u/Artistic_Culture_873

Generated Using Seedance 2.0

I Created this by taking inspiration from upcoming indian movie Dragon Featuring Jr.NTR and directed by Prasanth Neel

u/Artistic_Culture_873 — 6 days ago

Generated Using Seedance 2.0

Created this hero intro scene of Dragon movie, a new upcoming indian film featuring Jr.NTR and directed by Prasant Neel

u/Artistic_Culture_873 — 7 days ago

[Showcase] Tried this using Seedance 2.0

Dragon is the new upcoming movie of Jr.NTR sir and directed by Prasant Neel sir in india

u/Artistic_Culture_873 — 7 days ago

I used this prompt for creating this video "12-second cinematic action scene Cyberpunk dark shadow atmosphere Epic overwhelming pressure Visually explosive impact No text, no symbols No anime style, no glitches, no transformation CHARACTER (kohli) {image ref} facial identity Calm but intense presence STYLE Full live-action cinematic High contrast lighting Deep shadows, glowing highlights TIMELINE 0–2s Extreme low-angle shot Kohli sits sideways at table with scattered playing cards Dark dramatic lighting across face Lips curl slightly Says “King” in deep voice Camera slowly pushes in 2–5s Eugene flicks a card {card image ref} Card spins rapidly toward camera Slow motion kicks in Card hovers mid-air Edge glows with light Camera pushes in to extreme close-up Card fills frame Then snaps back to full speed Returns to kohli’s hand 5–9s Eugene rises violently Hands spread open All cards explode upward Form spinning storm Camera orbits 360 degrees Multiple fast angle cuts kohli stands at center 9–12s kohli swings both hands Cards shoot outward in all directions Glowing trails follow Slow-motion inserts of spinning cards Rapid speed shifts Final wide pull-back kohli in storm of cards Freeze frame SOUND DESIGN Deep voice echo Card slicing “whoosh” sounds Low-frequency slow-motion stretch Rising electronic score Final bass impact "

u/Artistic_Culture_873 — 17 days ago

Here i featured the indian star actor Nandamuri Taraka Ramarao popularly known as Jr.NTR and it is made solely for entertainment and i took inspiration from his latest movie poster from movie DRAGON directed by Prasant Neel

u/Artistic_Culture_873 — 28 days ago

REFERENCE CHARACTER: Male protagonist with dark beard, intense eyes, weathered face — exactly as shown in reference image. LOCKED FOR ALL SHOTS. LOCATION: Abandoned open-pit iron ore mining excavation. Golden hour light. Industrial machinery silhouettes. Raw concrete, rusted metal, exposed earth tiers. SOUNDTRACK INSTRUCTION: No music. Only raw environment sound design in post: - Wind through the pit - Distant machinery hum (fading) - Metal strikes (picks, crowbars, sledgehammers) - Flesh impacts, breathing, groans - Boots on gravel, sliding - Metal scrapes and dents ═══════════════════════════════════════════════════════════════════════════════════ SHOT 1 | [0–2.5s] — THE EDGE: PROTAGONIST ALONE AGAINST THE PIT ═══════════════════════════════════════════════════════════════════════════════════ Ultra realistic open pit mining excavation, golden hour light bleeding through industrial haze. No music only raw wind and distant machinery hum. Cinematic documentary realism, fully raw handheld weight felt. Protagonist stands alone at the jagged cliff edge, silhouette against the pit's shadow, mining cart rails visible leading down into darkness. He's motionless, breathing steady, tension coiling in his shoulders. Dust swirling in air currents from machinery far below. Vest fabric catches wind, edges lifting and settling. Behind him, figures emerging from industrial scaffolding — four Prasant Neel antagonists, hard–faced, muscled, carrying mining tools: pickaxe, crowbar, sledgehammer, rope. They spread across the lip of the pit, cutting off escape. Protagonist turns slowly, locked eye contact with the leader. No words. Only breathing. The tension breaks when he takes one step backward—closer to the edge. The pit yawns open below. Rocks tumble. Wind picks up. Same male character as reference image. Ultra realistic, no stabilisation, raw documentary feel, dim practical industrial lighting, 16:9, Kodak Vision3 grain. ───────────────────────────────────────────────────────────────────────────────────── SHOT 2 | [2.5–5s] — THE JUMP: FALLING INTO DESTINY ═════════════════════════════════════════════════════════════════════════════════════ Protagonist steps backward off the mining pit cliff. Freefall through golden dust haze. Mining cart rails visible flashing past. Wind rushing loud. Arms at sides, body falling vertical, facing upward toward the antagonists silhouetted against the sky. The fall lasts two full seconds—SS Rajamouli scale moment, stretching time. Vest flutters upward from the pressure of descent. Dust and rust particles falling alongside him in the golden hour light. He passes a rusted machinery beam halfway down. The pit floor approaches fast—concrete base littered with broken tools, scattered rocks, a rusted bulldozer on its side. He lands in a deep crouch, boots hitting concrete hard, shockwave rippling outward, loose gravel jumping from the impact. He absorbs it with perfect control, one hand touching the ground, silhouette crouched in the pit center. Above, the antagonists appear at the cliff edge, looking down. Same male character as reference image. Ultra realistic, freefall cinematography, slow-stretch on descent emphasising height, particle motion throughout, anamorphic 2.39:1, IMAX scale, 8K. ───────────────────────────────────────────────────────────────────────────────────── SHOT 3 | [5–7.5s] — FIRST BLOOD: ANTAGONIST A DESCENDS (RAPPELLING) ═════════════════════════════════════════════════════════════════════════════════════ Antagonist A — massive frame, pickaxe in one hand, rope harness around chest — descends the cliff face via rope, rappelling fast. No stabilisation, raw handheld camera from protagonist's ground–level POV looking up. Antagonist A drops the last ten feet, landing hard beside protagonist with sledgehammer ready. Concrete cracks beneath him. Dust erupts in a golden cone. Antagonist A roars, swinging the sledgehammer in a wide horizontal arc toward protagonist's chest. Protagonist sidesteps, rolling left. The sledgehammer crashes into concrete behind him, pulverising the surface, concrete chips exploding outward like shrapnel. The hammer recoils, leaving a crater. Antagonist A overcommits to the swing. Protagonist rises from the roll, grabs A's wrist, twists the arm inward, and drives a brutal knee strike into A's ribs. Impact sound loud, raw. A doubles over, air expelled from lungs. Protagonist grabs his collar, pulls him down into a rising elbow strike that connects across A's face. A crashes backward, slamming into the rusted bulldozer hull. His body crumples to the ground. Antagonist A state: Face pressed against bulldozer, blood visible on the metal, breathing shallow, not moving. Same male character as reference image. Ultra realistic, no music only metal and impact sounds, documentary handheld, dim pit lighting from overhead lamps, 16:9, raw grain. ───────────────────────────────────────────────────────────────────────────────────── SHOT 4 | [7.5–10s] — THE PINCER: ANTAGONISTS B & C DESCEND (DUAL ATTACK) ═════════════════════════════════════════════════════════════════════════════════════ Two ropes drop from opposite sides of the cliff. Antagonists B and C rappel down in synchronized assault. B carries a crowbar, C carries a pickaxe with rusted head. They land simultaneously on either side of the pit floor, flanking protagonist in an X formation. The air fills with dust from their dual landings. Industrial overhead lamps swing in response to air pressure, shadows crossing the concrete. Antagonist B attacks first—aggressive crowbar swings, full speed, no finesse. Protagonist parries the first strike with forearm, absorbing contact, the crowbar's metal edge scraping across his arm. Blood visible but shallow. He pivots toward C, who drives the pickaxe downward in a chopping motion. Protagonist ducks, rolls forward past C, and as he rises, grabs C's vest from behind. Using C's own momentum, he launches C forward toward B. The two antagonists collide hard, both falling backward into scattered rubble. Crowbar and pickaxe clatter across concrete. Protagonist stands breathing heavy, sweat visible on his forehead, vest torn at the shoulder, exposing wrapped hand wraps underneath. Blood dripping from his forearm. His breathing is controlled but intense. Antagonists B & C state: Both on their backs in the rubble, stunned, arms extended, not recovering yet, breathing shallow. Same male character as reference image. Ultra realistic, no stabilisation, raw documentary handheld feel, particle motion from impacts, 16:9, Kodak grain, no music only raw environment sounds. ───────────────────────────────────────────────────────────────────────────────────── SHOT 5 | [10–12.5s] — THE COMEBACK: ANTAGONIST D ENTERS WITH EXPLOSIVE FORCE ═════════════════════════════════════════════════════════════════════════════════════ A fourth rope drops. But this time, Antagonist D doesn't rappel—he jumps, free-falling from the cliff top like protagonist did. D lands hard in the pit center, absorbing the impact with raw aggression. D is the largest, muscled, holding a massive sledgehammer. His landing cracks the concrete near protagonist. Dust erupts in a golden explosion, particles floating individually visible in the warm industrial light. Antagonist D roars, swinging the sledgehammer in an upward arc with full body rotation. Protagonist moves into the strike instead of away—unexpected aggression. He grabs D's wrist mid-swing, stops the hammer cold. For a moment, they're locked—pure strength against pure strength. Then protagonist pivots his hips, driving a powerful knee strike upward into D's stomach. D gasps, loses grip on the hammer. Protagonist follows with a sharp elbow strike to D's temple. D staggers backward, vision clearing slightly but dazed. Protagonist advances relentlessly. He grabs D's shirt collar with both hands, pulls him down into a rising knee strike that connects across D's chest. D crashes backward into the pit wall. Rust dust erupts in a golden cloud. D's impact leaves a deep body impression in the corrugated iron. He slides down slowly, leaving a blood streak on the metal. At the base, he's still, breath shallow. Antagonist D state: Pressed against the wall, sliding down, body limp, one arm extended downward, not recovering, heavy breathing only. Same male character as reference image. Ultra realistic, no stabilisation, raw documentary, dim industrial overhead lamp lighting, particle effect on wall impact, sweat visible on protagonist's vest and forehead, hand wraps darkened from sweat and blood contact, anamorphic 2.39:1, 8K. ───────────────────────────────────────────────────────────────────────────────────── SHOT 6 | [12.5–15s] — THE RECKONING: B & C RECOVER AND PRESS DUAL ASSAULT ═════════════════════════════════════════════════════════════════════════════════════ Antagonists B and C have recovered from the rubble collision. They rise simultaneously, both bloodied, both enraged. B picks up the crowbar again. C grabs a length of rope with metal weights tied at each end—an improvised flail weapon. They advance on protagonist from opposite sides, coordinated attack. Protagonist is breathing heavy, stance lowered, ready. B attacks high with crowbar swings. C attacks low with the rope flail, swinging in horizontal arcs. Protagonist moves in rapid bursts—slide left to avoid B's crowbar, jump back to avoid C's rope. The weapons create dangerous metal sounds—crowbar scraping concrete, rope whistling through air. One rope swing connects with protagonist's shoulder. He takes it, uses the impact momentum to pivot into a spinning elbow strike that catches B across the jaw. B drops hard, crowbar flying from his grip. C presses forward with renewed aggression, trying to loop the rope around protagonist's neck. But protagonist ducks under the loop, moves inside C's guard, and delivers three rapid knee strikes to C's ribs—each one precise, efficient, like Ong-Bak minimal wind-up maximum devastation. C collapses to one knee, gasping, unable to continue. Protagonist stands in the pit center, surrounded by fallen antagonists. His vest is torn completely now, revealing the wrapped hand wraps fully. Sweat drips from his beard. Blood from the arm wound still visible but controlled. Breathing heavy. The hand wraps are darkened from sweat and contact. He scans the pit—all four antagonists are down, unable to continue. All antagonists state: A against bulldozer, eyes closed, not moving. B on concrete with blood on face, arm extended outward, breathing shallow. C on one knee, head down, breathing hard, unable to rise. D against the wall, body still, only shallow breathing visible in chest. Same male character as reference image. Ultra realistic, no stabilisation, raw documentary handheld feel, dim pit lighting, shadows from swaying overhead lamps crossing the ground, particle dust still floating, sweat and blood detail sharp, Kodak Vision3 grain, 16:9. .{{69e7917d230ac1f93638cb9e}}{{69e79dd37667b521a60671c4}}{{69e79dd9230ac1f93639e108}}

u/Artistic_Culture_873 — 1 month ago

Prompt i used :

"REFERENCE CHARACTER: Male protagonist with dark beard, intense eyes, weathered face — exactly as shown in reference image. LOCKED FOR ALL SHOTS. LOCATION: Abandoned open-pit iron ore mining excavation. Golden hour light. Industrial machinery silhouettes. Raw concrete, rusted metal, exposed earth tiers. SOUNDTRACK INSTRUCTION: No music. Only raw environment sound design in post: - Wind through the pit - Distant machinery hum (fading) - Metal strikes (picks, crowbars, sledgehammers) - Flesh impacts, breathing, groans - Boots on gravel, sliding - Metal scrapes and dents ═══════════════════════════════════════════════════════════════════════════════════ SHOT 1 | [0–2.5s] — THE EDGE: PROTAGONIST ALONE AGAINST THE PIT ═══════════════════════════════════════════════════════════════════════════════════ Ultra realistic open pit mining excavation, golden hour light bleeding through industrial haze. No music only raw wind and distant machinery hum. Cinematic documentary realism, fully raw handheld weight felt. Protagonist stands alone at the jagged cliff edge, silhouette against the pit's shadow, mining cart rails visible leading down into darkness. He's motionless, breathing steady, tension coiling in his shoulders. Dust swirling in air currents from machinery far below. Vest fabric catches wind, edges lifting and settling. Behind him, figures emerging from industrial scaffolding — four Prasant Neel antagonists, hard–faced, muscled, carrying mining tools: pickaxe, crowbar, sledgehammer, rope. They spread across the lip of the pit, cutting off escape. Protagonist turns slowly, locked eye contact with the leader. No words. Only breathing. The tension breaks when he takes one step backward—closer to the edge. The pit yawns open below. Rocks tumble. Wind picks up. Same male character as reference image. Ultra realistic, no stabilisation, raw documentary feel, dim practical industrial lighting, 16:9, Kodak Vision3 grain. ───────────────────────────────────────────────────────────────────────────────────── SHOT 2 | [2.5–5s] — THE JUMP: FALLING INTO DESTINY ═════════════════════════════════════════════════════════════════════════════════════ Protagonist steps backward off the mining pit cliff. Freefall through golden dust haze. Mining cart rails visible flashing past. Wind rushing loud. Arms at sides, body falling vertical, facing upward toward the antagonists silhouetted against the sky. The fall lasts two full seconds—SS Rajamouli scale moment, stretching time. Vest flutters upward from the pressure of descent. Dust and rust particles falling alongside him in the golden hour light. He passes a rusted machinery beam halfway down. The pit floor approaches fast—concrete base littered with broken tools, scattered rocks, a rusted bulldozer on its side. He lands in a deep crouch, boots hitting concrete hard, shockwave rippling outward, loose gravel jumping from the impact. He absorbs it with perfect control, one hand touching the ground, silhouette crouched in the pit center. Above, the antagonists appear at the cliff edge, looking down. Same male character as reference image. Ultra realistic, freefall cinematography, slow-stretch on descent emphasising height, particle motion throughout, anamorphic 2.39:1, IMAX scale, 8K. ───────────────────────────────────────────────────────────────────────────────────── SHOT 3 | [5–7.5s] — FIRST BLOOD: ANTAGONIST A DESCENDS (RAPPELLING) ═════════════════════════════════════════════════════════════════════════════════════ Antagonist A — massive frame, pickaxe in one hand, rope harness around chest — descends the cliff face via rope, rappelling fast. No stabilisation, raw handheld camera from protagonist's ground–level POV looking up. Antagonist A drops the last ten feet, landing hard beside protagonist with sledgehammer ready. Concrete cracks beneath him. Dust erupts in a golden cone. Antagonist A roars, swinging the sledgehammer in a wide horizontal arc toward protagonist's chest. Protagonist sidesteps, rolling left. The sledgehammer crashes into concrete behind him, pulverising the surface, concrete chips exploding outward like shrapnel. The hammer recoils, leaving a crater. Antagonist A overcommits to the swing. Protagonist rises from the roll, grabs A's wrist, twists the arm inward, and drives a brutal knee strike into A's ribs. Impact sound loud, raw. A doubles over, air expelled from lungs. Protagonist grabs his collar, pulls him down into a rising elbow strike that connects across A's face. A crashes backward, slamming into the rusted bulldozer hull. His body crumples to the ground. Antagonist A state: Face pressed against bulldozer, blood visible on the metal, breathing shallow, not moving. Same male character as reference image. Ultra realistic, no music only metal and impact sounds, documentary handheld, dim pit lighting from overhead lamps, 16:9, raw grain. ───────────────────────────────────────────────────────────────────────────────────── SHOT 4 | [7.5–10s] — THE PINCER: ANTAGONISTS B & C DESCEND (DUAL ATTACK) ═════════════════════════════════════════════════════════════════════════════════════ Two ropes drop from opposite sides of the cliff. Antagonists B and C rappel down in synchronized assault. B carries a crowbar, C carries a pickaxe with rusted head. They land simultaneously on either side of the pit floor, flanking protagonist in an X formation. The air fills with dust from their dual landings. Industrial overhead lamps swing in response to air pressure, shadows crossing the concrete. Antagonist B attacks first—aggressive crowbar swings, full speed, no finesse. Protagonist parries the first strike with forearm, absorbing contact, the crowbar's metal edge scraping across his arm. Blood visible but shallow. He pivots toward C, who drives the pickaxe downward in a chopping motion. Protagonist ducks, rolls forward past C, and as he rises, grabs C's vest from behind. Using C's own momentum, he launches C forward toward B. The two antagonists collide hard, both falling backward into scattered rubble. Crowbar and pickaxe clatter across concrete. Protagonist stands breathing heavy, sweat visible on his forehead, vest torn at the shoulder, exposing wrapped hand wraps underneath. Blood dripping from his forearm. His breathing is controlled but intense. Antagonists B & C state: Both on their backs in the rubble, stunned, arms extended, not recovering yet, breathing shallow. Same male character as reference image. Ultra realistic, no stabilisation, raw documentary handheld feel, particle motion from impacts, 16:9, Kodak grain, no music only raw environment sounds. ───────────────────────────────────────────────────────────────────────────────────── SHOT 5 | [10–12.5s] — THE COMEBACK: ANTAGONIST D ENTERS WITH EXPLOSIVE FORCE ═════════════════════════════════════════════════════════════════════════════════════ A fourth rope drops. But this time, Antagonist D doesn't rappel—he jumps, free-falling from the cliff top like protagonist did. D lands hard in the pit center, absorbing the impact with raw aggression. D is the largest, muscled, holding a massive sledgehammer. His landing cracks the concrete near protagonist. Dust erupts in a golden explosion, particles floating individually visible in the warm industrial light. Antagonist D roars, swinging the sledgehammer in an upward arc with full body rotation. Protagonist moves into the strike instead of away—unexpected aggression. He grabs D's wrist mid-swing, stops the hammer cold. For a moment, they're locked—pure strength against pure strength. Then protagonist pivots his hips, driving a powerful knee strike upward into D's stomach. D gasps, loses grip on the hammer. Protagonist follows with a sharp elbow strike to D's temple. D staggers backward, vision clearing slightly but dazed. Protagonist advances relentlessly. He grabs D's shirt collar with both hands, pulls him down into a rising knee strike that connects across D's chest. D crashes backward into the pit wall. Rust dust erupts in a golden cloud. D's impact leaves a deep body impression in the corrugated iron. He slides down slowly, leaving a blood streak on the metal. At the base, he's still, breath shallow. Antagonist D state: Pressed against the wall, sliding down, body limp, one arm extended downward, not recovering, heavy breathing only. Same male character as reference image. Ultra realistic, no stabilisation, raw documentary, dim industrial overhead lamp lighting, particle effect on wall impact, sweat visible on protagonist's vest and forehead, hand wraps darkened from sweat and blood contact, anamorphic 2.39:1, 8K. ───────────────────────────────────────────────────────────────────────────────────── SHOT 6 | [12.5–15s] — THE RECKONING: B & C RECOVER AND PRESS DUAL ASSAULT ═════════════════════════════════════════════════════════════════════════════════════ Antagonists B and C have recovered from the rubble collision. They rise simultaneously, both bloodied, both enraged. B picks up the crowbar again. C grabs a length of rope with metal weights tied at each end—an improvised flail weapon. They advance on protagonist from opposite sides, coordinated attack. Protagonist is breathing heavy, stance lowered, ready. B attacks high with crowbar swings. C attacks low with the rope flail, swinging in horizontal arcs. Protagonist moves in rapid bursts—slide left to avoid B's crowbar, jump back to avoid C's rope. The weapons create dangerous metal sounds—crowbar scraping concrete, rope whistling through air. One rope swing connects with protagonist's shoulder. He takes it, uses the impact momentum to pivot into a spinning elbow strike that catches B across the jaw. B drops hard, crowbar flying from his grip. C presses forward with renewed aggression, trying to loop the rope around protagonist's neck. But protagonist ducks under the loop, moves inside C's guard, and delivers three rapid knee strikes to C's ribs—each one precise, efficient, like Ong-Bak minimal wind-up maximum devastation. C collapses to one knee, gasping, unable to continue. Protagonist stands in the pit center, surrounded by fallen antagonists. His vest is torn completely now, revealing the wrapped hand wraps fully. Sweat drips from his beard. Blood from the arm wound still visible but controlled. Breathing heavy. The hand wraps are darkened from sweat and contact. He scans the pit—all four antagonists are down, unable to continue. All antagonists state: A against bulldozer, eyes closed, not moving. B on concrete with blood on face, arm extended outward, breathing shallow. C on one knee, head down, breathing hard, unable to rise. D against the wall, body still, only shallow breathing visible in chest. Same male character as reference image. Ultra realistic, no stabilisation, raw documentary handheld feel, dim pit lighting, shadows from swaying overhead lamps crossing the ground, particle dust still floating, sweat and blood detail sharp, Kodak Vision3 grain, 16:9. ."

u/Artistic_Culture_873 — 1 month ago

Prompt used :
"Ultra realistic underground fight club fight scene No music only raw environment sounds No stabilization fully raw documentary feeling Lighting cinematic dim industrial overhead lamps male looks exactly same as the reference image 0-2 seconds Protagonist grabs opponent A from behind Single hand slam face into rusted metal barricade Betting chips coins scatter outward on impact Barricade scrapes forward heavy metal friction sound A collapses body limp no recovery Ultra realistic underground fight club fight scene continuation same male character as reference image 2-5 seconds Protagonist grabs opponent B quickly Muay Thai teep front kick drives B backward B doubles over exposing neck Clinch grab pulls head down into rising knee strike B face pressed into concrete floor Gradual stabilization half second recovery B lies face down breathing heavy exhaustion Sweat forming flowing clearly down jaw Underground fight club continuation same character reference image 5-6 seconds Vest opens revealing wrapped Muay Thai hand wraps underneath Rope belt loosened slightly displaced C and D enter from rusted side gate They split flanking from both sides Only footsteps crowd murmur heavy breathing sounds Underground fight club Muay Thai brawl continuation same character reference image 6-8 seconds Dual attack chaotic close combat D attacks first rapid aggressive crosses and hooks Balance shifts slight stumble single step C grabs vest pulls backward forcefully Protagonist absorbs hit rolls with impact Crowd noise swells Industrial hanging lamps swaying shadows crossing the floor Underground fight club continuation same character reference image 8-10 seconds Protagonist delivers sharp Muay Thai elbow strike to D temple D staggers holding face retreating away Protagonist catches C collar firmly Pulls into powerful knee strike to ribs Efficient Ong-Bak style minimal wind-up maximum devastation Underground fight club continuation same character reference image 10-12 seconds C slams back into rusted corrugated iron wall Single panel dents inward realistic detail Rust dust explodes golden brown particle cloud Particles floating rotating individually visible Snap back real time instantly C slides down collapsing motionless on concrete Clothing torn clear impact marks Dust continues floating warm industrial light Vest fabric moving natural inertia Underground fight club Muay Thai finale same character reference image 12-14 seconds D rushes forward full desperate speed Protagonist sidesteps pivots delivering Muay Thai spinning elbow Right elbow connects cheekbone full rotation force Sweat arcs visible mid air trajectory D crashes into crowd barrier chairs scatter violently Books objects replaced with crowd stumbling D lies within wreckage motionless defeated Hand reaches forward drops slowly Protagonist heavily breathing barely standing Underground fight club aftermath same character reference image 14-15 seconds Ground level vision blurred edges focus Warm amber industrial tone semi conscious haze Golden rust dust particles floating bokeh effect Protagonist silhouette standing center frame He turns walks toward the dark exit tunnel Vest sways hand wraps hanging loose moving Figure fades into dark cage background distance Fight pit empty silent aftermath remains Golden particles still floating slowly Cut end scene total stillness"

u/Artistic_Culture_873 — 1 month ago