



Recently in the manhwa of [Revenge of the Iron-Blooded Sword Hound] the story arc has the main character and others trapped inside a dungeon with a game type system where you get prizes and power ups for defeating monsters. One of the power up prizes is a stat up candy that drops when a mob monster is defeated and increases your stat when consumed. I was wondering if this would be a fun idea for a session, where the pcs encounter monsters that drop power up candy. The stat that increases by this is dependent on candy color and I was thinking we could have some skittles or smarties or some other treat with multiple colors. When a player defeats a monster they are allowed to pick a fistful of candy from a centre bowl. During play they can consume the candy at any time for a temporary boost to their relevant stat of one point per candy consumed. The effect can last let's say an hour of in game time.