r/40khomebrew

Image 1 — Lord Commander Makarov the Unclean WIP Chapter Master LORE BELOW
Image 2 — Lord Commander Makarov the Unclean WIP Chapter Master LORE BELOW
Image 3 — Lord Commander Makarov the Unclean WIP Chapter Master LORE BELOW
Image 4 — Lord Commander Makarov the Unclean WIP Chapter Master LORE BELOW
Image 5 — Lord Commander Makarov the Unclean WIP Chapter Master LORE BELOW
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Lord Commander Makarov the Unclean WIP Chapter Master LORE BELOW

Made with the Lion as a base, my chapter master is coming along nicely, he needs more decor imo, like another shield on his other shoulder to match his right side, and maybe some different things on his belt. He just doesn’t look too experienced yet, like he needs more things he’s acquired along his journey.

Suggestions appreciated for kitbashing ideas.

Lore:

Lord Makarov The Unclean, Chapter Master of the Umbral Claws, named for spending almost a century in the warp and emerging unscathed, he did emerge changed from the warp having gone under some sort or metamorphosis.

Apothecaries have examined him and found that he somehow obtained 2 new organs similar to those of primaris, his own odd version of the Magnificat that is located in his heart rather than the brain, and what is being called coil vessels that attach to said organs, thick and tough blood vessels and arteries that have wrapped around muscles, acting as both the Sinew Coils and Belisarian Furnace. Apothecaries have no idea how this happened, and any attempt at extraction for testing had resulted in the sample disappearing, casing and all, like the test tube literally just disappears.

Makarov stated that a man in glowing gold armor captured him in his time in the warp and performed odd rituals and surgeries on him for 3 years straight before leaving him where he found him. Having been upgraded from his mark 8 plate, and grown into his oversized claws, Makarov returned from the warp in the chapters time of need in M42.

He disappeared a century ago, a malfunctioning gellarfield caused the flagship of the Umbral Claws to be trapped in the warp, Makarov single handedly fended off a greater daemon, allowing the flagship to escape while distracting the threat.

His claws, The Blackstar Gauntlets, are thought to be from the dark age of technology, they are not lighting claws as we know them as they technically don’t work the same. The Blackstar Gauntlets simply cut through space, leaving no trace of what they cut through, as if the slice of material the claws cut never existed in the first place. However they cannot just cut through anything and everything with ease. The Absorption Rate can be modified and changed for the claws to be “stronger”, strengthening their strong, almost gravitational pull, however high levels run the risk of the user themselves being absorbed by the dark claws.

Gifted to him by his mentor after being found on their first crusade. The massive claws were wielded by Makarov since he wore his standard mark 8 armor. Now having grown into them he’s ready to take down the enemies of mankind.

u/Unusual-Papaya7437 — 13 hours ago

Does this lore work and is it good?

I want to know if the early lore for my homebrew chapter contradicts any canon or doesn’t make sense at all. Honest opinions are also appreciated.

The Knellers basic lore

Following the hardships that came with the age of apostasy, the imperium began to utilize stabilized gene seed to create new chapters to fill the gaps that were left open by the chapters who died, got lost in the warp, or turned traitor. One of these chapters, of the 23rd founding, was the Knellers chapter.

The purpose of their specific creation was to assist in the Malagantine Purge in the Malagantine Sector, alongside the Fire Hawks, Silver Skulls, and Charnel Guard chapters. However, on the way to the sector, the chapter was quickly swallowed by a warp storm. But instead of being lost for centuries, the chapter was quickly spit out in the Meratis Cluster, an area which recently had been turning into a lawless area of space where renegades and pirates roamed free and the Meratech Clans had formed and taken control of the area.

After arriving in the sector, and seeing that the closest planet was indeed full of renegades, the Knellers began their wholesale slaughter of the surrounding populations. They were armed by the imperium to kill every single person on every single planet, space station, and asteroid mine they found, even using the Life Eater Virus which was given to all the Malagantine Executioners to erase all life from the worlds they razed.

For 8 years the chapter was decimating population after population, loyalist or not. They had carved their way near the edge of the Meratis Cluster, and an inquisitor who had been in the area saw what was happening on a loyalist world and demanded to know why they were razing an imperial planet. Because of the absolute secrecy of the Malagantine Purge, the chapter said nothing except that they are here and this is their mission, and that they would not stray from it. After being threatened by the inquisitor, the chapter threatened them in return, saying again that they would not stray from their mission.

The inquisitor took this information straight to the high lords of terra, whom then sent a force of Red Hunters (An Inquisition aligned Astartes chapter) to stop the Knellers and convince them that they are in the wrong sector, or be destroyed. They were also sent to kill the original inquisitor who discovered the Knellers, as the reality of the Malagantine Purge and the “Hands of Wrath” chapters must be kept in absolute secrecy.

The Red Hunters moved into the cluster to corner the Knellers, and as they did they issued a vox message telling the Knellers that the high lords of terra said their mission is elsewhere, and that they are catching innocent imperial planets in their path of carnage. The Knellers refused to believe it, as for the last 8 years they believed that they were filling out the orders they were indoctrinated to follow. After much back and forth, the Red Hunters seeing no agreement in sight, assulted the Knellers ships.

For 2 years the chapters battled on and around 3 planets, New Canton, Garrison, and Red Ridge. During the war the Red Hunters received reinforcements from the Adeptus Sororitas (Order of the Bloody Rose) and the Doom Eagles chapter. Eventually the Knellers were cornered. With barely 300 marines and their void assets crippled, they surrendered to the imperial forces, which they now realized were right all along. The high lords of terra agreed that though the chapter slaughtered many imperial forces, they also proved themselves overwhelmingly effective in combat. So instead of execution, the Knellers were sentenced to a 100 year long penitentiary crusade in the Charadon Sector, to combat the Orks at the beginning of “The Waning”.

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u/Otherwise_Driver7071 — 9 hours ago

Looking for advice

Hello, I was hoping I could get some feedback or assistance regarding my XI legion and primarch as I’m still learning about 40k. My concern is that I might not have created a reason strong enough for the legion turning renegade.

The general outline is that the legion started fine until they were reunited with their Primarch where it was discovered his gene seed was damaged/mutated some time after the scattering. The defective gene seed from the Primarch had a high acceptance rate but also caused the astartes to develop a very short lifespan. While the pure gene seed from the emperor’s lab(?) had the standard acceptance rate.

The Apothecaries were sworn to never disclose who was given the pure gene seed but the legion is aware of the problem. Astartes with defective gene seed are fit for duty for 20-30 years before they begin experiencing biological degradation roughly 5 years before death, during the last 5 years they are considered retired but are to support the legion through other means (coaching,clerical etc).

The legion focus heavily on documentation due to how quickly they lose experienced Astartes and have extensive records, this applies culturally where they are tasked to create their own memorials to be remembered by after death. To prevent word of the gene seed being discovered, the legion tries to avoid joint campaigns or social contact with other legions.

Since the beginning the Primarch has been growing obsessed with finding a solution to the gene seed problem and had been deluded into thinking the answer lies in the megafauna of his homeworld, his obsession eventually takes a religious turn in which only his inner circle is aware of how delusional he had become.

Eventually, Astartes who outlived their batch gravitate to others who outlived their batch too. The Primarch is aware that both kinds of his sons have some resentment towards him, the situation became worse when the legion champion died to the gene seed. The Primarch also developed resentment for the Astartes who did not have his gene seed as he blamed them for the social divide happening in his legion.

After the burning of Monarchia the Primarch knows his legion will face the same fate if he continues this path, but at this point he was more interested in his religion and didn’t care for his sons as much anymore. He barely escapes with whatever loyal sons he still have while the rest are absorbed into other legions.

Thank you for reading!

u/takengrave — 16 hours ago

Need advice on writing about my space marine chapters fortress and home world

i know the general vibe i want both to have but i don't know what things are important to include. What i know for sure is that their home world is a feudal world where the chaplains would kidnap children in the night as recruits and the fortress i want to have a very gothic vampiric(not a blood angels successor) aesthetic (so practically just regular 40k) and for it to like be this thing in the distance that regular townsfolk fear and don't dare venture out to

so any help fleshing this out would be appreciated or just information i don't have that i should consider and write out thank you

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u/styx_96 — 15 hours ago

Made my own moth species and plan to make some custom models

For my own, I came up with a moth like creature that build dyson sphere worlds around dim burning stars that they'd make from something similar to wraith bone, some would also occupy small moons and planets.

They'd cover a few different star systems with each housing a different sub species with its own design and cultures with one viewing cannibalism as something sacred and consuming loved ones in their culture.

The species would be highly suseptible to Chaos, specifically slaanesh and tzeench. However, wouldn't see it as a threat and would more so see it as just another power system. Their species would be highly backstabbing and removing threats and rulers through deals and assassin's rather than war, tzeentch would love this. However whilst very scheming they tend to be a very peaceful species and even view the tau as a potential alliance. Most of their culture would be centred around indulging in pleasures and luxuries with the goal to make the most out of life that they can trying to experience every possible sensation.

Depending on the sub species their life spans vary drastically, from 100 years to 5000, this effects individual world cultures.

As you've probably guessed their attacks are mostly psycher abilities

u/judeauBSK — 23 hours ago

any advice for writing a Viking-inspired chapter of either the Space Wolves or blood angels gene lineage

I am making a Viking-inspired chapter and kind of want some advice on how much that viking inspiration should be in the chapter. I was thinking of having them speak in modern-day Icelandic to each other but to other members of the imperium, they speak Low Gothic. I was also thinking of having them use ritualistic scarring and be like savage warriors in battle wearing pelts and sigils and just charging into battle

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u/Embarrassed-Joke5851 — 20 hours ago

Joint Campaigns (?)

So, basically I'm wondering about others Homebrews where they have participated with another creator's Homebrew and what it was like to work with them and what was the story that this joint campaign happened?

I'm also looking for creators to possibly do a "Joint Campaign" with that is with either my Huscarls Chapter or my currently WIP Scythes of Dawn Chapter.

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u/Different-Ask-7605 — 1 day ago

Is this too edgy

Im planning on making a homebrew chapter but I think it would be cool if like the culture is when they aren't fighting they study warfare, maintain their gear and if all that is done they just sit or stand still doing nothing. Its like when I research how to play warhammer, when im building/ painting the models and finally when the models just sit on my shelf between using them. Is this too edgy or not a great idea to build off of.

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u/TehLurdBoi — 22 hours ago

4 years of hard work, and I finally made it

So, for the last 4 years I have been working on a massive First Born only Homebrew Chapter of Astartes! I am beyond happy with how they came out, and others thought so, too!
Tom, from the Astartes Anonymous podcast, made a 16 minute video, and then sat me down for an hour to chat about it!

I have plans to adapt the critique of his into my document, but... anyway... Here's the video.
Art was done by Moots, a personal friend, Tim Remin (who I 100% recommend), and myself.

https://youtu.be/kRUeV94AOH8?si=jwLGMbChpu7GeWTM

u/Euphoric-Food6684 — 22 hours ago

A question on a possible chapter and would it work as a homebrew

My idea is a chapter called the rejected ones

A chapter that is loyal and follows most of codex with a few large changes.

One the chapter is built from those that choose or are offered to leave the chapter since they feel they don't fit in or wish to serve elsewhere. They are also trained to fill any and all battle roles to allow them to adapt use any weapons any tactics.

Within this chapter there is no scout company they only seek out those who wish to leave there chapter.

They follow the idea that each company is made up of 99 men. They leave a space empty as a symbol. The idea that a primach or another chapter master can lead a company as a personal gaurd or to allow them to do a unquie mission.

Each company is lead by a counsel of 9. Each one can and must be able to trace there geneseed back to a specific primach. One for each loyal son. This is a part of the message of competency and using the one with the best knowledge and skills for the mission/operation

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u/mopeyunicyle — 1 day ago

Home world advice

I've started to come up with ideas for my chapter the solar lords home world but I don't know how realistic I need to keep it like can I just go wild with it or do I need to have it some what realistic?

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u/moai_man65 — 1 day ago
▲ 335 r/40khomebrew+1 crossposts

First Kitbash

I’ve already got a company champion for my other space marine chapter so I decided to kitbash my second one. What do you think?

u/MustardMobile — 2 days ago

Iron Hands Successor - too much Raptor-ish?

Really unsure with the color scheme yet. I really like the base colors but I'm afraid it reads initially as Raptors.

What y'all think?

u/MHWK666 — 2 days ago

Inspiration

I’m trying to find inspiration for what to do with my homebrew chapter, the Gilded Scorpions, and have no idea how to build them or anything. I know I want them to be a successor of unknown founding but ones that fight alongside the imperial fists often. I have the color scheme but want to build my army narratively and have no idea what I want to do with them. I’ve been resting on this idea for almost 6 months and nothing has been able to come from it. Also what models do y’all use for your chapter masters and would a regular captain model work?

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u/Classic_Lab_1422 — 2 days ago

Need story help

I'm trying to make a short story about my chapter, but don't have a solid base to start writing from and could use some help.

For background context, the Blooded Fists are on a crusade to find their chapter master, picking up stray marines along the way, returning them after, if requested. They work in battle groups of two companies, rarely do these companies split. They make great use of transports carrying heavy armour, along with hiring gang members from hive cities.

The first image above is of a small subjugation force, and the second image is of the forces scouting team.

This is part of the fifth battle group known as the bleeding serpents, for its inclusion of alpha legion loyalists and speed of a striking snake, as this group has the most tacticus and phobos armoured marines.

Harvest Guard campaign, Phase 2, Part 2: Swag Bears

This part introduces a Chapter called...

>Swag Bears, by u/goldietheswagbear

Previous post: Humanity's Wyverns

The sun was slowly rising over Oaks IV. Voidships circled the planet, carefully avoiding the low orbit above enemy-held territories, where Doomsday cannons denied any possibility of landing or bombardment. On the Harvest Guard’s planetside base, bed-ridden Captain Chakfeldt studied the message sent by Chaplain Bornschein of the Bronze Serpents, replaying it in search for more clues. “Theoretical. Practical”, he thought over and over, trying to apply his primarch’s wisdom to the cryptic warnings.

From the ashes

Following the desperate siege broken by the arrival of Humanity’s Wyverns, the campaigning Chapters were able to win back some ground and establish defense lines. However, the forces of the Harvest Guard (Sector 0), the Bronze Serpents (1) and the Bloodied Tears (2) were diminished after the intense fighting. All they could do for now is hold the line and let the fresh arrivals take the brunt of the offensive action.

The Bloodied Tears have adapted their tactics to the new situation. Instead of the versatile and lightweight Phobos armor, the Chapter's warriors now made use of the heavier Gravis pattern. Having taken back their original territory, they launched slower but more powerful retaliatory strikes against the retreating enemy. These attacks won them the most ground out of all the recuperating Chapters, provided initially they had the support of Humanity’s Wyverns. Upon learning about their mixed heritage, however, Marquis Coffyn shut down all communications with them in disgust. Informed by Captain Euric of the Dragon Helms about the strain between various Chapters, the Wyverns decided it best to avoid further tensions and chose an advance vector that didn’t interfere with the Bloodied Tears while still supporting their effort (Sectors A, C).

Meanwhile, with the majority of refugees in the northern hemisphere successfully evacuated, the Scarlet Templars (3) were able to commit both of their Choir’s Platoons to the offensive. They joined the Dragon Helms (4) in the push to match the reclamation efforts of the Bloodied Tears. Indeed, the scale of their acquisitions was prognosticated to surpass that of their Sanguinary brothers quite soon, seeing that the latter had suffered great losses during the siege and were to settle down in the following days.

To guard the realms of men

In the southern hemisphere, the newly arrived Chapter reigned supreme. Humanity’s Wyverns (5) deployed at full strength, their primary objective to shield the civilian centers that were left unattended because of the Harvest Guard’s priorities. Chapter Master Pater Carus has ordered a direct assault on the enemy positions, while the civilians were told to stay where they are. There would be no need for refugee centers, nor should the civilians gather at the Astartes base. The Wyverns screened the southern landmass for threats and declared that it shall remain clear of xenos taint while the Chapter’s bastions stand.

The Wyverns’ forces pushed decisively into the enemy’s territory (Sector F). In addition to shielding the civilians in the south, this attack had several goals. First, it would make the enemy divert forces from the north, making it easier for the Bronze Serpents and the Harvest Guard to hold their positions (Sector A). Up to that point, the situation there was still difficult – so much, in fact, that the Scarlet Templars had to send a quarter of their Platoon to secure a stable defense line for their cousins. Returning to the Wyverns’ push, their second objective was to reach a small hive city located in the eastern part of Sector F. This grain processing center had long been overrun by the enemy, but orbital scans revealed life signs: some of the population were still alive, perhaps hiding from the Necrons. Captain Ferrum Voluntatem was charged with reclaiming this place for the Imperium. However, their advance was not allowed to get far.

Like a crashing wave

Though the Wyverns were making steady progress against the xenos, forth came the news from the north: the Necron Ghost Arks were spotted in Sector 1. Gliding underwater, these transports crossed the sea and deployed Necron Warriors against the Bronze Serpents. This both detracted from the defensive action in Sector A and threatened the refugee center that was thought to be safe for now. It couldn’t have been a coincidence, quickly realized Ferrum Voluntatem. The Necrons were trying to veer the Wyverns off their course. They did have to turn, though: the refugees across the sea were promised the Astartes protection, and to leave them to their fate was to betray that trust. Moreover, the Bronze Serpents needed help. Humanity’s Wyverns turned west, leaving their original goal just beyond reach.

The Ghost Ark array was stationed at the peninsula that jotted into the vast expanse of water, and it was a tough shell to crack. A whole fortress made of blackstone had been unearthed – or risen from the glowing cracks, it was difficult to tell with these xenos. The Wyverns began with an artillery bombardment, while heavy tanks were amassing for a siege. Meanwhile, part of the Chapter made an orbital drop across the sea to help repel the Arks themselves. This left the original advance on the overrun hive city without necessary manpower. Ferrum Voluntatem still followed through: a vanguard force of Infiltrators, Incursors and Reavers approached the city, but they could only do reconnaissance, not siege or evacuation.

Ghost cities

While the battle for the Ark array raged in the west, the hive city met the Wyverns with utter silence. The streets were empty and no lumens shone, except the service and emergency lights here and there. Everywhere were signs of struggle: makeshift barricades, overturned trucks, derailed trains, broken windows. No corpses, though. Just blood. Lost and lots of blood, covering the floors, the walls… And then, with a metallic screech, the flayers came, hunched and clawed abominations stepping out of the shadows, pouring out of dead ends where no one had been just a moment ago. The Wyverns had to retreat. The civilians, if there were any, must have barricaded or hid down in the underhive. To reach them, the city must be taken, but with what army?

The only option was to focus on the Ark array and wait for backup. The campaigning Chapters have received a message saying that another Astartes force, also full strength, was on its way. And so the Wyverns turned their attention to the objective in the west. Cannons roared, chipping away blackstone walls of the fortress. Squads of Inceptors and Suppressors dropped down from darting Thuderhawks, raining death on the ramparts. The Necron base bristled with heat rays and particle whips, and as the battle raged throughout the day and into the night, the ghastly energies created pale glow. The Wyverns fought and died knowing that every ounce of energy that the Necrons poured into this defense meant one less Ghost Ark to be launched across the sea. One more refugee life spared. One more Astartes standing on his feet and fighting on.

The siege has continued for a few days, with only partial success. While the fortress itself couldn’t be taken, its operations were disrupted enough for the Arks to stop departing. Now all the attention was focused on the Wyverns. Not only did they have to press on their siege, but also repel counter attacks from the north and east. The flayers poured from the hive city, attracted by fresh blood, and the main xenos force sought to relieve the Ark array.

Fortunately, reinforcements arrived by the end of the week to turn the tide as much as they could.

Saga of the bear

Goldrum Bearilius, Chapter Master of the Swag Bears, has chosen for his base of operations the neighboring province, the one whose borders vaguely reminisced an animal skull biting up north at the detested Necrons (Sector 6). Just as the Wyverns, his warriors had the advantage of deploying in full strength, and thus were able to cover different directions with enough forces to shatter and conquer the most fearsome opponents. Captain Chakfeldt of the Harvest Guard contacted the arriving Chapter via a hololith.

My wounds still ached even through the painkillers administered by our Apothecary. I chose to believe this to be the sign of and the price for quicker recovery. While Lieutenant Briggs was busy holding the line together with the Scarlet Templars and the Bronze Serpents, I could attend to tasks that didn’t require a warrior. The hololith in front of my bed came to life, and the beeping of the surrounding medicae equipment was muffled for the duration of the call. Before me was an image of an Astartes in Gravis armor, its sheen almost blinding even as a projection. In the crook of his elbow he held a massive helmet, its features styled after these of a snarling bear.

On this field, we greet you golden’, I said to him. ‘Your arrival is most welcome.’

Quite a mess you’ve gotten yourselves into!’ he answered with a grim grin, his eyes piercing me through the hololith. ‘Many Chapters, little coordination’, added he. ‘Worry not. We shall maul the foe in the south, and when the time comes, I hope you whelps will be able to put your differences behind you for one decisive push, will you not? We shall lumber now, and woe to the Necrons when we reach them’.

I nodded through the dull pain, IVs releasing medicine into my blood. ‘We’re honored to-’

One more thing,’ he interrupted me – not with any ill intent, I felt; it’s just there were more important things than niceties. ‘With such reinforcements arriving, the Necron command will escalate the response quite soon. We must act quickly and break their spine now, when we have the chance. No life shall be wasted, no aid withheld.’

Acknowledged,’ I said. And indeed… with such reinforcements, we had the best chance yet.”

- Aluin Chakfeldt, 3rd Captain

Goldrum Bearilius has divided his forces into three battlegroups.

The first made contact with Humanity’s Wyverns. Swag Bears offered their help in taking the overrun hive city. Now the original objective of the Wyverns could be completed, while they sieged the Ghost Ark array. In a few days, an armored column of Vindicators and Repulsors made its way across the southern plains. Swag Bears entered the hive city, the blaze of their weapons and the gleam of their armor scorching away the shadows in which the flayers lurked. Squads of Aggressors with boltstorm gauntlets led the way, with bear-pelted Invictor warsuits stalking the streets for bigger threats. Tanks rumbled along the hive city’s avenues. The search and rescue operation has begun, its ultimate goal to reach the civilians in the underhive and the topmost spires.

The second battlegroup was tasked with advancing to the east (Sector G). The key to winning this war was decisive action, and so the new arrivals set out to threaten the enemy headquarters by pushing for it from the southwest. The advance proved to be difficult, however: the closer to the Necron base, the more vile the xenos technomancery became. Obelisks covered the land like trees in a forest, and the air was thick with data-pulses. Goldrum Bearilius decided to intensify the advance by sending another battlegroup across the bay, to storm the shores in almost the same way that the Ghost Arks harassed Astartes in the north. Thunderhawks flew high, while landspeeders skimmed over the waves, all to send the enemy reeling back from a new direction. With the ferocity of an attacking bear, the Chapter bit into the enemy territory and won’t let go. The Necrons responded in kind, sending their Tomb Blades across the bay, and a vicious back-and-forth has started. For now, though, the winds of war blew in favor of the Bears.

Gunnar waded through the roiling water, his sabatons sinking deep into the sand that was white as snow and hot as glowing metal. He walked onto the shore just one step behind me, and yet the enemy chose him as the target. With a crackle of torn air, gauss rays struck at my battle-brother, but he raised his storm shield, and the ghostly death broke against it in cascades of green. An attacking Tomb Blade tried to dart past him and into the bay, where our speeders made their battle-weave. Gunnar stepped aside quick enough for his servos to rumble, overloaded. He swung a thunder hammer at the pilot’s faceplate, and the control orb in front of it shattered into a million crystals. The Tomb Blade spiraled up uncontrollably, before being cut in two by a lascannon beam. I roared in approval, gunning the motor of my chainfist. This day was ours!”

- Audun, Swag Bears Terminator

A subtler threat

In the meantime, the investigation conducted by the Bronze Serpents and the Dragon Helms has yielded new results. The data obtained from the agri-world officials that had dealins with a shady rogue trader was compared with the information found by the Dragon Helms. It was revealed that while some of the supplies were given to the trader as a form of bribe, there were other suspicious operations. Something had been delivered planetside. And when the location was revealed, the blood in the investigators’ veins froze.

Some of the supplies and the mysterious cargo from the passing ships was sent way up north. To the very edge of the continent. To a place that for a long time has been part of the Necron-held territory (Sector E). How did the lighters that delivered it not been shot down by Doomsday cannons and obelisks that dotted the landscape? Were the enemy unable or unwilling to shoot? And what were these talks of “rebirth” and “saving the planet”?

Dealing with such things was the job of the Inquisition, not Astartes, nor the Chapter serfs. It has been decided to stop the questioning and place the agri-world officials into custody, to wait for a proper investigation. Meanwhile, the space marines would do what they could, which is to scout out the suspicious location and purge it with fire, if necessary.

A powerful kill team was assembled. Leofric Rothenberg, Librarian Dreadnought of the Bloodied Tears, heeded an intuitive feeling that he as a psyker had experienced, and offered to lead the sally. He was joined by Thorley Qechoft, Apothecary of the Harvest Guard, and a member of the Dragon Helms’ Gedriht who coordinated the investigation. The Scarlet Templars and the Bronze Serpents sent three and four Astartes respectively. Thus, a squad of ten was formed, and set out on two Thunderhawks. The Dragon Helms were pushing their advance in Sector E, and it was a perfect distraction. The flyers delivered the team within twelve miles of the shore. There, the Astartes disembarked to make the rest of the way underwater, making use of their sealed power armor to hide themselves from any potential surveyors.

What waited for them beyond the shore is a story for another time.

u/Firm-Reason — 2 days ago

Homebrew 40k Faction "the Thunder Empire"

The Armed forces of The thunder empire

Mulia the ancient is a thunder warrior from old terra. Having fought during the unification wars and having survived mount ararat he escaped into the galaxy until he would resurge in the 39th millennium. He would first conquer the hive world Null with a fleet of alpha legion marines that swore loyalty to him after coming out of the warp after 10,000 years.

After the conquest of null this would provide the basis for his army. Mulia and the alpha legion would mold the local pdf into what is now known as “the armed forces of the thunder empire” ; they created a new military system where anyone who wants to enlist will get regular pay, food and a place to live; however , you have to provide your own equipment. This means that every soldier uses his own pay to equip himself, making the armed forces greatly vary in quality from man to man.

However the army would be segregated into 2 main branches.

  1. The regular army. This is the regular non chaos aligned army that swears loyalty directly to mulia. This army is less well equipped but much more loyal to the fiefdom.

 

A sub branch of the army is the thunder corps. These superhuman warriors are mulias home made space marines using knowledge and tech given tk him by the alpha legion. These are regular marines untainted by chaos using salvaged power armour or mk 1 thunder armour produced on null. These soldiers act as heavy infantry fighting along side the regular army acting in a similar way to ogryns do in the astra milatarum. 

https://preview.redd.it/6do2688f3cbh1.png?width=1000&format=png&auto=webp&s=a10a187ddee166cbb52e60db2e4f51050421a5c6

Thunder Corpsman in a set of freshly produced Mk 1 armor.

  1. Chaos Guard. Chaos space marines who side with mulia the ancient often are allotted a district in a city/hive city. In these districts they train and equip loyal cultists into chaos-aligned guardsmen. These squads are often more well trained in offensive combat and often well equipped making them good stormtroopers however they are often unpredictable when it comes to orders from non chaos space marine superiors. These squads and regiments are segregated to stop the spread of chaos to the regular army.

Outside the army there is the thunder navis. This is the navy of mulia the ancient and his fiefdom. This navy consists of a ragtag fleet of chaos battle barges, renegade imperial navy ships and converted cargo ships. This navy has often fallen short of expectations in battle due to low discipline and low training as well as lack of maintenance.

A sub-branch of the thunder navis is the thunder aeronautica. This is the air force of mulia the ancient. They use a home grown design fighter called the doom-gull strike fighter. They excel at close quarters ground support but lack dogfighting training and are often lackluster in air to air combat.

Outside of the regular armed forces there are the chaos space marines

chaos space marines. Chaos space marines sometimes swear allegiance to mulia the great in exchange of being able to have money and power inside his fiefdom. These marines are important to the military and fiefdom altogether as they provide almost all of its naval power and they are usually used as a surgical strike force to do high priority tasks that the army cannot be trusted to do.

The fiefdom keeps these marines from going rogue by using a system called the council of 4.
The council of 4 consists of representatives from the nurgle,tzeench,khorne and slaanesh quarters of the military and government. This council allows all of the chaos aligned forces and chaos aligned sections of planets to vice concerns and wished keeping them from leaving or rebelling

The council of 4 has 4 members plus the high councilman mulia the ancient

  1. cantai the sick is the representative of nurgle. He was once a noble imperial knight pilot but during the horus heresy he sided with warmaster horus taking over the space marine ship he was serving on and fighting in the heresy with the death guard.

  2. Haleey the the perfectionist is the representative of slaanesh. He was once a regular marine who went rogue. When he went rogue he took a small part of his battlefleet before joining up with mulia.

  3. Eron the deceptive. Is the representative of tzeench. He was an alpha legion company commander who went into the warp before the horus heresy. After coming out of the war he was immediately fired upon after realising he came out 10,000 years in the future and learning his legion went rogue. He then joined up with mulias minor warband making up a massive portion of the chaos space marines and doing much of the training for the regular army.

  4. Alow the berserk is the representative of khorne. He was once a gladiator before his planet was taken by the fiefdom. After the battle he distinguished himself by betraying the emperor and taking his squad of pdf guardsman and taking on a squad of salamanders and winning with no casualties. This proved to mulia that he was strong enough to be a part of the fiefdoms' future
    .

https://preview.redd.it/gkcvca8f3cbh1.png?width=1213&format=png&auto=webp&s=3b96e5e437ca433a03af72d00a88b0843e35b89c

Banner of the thunder Empire

Also Sorry for grammar.

also credits to earltheartist for making that picture of mk 1 thunder armor.

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u/ExcuseWorldly6292 — 1 day ago

Athena Valaeris, Primarch of the Valkyries Legion

Hello peoples! This here is my 11th Legion (renegade) Primarch, Athena! As you can see and tell, she has a very Halo motif going on with the whole of this legion being very UNSC aestheticized. She is the leader of the Valkyries Legion, formerly known as the Iron Maiden’s from Terra.

If anyone has any lore they’d like to know, ask and I can share!

Art by shin_sirhc

u/Dry_Introduction_964 — 3 days ago

How would you homebrew a non-Imperium human faction without it feeling fanfiction-ey?

In 40k lore, it's stated that there are various human civilizations the Imperium has never discovered, planets that have rebelled with varying degrees of success, planets the Imperium has simply forgotten about, and an array of human pirate factions. However, other than vaguely alluding to their existence, these human factions mostly aren't explored in 40k at all. The only exceptions I know of are the Severan Dominate and the Votann.

If you were to make up a minor human faction, how would you do it in a way where they're interesting and filling a different niche that no other faction already fills?

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u/Keanu-Potion-At-3AM — 2 days ago
▲ 73 r/40khomebrew+2 crossposts

My first completed miniature, praise be Slaanesh!

Think I chickened out a bit by going with silver and gold metallic paint but I had a strong homebrew vibe for this chapter.

I essentially want them to be petty Pirate lords of Slaanesh who were once a loyalist chapter.

As loyalists they took a vow of poverty and were at the beck and call of an influential (and extremely greedy) order of Imperium priests, ultimately however they were ' liberated ' by a Slaaneshi Sorcerer.

He convinced them to melt down the Priests, with them becoming the paint for ' Lord of Alms ' armour.

All the gold, silver and jewels the Priests wore now decorated the Chaos Space Marines and they took the planet of Alms (there home world) into the embrace of Slaanesh! Now a hive or scum and villainy.

u/Huge_Discipline6395 — 2 days ago