



Format inspired by NorrinRaddMain's A Venn diagram of Mantis skins.
DISCLAIMER: I do not think invis needs a rework, I am not trying to say i think she is unfun or bad, I just had a silly idea i want to share.
I did not make or commission the artwork, i just the silver armor like pieces and the slighly laregr build would be similar to how my reworked invis would look. Art by @/pepedraws.
Currently we have characters that are sort of hybrids between roles, such as storm being a pseudo support, Mr. F being a pseudo tank, Ultron being a pseudo dps, and some of the dive tanks being pseudo dps. We do not have a support that is a pseudo tank, so I though invis would be perfect as she has a shield and cc which is consistent to a lot of tanks, also in the comics she does not heal.
Invisible Woman
Support
Health: 325
Passive: COVERT ADVANCE - Enter Invisible state some time after disengaging from combat and grant yourself Healing Over Time
I thought about removing her invisibility and making it a cooldown to more fit that pseudo tank persona, but ultimately decided its a core part of her identity as a character.
Primary Fire: ORB PROJECTION - Launch a force field orbs that can pierce heroes, flying to maximum distance before returning to Invisible Woman; damaging enemies and granting bonus health to teammates, capping out at a maximum of 25 extra bonus hp
This is the biggest change to her kit, while the primary fire behaves in the same way instead of healing regular health it heals bonus health which I thought would be interesting as the only supports whose primary fire healed with bonus HP. Also it would provide less bonus Hp than it can currently heal.
Ability 1: GUARDIAN SHIELD - Generate a force shield in front of a selected ally or in front of you. The shield can block damage. Enemies that pass through the shield are slowed
Her shield would have 350 HP and would be increased in size, i don't know if it should be increased just all around like the human torch team up or would kind of be stretched out horizontally, so its more of an oval shape. Also the shield will not heal allies nearby.
Ability 2: PSIONIC VORTEX - Gather psionic energy and then cast it, upon impact or pressing the Ability key again, it erupts into a psionic vortex, continuously drawing in enemies and causing damage, the more health your shield has when casting the ability the larger the eruption is.
This ability would be almost the same except because the size can be increased based on current shield health it encourages good shield management.
Ability 3: FORCE PHYSICS - Manipulate psionic energy to push or pull enemies in front of her
Unchanged
Ability 4: VEILED STEP - Generate a force field at your feet, stepping on it propels her into the Invisible state, the higher your shield health when casting the ability the longer the time your invisibility cannot be broken.
Invis's season 10 buff they made her a a brief window after casting the double jump that you cannot be reveled, so this would just further encourage shield management.
Ultimate: INVISIBLE BOUNDARY - Manifest an unseen force field within a chosen area, the force field has 2500 health. For every 500 damage that is shot into the ult the ults duration is increased by 1 seconds to a max of +4 seconds. The field makes allies inside undetectable by enemies and provide an high initial burst of bonus HP and providing consistent bonus hp generation through the ult . Enemies that pass through the field are slowed
This is by far the biggest and most confusing change, so her ult basically looks the same. The intial duration is 6 sec. When deployed anyone in the ult gets +150 Bonus HP and 50 bonus HP/sec thought the ult's duration. The Bonus hp functions the same as the primary fire bonus hp as you can only have +25 bonus HP and is just used mainly in place of regular healing. The ultimate has 2500 health, but damage that comes into the ultimate is not blocked it is just reduced by 40%. For every 500 damage that is shot into the ultimate the duration is extended by 1 sec, so the maximum duration of the ultimate is 10 sec.
Team Ups
Mr F: FIRST FAMILY - Base Effect: Invisible Woman and surrounding allies enter Invisible state, gaining healing and a Speed Boost. The effect ends if they take damage or the duration expires. Disengaging from combat for a duration will reenter the Invisible state.
Enhanced Effect: When teaming up with Mister Fantastic, the healing and Speed Boost effects are enhanced, and the Invisible state duration is increased
unchanged
Human Torch: UNITED SIBLINGS - Base Effect: Generate a Flame Shield for a targeted ally that blocks incoming damage. Projectiles from teammates shot through the Flame Shield receive a Damage Boost. Enemies that pass though the shield are Slowed
Enhanced Effect: When teaming up with Human Torch, projectiles traveling through the Flame Sheild deal burn damage over time.
With this change i did not want her shield to be able to be too large and with too much shield value because i feel like to would be too op, so i just leaned more into the fire aspect of the team up
Summary: Overall with these changes she would be better at being invis would be the ultimate anti dive support, with more hp and a bigger shield she would very good at protecting her other support. I think she would continue to remain dominant in brawl especially with her being able to provide extra Bonus HP to multiple allies at once with her piercing primary. Finally I think her viability would increase into poke comps because of her being able to shield more damage. With this rework she would be providing less "healing" because her primary would not provide as much bonus HP as it currently does healing.