Random thoughts on Ambrose Island
I know I'm just some dude, and everyone has already had all their thoughts on all this stuff. I just felt like adding to the conversation, since I played through it recently.
For context, I originally played Hitman 1 to death when it came out, did some elusives at the time, then fell away and didn't play anything Hitman until I got the full WOA a while back with a number of DLCs, when the game was already pretty well completed-ish (I love that they keep adding on to it and making good changes, though!).
I couldn't resist trying Freelancer and got a little addicted to it, so I've played and somewhat learned practically every map in 2 and 3 before doing their story missions.
When I first played Ambrose, I was like, what the hell is this "cover crab hole" thing, and "cover sandcastle hole," I guess it must be some mission story thing that will be explained when I play the actual map.
Nope, not at all. Extremely strange and feels like cut content that should've been more thoroughly cut. Kind of emblematic of everything about the map.
Ambrose is a weird map. I like it and I don't like it.
I feel like it's more thoroughly the jungle that they half-created in Columbia, the jungle they wanted to make. I love that when you're in the wilderness, you can hide anyone practically anywhere in the tall grass...maybe. I like the risk/reward of hoping someone won't see through that particular patch of grass on their pathing. I like the little town area and all its interiors, and I love the pirate base. Really well designed and put together with interesting things to see and do there. I even wish it was bigger by like 3 or 4 buildings.
I absolutely hate the cave and the ruins base. I know it's always possible to navigate the cave to your objectives even suit only, but it still feels far too dense with soldiers. Just not an enjoyable space to navigate, and compared to the pirate area there's nothing going on down there, just a place filled to the brim with guards and one single objective. Either semi-easy with a disguise (but still can't let your guard down) or a big tense test in patience that ends up feeling tedious.
The ruins feel about the same in a lot of ways. I have a hard time navigating them, getting in and out and around to whatever I'm trying to do. Too dense with soldiers, not enough interesting stuff there to feel worth it. Like if I was gonna compare either the cave or the ruins to Sapienza's virus cave, there's just no comparison, the virus cave is so much better.
I also always have a hard time remembering the path that winds up or down or around to which other location, whether it'll be to guards stopping me from going that way, or to my real destination.
And one of the things I hate the most, even if it's minor, is the lack of easy exits. There's like one permanent exit and the rest are weird hidden keys or little stories? Bleh. I know one is right next to its house, but when it's time to leave, you think I can remember which distant lock icon corresponds to that one?
I really don't enjoy it for showdowns because I feel like the suspect AI enjoys getting lost in the ruins and weaving all around the corridors.
But overall I don't think I hate the map, there's just a little too much decent about it. I don't know, just a strange place.