u/Artistic_Cable8257

▲ 162 r/Marathon

Your Stuff is Trash, Diagetically

Every piece of loot in game, no matter how cool (Firestorm, my beloved) is straight up garbage, as a matter of in universe world building.

The UESC you mow down by the dozens? Clanky sluggish 3D printed mall cops. Great heat resistance, but you can literally punch them to do death. The guns aren't doing much to them.

The runners, even the gooped up stacked 3 man death squads people mythologize? Trash. All made of flimsy polymer skin. You're just tube of go-gurt with delusions of grandeur. I doubt your gold shields could save you from a bicycle accident.

All the guns are just plastic 3d printed trash. I doubt that'd be much threat to an actual human. How do I know this? The compiler is slightly of above cannon fodder in the originals. In this game he's a really difficult boss battle.

As much kudos as I give Bungie for (like in Destiny) giving you great incentives to just throw all your stuff away, they already gave you the best reason: it's all slop. If you want to race to max cradle next reason remember that.

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u/Artistic_Cable8257 — 10 days ago

I Called It!

A while back I predicted that all future modes would be designed to teach you an aspect of the game.

I will pat myself on the back because since then, im 2 for 2.

Vault breaker was for teaching you cryo, but also how to rotate efficiently.

Odrinance I think is about teaching you aggression. You dont keep the big cool gun so just shoot people with it, and fight them off your poi as you look for keys. This is a game for only you and your hot friends who are these scrubs who keep getting in the way???

Im honestly so excited for this new mode!

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u/Artistic_Cable8257 — 2 months ago

This Game Is a Stealth Remake of Pathways Into Darkness

I was rewatching the Mandalore video on PID and it hit me at multiple points that he was basically describing Marathon.

You dont literally talk to the dead, but you find their stuff and learn more about them, which is how you advance the story.

Theres a thing under the surface that causes weird stuff and makes strange creatures.

In both games the player characters have abilities, magic in PID, runner powers in M26.

Both have you managing consumable items in tense slow fire fights. (Marathon isnt that slow, but compared to modern Doom and CoD its a walking simulator.)

Both games have players finding powerful items to help them in game.

And here's the biggest thing: Both games final bosses are a Compiler.

The big difference between the two is that in Pathways youre going down getting closer to the sleeping god, in Nu Marathon youre going up, further away from it.

This leads me to my current theory for what's going on: the colonists werent abducted by the pfhor, they were either rescued, or relocated to stop whatever was waking up the anomaly. Why was it so gruesome? Because the pfhor are aliens who dont know anything about us. Id go so far as to say that was the real reason for the attack in the original Marathon game. ​The Pfhor knew that there was something on tau ceti iv and wanted it left undisturbed. I think the way this game will end will be a mode where we have to detonate some kind of explosive to put the anomaly back to sleep like in Pathways, and i wouldnt be surprised if the entire point of the timer and the extraction loop was preparing for the final race against time before the dreaming god wakes up. ​I wouldnt be surprised if the way we get more aliens in the game is first by having one give us contracts to suppress anomalous activity. ​

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u/Artistic_Cable8257 — 2 months ago

Anyone Else Having Bungie Moment Because of Marathon?

I no-lifed nu Marathon for the first month after I bought it, but since then I've really gotten into Destiny 2 and even been trying to get back into MCC multiplayer. Im realizing that, even as far back as OG Marathon, Bungie has been great.

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u/Artistic_Cable8257 — 2 months ago

Why Do People Think This Game Is Going To Stop Being An Extraction Shooter?

More and more I've been seeing people say things like "now that they're pivoting to pve" or "now that they're moving away from extraction shooter gameplay" but.... they aren't? They're adding more modes, but I think Cryo and Sponsored are good examples of the kinds of modes they'll be adding. They aren't going turn it into a bloated monster like Destiny, they're just gonna have fun different ways to play the game, ultimately with the goal of getting you more comfortable with the main mode. This sounds like something people have only been saying because people have been saying it. I can't stress enough that this comes from a single line about how they're adding a PVE mode and nothing else. We don't even know what the mode will be.

Edit: Aight so the consensus is: it's going to hard pivot to PVE because the new game director worked on Destiny 1 and 2, and also the extraction shooter is a bad genre. In other words, there's literally no proof of this and it's all just assumptions.

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u/Artistic_Cable8257 — 3 months ago

PSA: Use your eyes!

Its been said over and over that you need to use your ears a lot in this game. Really that's true of all shooters, especially extraction shooters. That said, the last few kills I've gotten all had one thing in common: they weren't looking at me.

Before you use a tad, look around.

If youre entering hauler, assume someone is behind you, or already in there.

Head on a swivel at all times. Dip if you think you hear someone, but remember to find places to stop and look around when you can.

Before you start looting just swivel around a bit, make sure someone didnt find a corner while you were fighting bots or rotating.

Using your ears is great, the sound design is perfection. But you can see people before you hear them sometimes, and popping a glance in open my save your run.

PS: im mostly solo, but this still applies in trios, especially during a big fight when your ears get really occupied. ​

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u/Artistic_Cable8257 — 3 months ago

Posted in the bad place about the mods needing to do something about brigading.

Post got brigaded shared to marathonhate and then removed by the mods!

Howdy everyone.

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u/Artistic_Cable8257 — 3 months ago
▲ 130 r/Marathon

To The Vandal On Perimeter Last Night

I was a Sentinel. Saw you standing on something near the eastern stretch of the data wall. You didnt shoot on sight and, coming off a few rook runs, i met you and we teamed up. Most of our run was just sharing loot, but then we popped the guarded exfil. See the problem with some of us is we have Spectrum, and Spectrums WIFI is straight up narcoleptic​. So no sooner had the UESC turned up then my connection straight up vanished. I wrote off the run, but still reconnected. Downed, but I expected that. I turn to see you still by me, spitting volt fire at the bots and tell you to run. BUT NO. YOU MERCY ME AND WE ANNIHILATE THE REST OF THE UESC TOGETHER. We exfil like we own then place. Youre a class act, friend. Hope to see you out there again.

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u/Artistic_Cable8257 — 3 months ago

You Can't Avoid Making Noise...

So don't.

Sprinting everywhere makes noise. It also makes you faster and harder to hit.

Shooting stuff makes noise. It also kills things, thus making you safer, and giving you loot.

Activating supply drops and secured resources makes noise. They also give you better loot, and faction xp.

Your abilities make noise. They can also turn the tide in a pitched battle, or get you out of dodge fast.

Speaking with prox chat enabled makes noise. It's also the best way to talk a stranger into running with you.

Starting an exfil makes noise. It also gets you out of the match and the less time you spend planet side, the less likely you are to die.

Starting a fight makes noise. It's also the insanely fun.

Embrace upstairs neighbor energy, runners.

Edit: deleted the objectively stupid part about leaving prox chat on when you talk to your crew don't do that unless you wanna get super jumped.

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u/Artistic_Cable8257 — 4 months ago

A PVP Noob's List of Reason For You To Please Play PVP

  1. Runners make the best enemies. A single free kit is a bigger threat than a Warden, and much more fun to fight.

  2. Sweats make the game fun as hell. If you crew fill on Cryo or Outpost you'll be crewing with folks who know the map extremely well. They'll help you out, point out good loot, and lead you to the craziest fights you've ever had.

  3. You ain't shit, and that's fine. I remember gassing myself up off some successful solo exfils, then trying Marsh Sponsered. It went poorly. The other two people had to fully revive me twice, I got almost no loot, and I was the only person who exfilled while downed. Now I've played a bunch of regular trio matches, and I'm getting more confident. Im getting better at identifying where the loot is and juggling comms, and loot. You're gonna lose a bunch even when you get gud, and that's just the game. Dont worry about it, no one cares how good you.

  4. All Runners are friends (yes even Rooks, and even Assassins). You owe your friends a good game. When you fight them, be relentless. When fill with them be essential. Bring good stuff, if only so the person who kills you pogs out. And always, always finish them. You kill bots with guns because they don't deserve your respect. Runners do. If you can, and unless you want to mercy them, you walk up to them and you take the the time to end them as an equal. ​

  5. PVP is insanely fun. Even when you die in five minutes, even when only one member of your crew exfils and you all have to watch. It's dynamic, chaotic, genuinely funny, and achievement everyone involved in it's creation should be proud of. Just try it, and stick with it.

See on Tau, Runners. If I don't crew with you, my I die by your blade. ​

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u/Artistic_Cable8257 — 4 months ago

About The Art Direction

I love the art direction in this game, though for the exact opposite as when I first saw it.

I used to think it was just a sleek, Nike-punk take on a series that was usually set in grimy boxes. Once I'd spent (I'm too afraid to check)-many hours in the game I see it differently: this game is rotten. All the shells, no matter how bright the skin you use is, look like corpses. The Rook is literally a skeleton of a UESC bot. Assassin's face was modeled after Christian Bale in American Psycho I'm sure of it. The colors are all putrid, everything is slime mold orange, or mildew white, or sulfur yellow, and unlike most extraction shooters, there is no sign that humans every lived or found comfort in any of these places. Tarkov, Arena Breakout, Arc Raiders, are all set on Earth in regular style cities and towns (bar the occasional monster or shotgun weirdo). You can see beds, kitchens, log cabins, place wheres people might have lived, or where they could find warmth with just a little tlc. Genuinely where are the nice cozy places on any of these maps. Where did people sleep comfortably on Tau Ceti before the Pfhor. What, besides the omnious graffiti, did the people leave behind when they died?

This was a place made by entities so addicted to power that sent a moon sized ship into space, but so afraid of risk that they made everything out of unpainted plastic and stupid looking platonic solids. They all raced to bottom, only to immediately decide the lowest common denominator wasn't low enough. They couldn't even be bothered to give the colonists actual food, but they did remember to include their branding on it. This is a world full of of necropoli, every building a mausoleum to immortalize the failed ambitions of people who thought power was the same thing as wisdom, and we're just moths, fluttering from light to light, hoping this time it won't be connected to a bug zapper.

The art in this game goes so hard, not because it's beautiful, but because it's disgusting.

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u/Artistic_Cable8257 — 4 months ago