on Ambrose Island

I know I'm just some dude, and everyone has already had all their thoughts on all this stuff. I just felt like adding to the conversation, since I played through it recently.

For context, I originally played Hitman 1 to death when it came out, did some elusives at the time, then fell away and didn't play anything Hitman until I got the full WOA a while back with a number of DLCs, when the game was already pretty well completed-ish (I love that they keep adding on to it and making good changes, though!).

I couldn't resist trying Freelancer and got a little addicted to it, so I've played and somewhat learned practically every map in 2 and 3 before doing their story missions.

When I first played Ambrose, I was like, what the hell is this "cover crab hole" thing, and "cover sandcastle hole," I guess it must be some mission story thing that will be explained when I play the actual map.

Nope, not at all. Extremely strange and feels like cut content that should've been more thoroughly cut. Kind of emblematic of everything about the map.

Ambrose is a weird map. I like it and I don't like it.

I feel like it's more thoroughly the jungle that they half-created in Columbia, the jungle they wanted to make. I love that when you're in the wilderness, you can hide anyone practically anywhere in the tall grass...maybe. I like the risk/reward of hoping someone won't see through that particular patch of grass on their pathing. I like the little town area and all its interiors, and I love the pirate base. Really well designed and put together with interesting things to see and do there. I even wish it was bigger by like 3 or 4 buildings.

I absolutely hate the cave and the ruins base. I know it's always possible to navigate the cave to your objectives even suit only, but it still feels far too dense with soldiers. Just not an enjoyable space to navigate, and compared to the pirate area there's nothing going on down there, just a place filled to the brim with guards and one single objective. Either semi-easy with a disguise (but still can't let your guard down) or a big tense test in patience that ends up feeling tedious.

The ruins feel about the same in a lot of ways. I have a hard time navigating them, getting in and out and around to whatever I'm trying to do. Too dense with soldiers, not enough interesting stuff there to feel worth it. Like if I was gonna compare either the cave or the ruins to Sapienza's virus cave, there's just no comparison, the virus cave is so much better.

I also always have a hard time remembering the path that winds up or down or around to which other location, whether it'll be to guards stopping me from going that way, or to my real destination.

And one of the things I hate the most, even if it's minor, is the lack of easy exits. There's like one permanent exit and the rest are weird hidden keys or little stories? Bleh. I know one is right next to its house, but when it's time to leave, you think I can remember which distant lock icon corresponds to that one?

I really don't enjoy it for showdowns because I feel like the suspect AI enjoys getting lost in the ruins and weaving all around the corridors.

But overall I don't think I hate the map, there's just a little too much decent about it. I don't know, just a strange place.

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u/sporkyuncle — 7 days ago
▲ 12 r/HiTMAN+1 crossposts

Best storytelling level?

Hi community, i'm currently writing a paper for school about how the games gives the player a feeling of control over the narrative even tho they only affect the smaller story that plays out in each level, not the greater story arc.

As a person who haven't played much hitman previously, what levels should i play and focus on?

What levels gives the player the greatest feeling of affecting the story?

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u/frej_ellebjerg_69 — 8 days ago
▲ 2 r/HiTMAN

Silent assassin failure PSA

Tossed a chloroform bottle at a target. They saw me toss it. No one else did or saw them at all. SA goes to fail.

Then they passed out and I killed them.

Still failed silent assassin?? Dafuq.

This is on freelancer FWIW

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u/superhappy — 7 days ago
▲ 7 r/HiTMAN

Emotional Support Briefcase: Confessions of a Serial Default Loadout User

Been playing through WoA trilogy and realized I have a problem. I basically use the same 3 or 4 items every single mission regardless of whether they make sense for the level. Silverballer, lockpick, emetic poison vial, and the briefcase. That's it. Every time. Even when I'm doing a sniper assassin run I'm still dragging that briefcase around like it's my emotional support luggage.

My friends give me grief about it because apparently half the fun is experimenting with all the unlocks but honestly I just get comfortable with what works. Maybe it's the Etsy shop side of me talking, I like having my reliable tools and sticking with them. Messes with my groove when I have to think about what gear fits the situation.

Does anyone else have this mental block about switching up their loadout or am I just being stubborn? Curious if there are items you all refuse to play without even when they're objectively useless for the mission at hand. The coin is probably my other crutch, pretty sure I've thrown more coins in this game than I've spent in real life.

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u/Crazy_Junket8335 — 7 days ago
▲ 1 r/HiTMAN

Could a hitman movie be possible?

In my opinion too stay true to the game, the movie should follow a found footage horror style format

Or something similar to the babadook

Where 47 is treated as this entity and we see it all unfold from the targets perspective

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u/the_last__braincell — 7 days ago