The Devil's Horns
Design themes: heavy metal crowds and bands combined with a chaos warband.
The Devil's Horns are a warband making use of the Emperor's Children gene-seed.
Warband History
Timeline
The Horns were officially formed approximately 17 years ago.
History
Electric Jade didn't necessarily want to start a warband. She was happy being a musician, though her tendencies began to become darker and darker. She began to hear whispers in her depraved dreams, offering widespread fame. Jade was cautious, as she had heard from others about the Gods of Chaos. While she has a natural intense charisma, some mild intensifying caused others to flock to her performances. As a sign of appreciation, she paid homage to all four gods, in order to not be beholden to any one.
After a truly awe-inspiring concert on Delbion III, what would become the Horns' homeworld, she and her band destroyed the entire stadium and she personally instigated a Wall of Death that killed 63 people. The ensuing brawl and general bloodbath caused the deaths of almost two thousand attendants; partly from the melee, and partly from raw Chaos energy swirling around the place. This brawl caught the attention of Mordekhar, who flocked to see. An emissary of the Gods visited Jade and served as a channel for them as they rewarded her for her service. Overnight she became something similar to an Astartes, but without the gene manipulation or organs.
The Gods instructed Jade to spread her sound around the galaxy, and the Devil's Horns were formed.
Progenitor
Emperor's Children. The vast majority of aspirants that have joined the Devil's Horns have been of that gene-seed. Jade herself, not being Astartes, doesn't have it.
Organization
The Horns are relatively ordered for a Warband. Rough groupings of cultists and Marines based on function make up a set of "Pits", rather than companies. They have their own internal rank structure and organization; the "Leader" of each Pit are equal in rank to each other and answer only to Electric Jade.
Pits:
>0. the Iron Maidens. A unit of women Noise Marine equivalents that tour and stay with Jade, and answer to no one else except Jade. They are not officially part of any Pit and are personally selected and trained by Electric Jade. They undergo any number of cybernetic, mutagenic, and arcane enhancements to make them approximately equal to Adeptas Sororitas.
>1. The Noise Pit. The "face" of the Devil's Horns. Handles most interactions with other warbands or non-Chaos groups. Pulled from cultists, Chaos Space Marines, and daemonhosts. Contains whatever passes for administration for the Horns and undergo "stealth" missions. Pit Leader: Mordekhar Knife-ear
>2. The Pit of Doom. The primary assault force comprised of Tormentors, Infractors, Noise Marines, and the like. Pit Leader: Renaverus Cestus
>3. The Circle Pit. Collectively where the majority of Cultists are positioned. Handles much of the work and labour for the Horns. Pit leader: Rha'loth
Combat Doctrine
The Horns have multi-layer approaches to missions and combat scenarios. The standard and straight-forward combat method is two pronged: the Wall of Death and the Wall of Noise. Cultists, Infractors, and Tormentors rush the enemy and seek to crush them under the combined Wall's weight and weapons. Noise Marines and other things that go 'boom' follow behind and mop up the stragglers.
Infiltration, Corruption, and Terror campaigns are known to happen when an up-front assault simply won't work.
Gene-Stock Purity
The Devil's Horns consider themselves to be related to the former Third Legion, but a distinct entity with no ties other than a shared Primarch and Chaos allegiance.
Mentality and intra-warband relations
The Devil's Horns are rash. They take fast, decisive action that is often successful solely because the enemy is not expecting it from a band dedicated to Slaanesh. Electric Jade DOES create plans, but those plans seldom make a lot of sense to more rational minds. She sees patterns of connections and futures, though even she sometimes can't squeeze coherence from them. Possibly due to the Horns starting from a cult of personality, and possibly from their Mutation to see and hear connections between people, the Horns are far more tight-knit than other Warbands. There is infighting, there are threats higher in the chain. But there is little infighting, minimal fracturing within ranks and between the Pits, and Warriors fight side by side as though they expect their brother cultist to not stab them for benefit or amusement. Both Jade and those visiting from other Warbands have noted Horns simply sitting and debauching with each other as friends.
Mutation
The Devil's Horns have one of two mutations that appear among them, at an approximately 75/25 ratio.
>1. Warp Sight. This mutation allows Horns to see a variety of warp signatures, such as whether someone has visited a world recently, or interacted with a certain prominent person recently. This sigh also allows them to perceive cracks between bonds. They can see the relative strength of a relationship, and if it has changed recently.
>2. Harmonics. This mutation is a little stranger. A Horn, when trained with their gift, can hear something akin to "harmonics" when people speak, and can sometimes hear unintended tones when speaking about other people. For example, they can hear if a speaker actually hates their boss but keeps personal separate from public. This harmonic becomes stronger when they can hear both people speaking at the same time.
Both of these mutations are used to great effect during infiltration and Corruption missions, or when spreading chaos in an organization.
Jade was granted both, but sometimes limited; a joint effort between an Emperor's Children Apothecary/surgeon and a Horns sorcerer extracted and synthesized a pseudo-pathogen to cause the Devil's Horn mutations in loyal followers.
Design note: the Horns gene-seed is still functionally from the Emperor's Children, as provided by Fulgrim. The Devil's Horn pathogen simply randomly mutates the eyes or inner ear. It is bot intended to be anything even approximating a Patriarch gene-seed.
Prominent Figures
The Warmaster and Frontwoman, Electric Jade. Would have made a perfect Lord Cacophonist if she had been born male and been able to become an Astartes.
In the aftermath of the Ruined Stadium, the rubble became a centre for Chaos energy. Within two months, manifestations of daemons began appearing, and within the next year several Chaos cults sprouted in the city. While Jade had no direct hand in spreading the word of Chaos on Delbion III and in creating temples to the Gods there, it was still her influence that allowed Chaos to manifest and take a strangle hold on the planet.
The Traitor Marine, Renaverus Cestus, a fallen Ultramarine. Renaverus is originally from Delbion III, though he became Astartes many years ago. A year after the Ruined Stadium, the Devil's Horns had a small skirmish with the Ultramarines, and Cestus was involved in the battle. Electric Jade saw a bond between several of her cultists and Cestus, who gave a war cry referencing the protection of homes. She heard the connection between him and home and her cultists, and realized that this Marine was from the planet she helped corrupt. Jade taunted Cestus with the knowledge that his original home had fallen to Chaos. It caused just enough pause in the Marine that the Horns were able to gain the upper hand and wipe out the rest of Cestus' squad. The Iron Maidens took Cestus captive where he was treated better than most captives, all the while Jade wore down his sensibilities and hit his vulnerabilities until he accepted the offer of Chaos. Over the years since his fall, continued atrocities and indoctrination ensured his final fate, and he stands with Mordekhar as chief advisors to Electric Jade. The Horns have had one or two other engagements with the Ultramarines, but Cestus has been kept from them.
The Warrior, Mordekhar Knife-ear, a former member of the Black Legion who serves as an advisor and general for Jade. He and Renaverus have become almost similar to friends (or at least as close as two devotees of Chaos can be). Lead three squads of Devil Marines against an Eldar company and exterminated the lot in the name of Slaanesh and the Horns. His moniker is two-fold: during the battle, he got many of his kills with a sword or knife to the skull, often directly through the enemy's ear; "knife-ear" is also a pejorative for elves, who have pointed ears.
The Sorcerer, Rha'loth, originally part of the Emperor's Children, joined the Horns for more opportunities for advancement.
Homeworld: Delbion III
Delbion III is a corrupted hive world. The Horns maintain a distant-absent rule over the planet: the Horns do not directly rule Delbion III, but they have laid claim to it. They act as the world's contact with Chaos, and will periodically stage uprisings to weed out the weak and to prevent stagnation. The Horns will also stage their recruitment and inductions on Delbion.
Devotion
Slaanesh, room set aside for Khorne, Tzeentch, and Nurgle
Strength
The Devil’s Horns are currently under strength, due to infrequent induction rites and high turnover rates.
Appearance
Badge/Symbol
Closed hand, extended pointer and pinky in the classic Metal Horns
Colours
Primarily green of various shades and bare metal armour. Left boot and shin guard are blackened (can see colour underneath). Iron Maidens have dull iron-grey boots, entire suit of armour is soot stained. Helmets colored according to wearers preference
Allies
>Emperor's Children and its affiliates
>other warband(s) (Looking for homebrew allies for the band!)
Enemies
>Ad Mech, for the Horns' emphasized sonic weapon use
>Minotaurs, for being insufferable slags
(Like Allies, looking for some homebrew Chapters and warbands to be enemies as well)
Let me know if there are questions or comments!