r/40khomebrew

Image 1 — Made a little Oath Of Moment marker for my homebrew marines
Image 2 — Made a little Oath Of Moment marker for my homebrew marines
Image 3 — Made a little Oath Of Moment marker for my homebrew marines
Image 4 — Made a little Oath Of Moment marker for my homebrew marines
▲ 20 r/40khomebrew+1 crossposts

Made a little Oath Of Moment marker for my homebrew marines

Bad varnish made it look a bit frosted but i'm still really like it

(And yes i know that it probably won't be useful for long but that doesn't matter)

u/Mr_Multibite — 1 day ago
▲ 36 r/40khomebrew+1 crossposts

Looking for help making lore for a homebrew chapter

This chapter is call the Pnumbral Host. Its very Macabre.

Made up mainly of first born who have crossed the Rubicon primaris

They have a chimeric gene seed from both perturabo and corvus corax. Giving them great leadership potential and deep strategic intellect. Combined with extremely poor mental health and suicidal ideations. So they are extremely effective. But not very confident. And tend to go way harder than reasonable to complete a task. A single astartes will be an incredibly supportive teamate and then punish themselves on the field. However they are very expressive. They love artwork and music. They will poor their emotions into hobbies and projects. Like the carcharodons. They decorate their armor with intricate designs. Flowers. Deaths head moths. Moons and stars. Skeletons dancing.

They are versatile. Well rounded and horribly effective. They can utilize tanks and assault logistics of a siege. But prefer guerilla warfare and stealth combat from their banshee units.

They have a unique version of the sable brand. Coraxes geneflaw. Which makes them isolate and go numb.

The genetic curse fully locks in. The marine's emotions freeze completely. He loses the ability to feel the bond of brotherhood or the warmth of the Emperor's light. His tactical decisions become terrifyingly cold and mathematically perfect, but entirely devoid of human spark. His personal relationships with his squad suffer immensely; he treats his closest friends like strangers or pieces on a board, unable to connect through the wall of psychological numbness.

Eventually they will display sudden happiness. This sudden euphoria happens because the marine has finally made a definitive, internal decision to end their life. The crushing weight of the Torpor lifts because they see the exit door. It usually follows with a ritual suicide or self sacrifice in battle.

I need help establishing a founding. Their lore. And how to set their heraldry up. I attached a Pic of their chapter sigil

u/Woeful_Rav3n — 1 day ago

Looking for feedback on my homebrew (Pnumbral Host)

They are called the Pnumbral Host. Their Iconography matches the chapter banner which i attached to this post. I created them with inspiration from my mental health issues. The idea was to turn them into a sm2 gaming community where people who are also struggling can identify with them and express themselves in the server.

Nobody knows why this chapter was founded. Its existence is lost to the annals of time. The circumstances which determined the fate of every battle brother however. Those are something that have been erased.Although this chapter was founded sometime during the 13th Dark founding. It is made up mainly of first born who have crossed the Rubicon primaris

They have a chimeric gene seed from both perturabo and corvus corax. Giving them great leadership potential and deep strategic intellect. Combined with extremely poor mental health and suicidal ideations. So they are extremely effective. But not very confident. And tend to go way harder than reasonable to complete a task. A single astartes will be an incredibly supportive teamate and then punish themselves on the field. However they are very expressive. They love artwork and music. They will poor their emotions into hobbies and projects. Like the carcharodons. They decorate their armor with intricate designs. Flowers. Deaths head moths. Moons and stars. Skeletons dancing.

They are versatile. Well rounded and horribly effective. They can utilize tanks and assault logistics of a siege. But prefer guerilla warfare and stealth combat from their banshee units.

They have a unique version of the sable brand. Coraxes geneflaw. Which makes them isolate and go numb.

The genetic curse fully locks in. The marine's emotions freeze completely. He loses the ability to feel the bond of brotherhood or the warmth of the Emperor's light. His tactical decisions become terrifyingly cold and mathematically perfect, but entirely devoid of human spark. His personal relationships with his squad suffer immensely; he treats his closest friends like strangers or pieces on a board, unable to connect through the wall of psychological numbness.

Eventually they will display sudden happiness. This sudden euphoria happens because the marine has finally made a definitive, internal decision to end their life. The crushing weight of the Torpor lifts because they see the exit door. It usually follows with a ritual suicide or self sacrifice in battle.

u/Woeful_Rav3n — 1 day ago

Lore question

Would deamons be able to be genetically modified into stronger versions. ex. A beast of nurgle modified to be larger, faster, or with extra limbs.

reddit.com
u/Moleman135 — 1 day ago

Idk if this has been done before and it might sound a little crazy but give me one of your guys to take a dirt nap

Id love to see yalls color schemes and maybe a bit a lore if you want i love reading homebrew chapter lore

u/Original_Cat1933 — 2 days ago
▲ 33 r/40khomebrew+2 crossposts

Kill Team Decision Help

Having trouble picking an army of mine to kitbash a kill team out of, and in the spirit of this being my first attempt at making YouTube content I want to know what you guys think. So I’m gonna give a little bit of lore and aesthetic notes on each

My Pirates: The Eastern Fringe Raiding Company
For this kill team I plan on using de-plagued deathguard and Corsair raiders to kitbash them.
They’d be painted like the blue chaos lord, but I was too proud to not include their original look (which I’m still debating whether to use or not even though it’s essentially fancy black legion)
They are at their core sunken marines, I picture them a lot like Davy Jones and his crew with less mutations. I want them to look like they been under water for centuries.
They have a lot of classic pirate tropes, hook hands, peg legs, and exotic animal pets galore.
For Wolf Scouts they will have a kitbashed xenos creature with them.

My Cavemen: The Umbral Claws
The Lapdogs of the Ordo Chronos, and a forgetful chapter. Painted with their deeds on their armor and adorned in the exotic furs of mega fauna of their homeworld these monster hunters are adept with blunt weaponry, and tinkering with their guns in hopes of creating a chapter relic that they will be remembered by. The curse of their founding carries an Amnestic property, causing most people to forget their existence or at the very least be unsure of it.
These guys are a combination of black Templars and space wolves, with a primal aesthetic and seraphon bits sprinkled in.
The wolf scouts animal would be one of the sabertooth tigers from the new ogor mawtribes kits.

My Alpha Legion
I actually don’t have a whole force of these guys, nor plan to sadly. While I love the alpha legion I already have one chaos army in progress. I painted these guys in a classic scheme and then tried to update it to the modern day.
The killteam will be classic chaos marines, using Horus heresy models, old legionnaires kit, and new legionnaires kit to achieve a very 2-4th edition feel to the kill team.
I think it’d be really fun to try and kitbash the drones for the Tau team, I know nothing of the rules for it but I think it’d be interesting to kitbash the alpha legion as a Xenos team rather than marines.
And of course the sneaky Phobos team has to be an option.

All these teams will probably be made one day, but my friend wants to play a big game of 40k and I was able to talk him down to a kill team since I’m no where near ready for a physical full 2000 point game, so I have to kitbash a kill team promptly. I was originally going to do angels of death since he has a box of Kasarkin, but he opted for kitbashing a salamanders angels of death and I don’t want to just be the same kill team fighting each other.

u/Unusual-Papaya7437 — 1 day ago
▲ 264 r/40khomebrew+1 crossposts

Da Red Snappa, and Family Photo

Da Boss of my FreeBootas, as well as a Pirate Lord in my CSM renegade Pirate warband. Hoping to make him a stand-in for Huron! Or possibly a demon bring if I can bulk him up a bit more.

Armed (literally) with “Da Meg”, his power claw fashioned from a Xenos space swimming creature that took his original arm.

And also The “Waghhlass”, a mystical ork sword that has some weird abilities including:
Taking control of allied vehicle weapon systems with a simple wave, following Snappa’s commands without the need of middlemen
Controlling vehicles he is on, again without need of middlemen man to act out his commands.
It’s almost as if the sword takes command of whatever machine spirit or waghhh energy lies within the vehicle.

The sword is his mark of office, Admiral of the The Dreadfleet and Lord Boatswain of The Eastern Fringe Raiding Company.

I’m very happy about the hat, it isn’t green stuff, it’s actually thin styrene plastic with my green sprue goo layered over it. I’ve discovered that doing this allowed me to essentially sculpt a realistic hat without even needing to touch putty, gonna make making FreeBootas much easier in the future.

Da Red Snappa
He’s gonna be painted red instead of green, which is why he gained notoriety in his lost clan of regularly green orks.
Mork, or perhaps possibly Gork, blessed him with being the Fastest, leading him to rising in his clan rather fast, everything he does is fast, even thinking, making him a rather smart ork compared to others, allowing him to both outsmart and out speed his adversaries in his rise to the top.

A young Edwakka Tatz had overthrown his old boss after they lost a battle involving the Necrons and Aeldari, and I mean so bad they had to leave. The boyz did not like this, that their boss declared defeat rather than coming back to fight another day, Edwakka hated it most, boarding the boss’s ship and killing him and his large aquatic pet. He lost an arm in the battle, which he then replaced with the beasts head.

This caught the Dredgelord’s eye when a newly christened band of FreeBootas entered the Charybdis Reach in search of a good scrap.

After a month of non stop fighting, Dredgelord Davnir took to the field himself, and was able to restrain Snappa, and they forged an agreement. Da Red Snappa’s forces were now under Davnirs command as well, and Snappa was given a station of command in the crew, as well as a relic cutlass.

Over time he slowly began to be affected by the warp, really it just gave him larger arms and enhanced strength. He does not purposefully or truly serve the Chaos Gods, but neither does Davnir, taking whatever gifts they can, and giving nothing back.

u/Unusual-Papaya7437 — 2 days ago
▲ 42 r/40khomebrew+1 crossposts

Ulric de Caeth, Knight-Marshal of the Seraphim Indominate

The uneasy calm that had settled over the warweary plains of Anthrand was suddenly broken by the thundering stampede of iron shod boots against crackling earth. Nearly forty ork boyz crested the smoking hill, their heavy muscular forms and ill fitting gear silhouetting in the night sky as they raced towards their objective.

“Oi! Git yer legs on!” growled Thurga from the rear, lashing at the heels of the boyz unfortunate enough to be closest to him. “We’ze needz to git to da loot stash ‘fore da humies know wot’z wot! Although, if we’ze lucky,” he snickered, “they’ze might find uz waiting for them and then… we’ze can givez dem a li’tl surprise.” The mob of Bloodaxes groaned and grunted as they pressed on all the harder, having been maintaining a near sprint since sundown.

Thurga was young to be a boss and younger than many of the nobs in his band, but he had always been brutal and he had always been kunnin'. Even as a yoof, he had strangled his own clutch mates in their sleep so that he could have the ripest choice of meatz. Now, he was bigger than all but the biggest of bosses. With a few more successful raids under his belt, he could draw more boyz to his boss pole. Maybe he could become his tribe’s warboss. Maybe if he was just brutal enough and just kunnin' enough, he could become the big boss. Maybe even the biggest boss. Armageddon would be just the start.

In short order, the orks arrived at their destination. It looked to be a humie airfield with large concrete pads for their dropships and large cranes to load cargo onto the adjoining railway or into the nearby warehouses. Thurga halted the band and scanned the terrain before baring his teef into a malicious grin. There they were. Trukks teeming with daka and shiniez right where the runty humie said they would be. He snickered again, looking down at the severed head hanging from his belt. Why waste teef buying the location from a skabby humie skummer when a stabba would just as easily pry such information from him? Yes. That was just the right amount of brutal and kunnin'.

Holding up two fingers, he motioned to the trukks. His boyz broke out into a jubilant cheer before rushing towards the loot. In a matter of minutes, the orks had stripped the trukks of their cargo. Shoota boyz held up brand new humie bolters as trophies while choppas busily stripped the teef off of chainswords for spikey bits to add to their own choppas. Some of the more mechanically inclined set to stripping armor panels off of the trukks and hotwiring them to ride back to camp.

“Oi, lizzen!” hissed Dekk, Thurga’s only true friend. The wiry painboy dropped his new shiney stabba and jumped off the truckbed to put his ear to the ground. The other orks paused their looting to peer out into the darkness.

“What’z it?” growled Thurga, sniffing the air. He could not smell anything besides the acrid smoke that hung in the air.

“Wheelz,” said the ork doc after a moment, trying to feel the vibrations. "Nargrox sed not to leave kamp to loot. Ee muzt ‘av sent his speed freeks to follow uz.”

“Zog dat skrivin’ git!” Thurga snarled. “If ee’z too scared of puny humies to leave kamp, ee’z not brutal enuff to krump me!” Pulling out his dakka, he fired it into the air before roaring, “Git reddy for a royt foyt, boyz!”

The orks immediately responded, snarling and bellowing as they amped themselves up for a right fight. There was limited cover in the warehouse district, but the shoota boyz climbed up on top of the trukks and cargo containers to get better firing paths while the choppa boyz circled the looted trukks, brandishing their now extra killy choppas.

Thurga could now hear the sound of engines in the distance. It was different from the wheelz he had heard before. Maybe the speed freeks had found some new humie wheelz? There was a low thrum and then the growing scream of engines.

“Ere’z we go, ladz. Get stukk in,” he growled, aiming his custom shoota at the approaching noise.

Suddenly, there was an explosion of movement. A massive shadow burst out of a cloud of smoke and smashed through the choppa boyz line before disappearing completely again behind the warehouse. Thurga was not exactly sure what he had seen. The shadow was big, the size of a warbike. What he did recognize was the crackling powersword which decapitated an ork boy and the glowing cerulean blue eyes of the figure who carried it.

“Spaysh mareens?” laughed Thurga ecstactically as he fired into the air again. “This is a roight proppa krump! I’ze wantz ‘iz beakie ‘ead on me pole!” The other ork boys roared euphorically at the thought of this right proper krump.

Half a dozen more space marines, all atop combat bikes, burst from the darkness and crashed into the ork line. Choppas were instantly cut down with chainswords as the bikes sped through before wheeling around for another pass. The shoota boyz were ready though and unleashed a hail of lead at their speedy foes, causing the bikers to turn and veer for cover.

The first attacker was now speeding back for a second charge though. Unlike the other black knights who were riding simpler Raider pattern bikes, he was atop a grav-bike, a relic from an age long past. Thurga had seen blue space marines before, but this beakie was wearing black armor which seemed to absorb light itself. The bike’s plasma cannon erupted, completely consuming the trukk next to Thurga and the shootas atop it in superheated energy. Thurga watched the bike speeding towards him and calculated the distance. It was time to be extra kunnin’ and extra brutal. Leaping off the truckbed, the ork boss tackled the knight off of the grav-bike with terrifying force as it sped past.

The two rolled onto the pavement. The space marine, despite his size and weight, nimbly rolled to his feet, flourishing his powersword in one hand and unholstering his bolt pistol with the other. Without wasting a moment, he emptied the pistol magazine into some shoota boyz nearby.

Thurga, who was a little slower to get to his feet, roared angrily before charging the space marine. “Oi, beakie! Dis skrap iz between youz and meez.” Out of ammo, the space marine hurled his bolt pistol at the ork’s face with tremendous force. It smashed into Thurga’s face who stopped in his tracks.

“Are youz kidding me!” the ork boss cackled, his sides heaving with every laughing spasm. “Youz 'iz throwing rocks now?”

The space marine did not answer. His jet black armor nearly caused him to fade into the darkness, although his left shoulder bore the white lion of Carleon, the heraldic device of the Seraphim Indominate. His right shoulder was quartered red and white with inscriptions and heraldries befitting a knight-marshal of the Spectrewing carved into the ceramite. What stood out most however were his blazing cerulean eyes.

“Wut? Too chikken’ to talk?” chuckled the ork as he pulled out his big choppa. “Well, I’ze ‘az dat effect on…”

The Seraph Knight-Marshal did not wait for the ork to finish, but exploded forward, his powersword crackling with energy.

Thurga laughed all the louder, swinging his massive chain axe at the silent attacker. The seraph parried the crushing blow before deftly sidestepping and thrusting. Thurga, standing nearly two feet taller than the space marine, easily deflected the stab.

“You ‘av to try ‘arder than dat!” the beast chortled before headbutting the knight-marshal. The ork’s iron mask clanged against the space marine’s helmet, causing him to reel backwards to the ground. Rolling agilely, he was immediately on his feet again and charged once more.

The two locked into a melee, with the seraph agilely slashing and stabbing at the ork while Thurga, being properly brutal, swung every strike with the intent to kill. The seraph refused to stay still however and dodged each strike with superhuman speed and reflexes and after a few minutes, he had covered Thurga with smaller wounds which began to inhibit the ork’s speed. “Dekk!” Thurga yelled suddenly, looking around. “Come fix me up, ya’ worthless git!”

“Comin’, boss!” yelled out the painboy who had been shooting at the other beakies from a position of cover. Sprinting across the open field, he snarled as he made eye contact with the knight-marshal. It was the last thing he ever saw. A black knight sped past him,  severing his head from his shoulders with a chainsword.

“Dekk!” screamed Thurga as he watched his only true friend so unceremoniously killed. “I’ze gonna kill you, spaysh mareen!” Roaring, he turned to pursue the biker, completely ignoring his current opponent. That was all the opportunity the knight-marshal needed. Lunging forward, he sunk his powersword deep into the ork boss’s spinal column. Thurga’s limbs immediately went numb and the brute crashed to the ground, unable to move.

With the boss incapacitated, the few remaining orks broke cover to flee. The black knights were ready and quickly cut them down before returning to their leader.

“Status report, Knight-Lieutenant,” ordered Knight-Marshal Ulric de Caeth, taking off his black Mark VI Corvus pattern helmet as the others dismounted their bikes. He was young for such an honorable command, having only three service studs in the side of his forehead. Despite his sweaty exertions, he still looked every bit the fairy tale knight with a dashing beard and his long ash-brown top hair undercut and skillfully braided.

“Another for the lion, Knight-Marshal,” replied the nearest black knight with the chapter’s warcry. “No casualties and the ork band has been completely wiped out.”

“Like moths to the flame,” remarked Ulric satisfactorily as he surveyed the burning trucks which had served as the bait for his trap. “Please extend to the Guard my deepest gratitude for the equipment and have them compensated. Gefren, get these bodies piled up. Athelmor, with me.”

The two black knights strode over to the heaving ork boss. Thurga was face down on the ground and completely paralyzed, but his immensely resilient ork biology was already at work restoring feeling to his toes again. The beast growled as he contemplated his revenge.

“Stay put, xenos,” ordered Ulric, taking his powersword and spearing the ork’s shoulder into the ground. “We’re going to have a chat.”

Thurga groaned in pain. “Il’z kill you, spaysh mareen,” he wheezed, looking up at Ulric with hatred. The ork was taken aback though. The space marines eyes’ burned hotter with contempt than did his own. He instantly lowered his gaze back to the pavement.

“I need information, ork. That is the only thing keeping you breathing. Your boss…”

“I’ze da boss…” grunted Thurga defiantly.

Ulric sighed before pulling his powersword out of the orks shoulder and severing the limb completely with one stroke. Thurga screamed in pain.

“Let us try again? Your boss… Has he been working with any humans? Any sorcerers?”

“Ee’z weak!” shouted Thurga after catching his breath. “We’ze don’t need to work wif’ any puny humies!”

“Focus, xenos,” replied Ulric coldly. “These humans… do they serve the ruinous powers?”

“I’ze not tellin’ youz nuffin!” roared the ork, his fighting spirit quickly returning.

Ulric grabbed him by the scruff of his neck and wrenched his head upwards, making eye contact once again. “Listen closely, you damnable ork. Nothing would give me more pleasure than to slit your throat where you lay. But if you do not tell me what I need to know, I will have your filthy corpse interred into a sarcophagus and mounted to the walls of Hive Infernus. You will watch, unable to fight, unable to help, as we exterminate your kind from this world. The great waaagh will fight on without you and you will be unable to do anything but watch and rot.”

For the first time in his life, Thurga felt fear and that fear drove out the last vestiges of his fighting spirit.

“Aye, ere’z a warpy boy oo’z even weirder than our weirdboyz. Ee’z been talkin’ to da boss and promising ‘im some new warpy dakka nonsense.”

“What is his name?”

“I’ze don’t know ‘iz name. Ee wearz old spaysh mareen armor, older than yourz, but wif’ lotz of li’tl warpy bitz all over it.”

Ulric looked up to Athelmor who shared a knowing look. Switching on his vox, he put his helmet back on and spoke into his mouthpiece. “Grandmaster, this is Knight-Marshal Ulric. Yes, lord. We have confirmation that the Fallen sorcerer has been in contact with the Bloodaxes.”

Broken and filled with fear, Thurga looked up. “I’ze toldz you’ze what you’ze wanted to know. Lemme go and I’ze will disappear.”

The cerulean eyes glared back at him.

They were wrath incarnate.

~~~

The sun shone brightly over the Plains of Anthrand the next day. Three Centaur RSVs pulled into the loading yard, offloading their squads of Steel Legion guardsmen into the clearing. They found the area clear with their equipment neatly stacked just as the Grey Seraph knights told them they would. Nearby, three large piles of dead orks were on fire, putting off a thick greenish smoke which caused the guardsmen to choke even through their gasmasks. In front of the piles, a long spear was stuck into the ground. Atop it, a massive ork boss head stared out in fear and disbelief, overlooking the ruins of his would-be empire.

~~~~~~

Hey guys! If you made it this far, thank you so much!! This is a kitbash I did for a named character for my bespoke Dark Angel Successor chapter, The Seraphim Indominate, also known as the Grey Seraphs. Ulric is a proxy model for Sammael and I could not be happier with how he turned out. He was built off of the Suboden Khan model with lots of Dark Angel and Ravenwing bits added.

If you are interested in more Grey Seraph lore, I've got plenty of it here and I add to it regularly. I hope to soon have custom kitbashes and short stories for all of its named characters. Please don't hesitate to leave any suggestions or critiques!

u/mighty_jared — 2 days ago

I just wanted to open a discussion and talk about some common things I have seen on the subreddit

Mods if this isn't allowed please let me know but I wanted to open a dialogue up about some common things I am seeing on the subreddit. I just wanted to bring up and discuss some common things I see come up in the subreddit. I am not any better than anyone else, just a creative guy who loves Homebrew

1-You do not need permission to do what you want with your guys. No one is gonna come get you and put you in jail if your guys aren't lore compliant. Is it fun to make them so? Absolutely. But it totally isn't necessary. 40K is a big world and most things are possible and feasible with tweaking though!

2-Geneseed is not the end all be all of an Astartes Chapter. Culture matters a lot more, we have plenty of cannon examples of chapters that don't line up with their parent.

3-No one is gonna come get you if you do something they dont like! Ultimately this is about fun. Its totally fun and fine to make traitors and renegades and xenos.

Is there anyting I missed?

reddit.com
u/Mor-KhalCatPrince — 2 days ago

Has anyone created a setting and shared it so we can all participate in a campaign?

When I created my chapter, I went a bit overboard. I've used my tabletop battles as story progression initially and ended up creating a few storylines. I've spent maybe 2 years or so writing a codex for my chapter with art pieces then fleshed out other factions and a looming threat. As I was doing this, I thought that it would be cool to share it so others can join and forge stories as well.

I wasn't sure if that is something that has been done here or on other subs. I would absolutely love to particpate in your campaigns and stories if you have any. Is this a thing that's normally done in the hobby?

reddit.com
u/SnooObjections6466 — 2 days ago

Homebrew concept, Clonegrims followers

Basically they are marines who recognized Fabius Biles “perfect clone” of Fulgrim as their primarch, and believed he could restore the legion.

He grabbed 8 of Flavius Alkenexs marines including an apothocary, and gave them genetic material to eventually repair the damaged/corrupted gene seed. After they set off, 4 of the 8 fell back into their desires and attacked the others, managing to kill one, leaving the crew at 3 men.

They mixed Clonegrims genetic material with the gene seed, and over generations of marines it got more and more stable eventually in the 41st millennium being near identical to the original 3rd legions stock.

They use the newer less mutated marines to negotiate supplies and support with lone imperial planets, disguised as a chapter called the “Violet Suns” though they only change their name and symbol, and only around allies. They try to avoid imperial forces as much as possible, being especially careful of the inquisition, with whom they’ve had some close calls.

They basically roam around their region of space picking fights with slanneshi warbands and offering them to join or fight, but pretty much nobody joins, at least not at first. In the current day, the warband is around 700 strong, with about a 6th of them still having traces of chaos corruption/mutations that is not enough to be culled.

The warband tries to live up to the perfection that was the phonecian and succeeds in feeling like the 3rd legion, but they have to appreciate humanity as is and the human form, so they dont accidentally fall back to slannesh while their primarch is held captive by Trazyn the Infinite

Could this be a possibility? Is this lore friendly?
Please give your honest thoughts and opinions

reddit.com
u/Otherwise_Driver7071 — 2 days ago

Angels of the Fallen

(just came up with this idea while playing space marine 2)

the Angels of the Fallen are a chapter decended of the Blood angels, but they are entirely made up of Blood Angels who have given into and learned to controll the Black Rage. making them more agressive, ferocious, and a and ravenous then your average astartes. whoever, Blood Angels see this as disgraceful, so they banish anyone who does it to serve in the Angels of the Fallen. theyre cut off from most imperial foundries and forge worlds so theyre armor is usally just whatever they can salvage bolted together, sometimes even pieces from xenos corpses. as not many Blood Angels give in to the black rage theyre numbers are low, but theyre pure fury and thirst for blood more then make up for it.

(please feel free to leave your opinions and ways to improve in the comments, im not that great of a writer so advice would be very apreaciated.)

reddit.com
u/Flashy_Translator661 — 2 days ago

The Barghests Reference Sheet

NOTE: This reference sheet has been separated into different sections to keep the text from blurring too much, I mostly did it to help myself when filling it out.

Now, I find myself being rather picky, and unsatisfied anytime I try working on markings for the Barghests. I have a basic idea on what I wamt for them, but then for some reason when I do it, I feel like its not good enough, or I decide I dont like it.

u/OkCrazy3402 — 3 days ago

Introduction to the Kulassian Sector

During the Great Crusade, the Rogue Trader Grand-Prince Sebastian Nathaniel Russ Kulat III discovered this sector in Segmentum Tempestus. During this time, much of this stretch of space was dominated by xenos. Even today, xenos remain a majour issue in the sector. The capital world is a Hive World known as Tholossia; a power-hungry military dictatorship under the command of the Grand Master General. The worlds of Kulassia are expected to maintain their own extra-planetary armies to maintain Imperial dominion against Xenos and Heretics alike, but this ends up driving conflict, as the subsectors infight for dominance over resources and favour, essentially acting as their own smaller unofficial empires.

The main threats of this sector are xenos--often of lesser-known species. The chiefest of these xenos threats at the moment are the Fimiri; a parasitic species that emerged from the rock and soil of their homeworld in the 40th Millennium. Coming from the southern border region is the multi-species Vodaya Empire, headed by multiple host species, including uncontacted Humans. Preying throughout the sector, however, is a formidable martial species of hunters and warriors known as the Car'Narites, seeking out the strongest, and most challenging monsters and warriors to fight and prove themselves. The Tyranids of Hive Fleet Leviathan also are an increasingly grave danger in the sector. The Genestealer Cults first appeared in the sector concurrently with the Badab War. Previously assumed to be some variant of mutants, they've since been labeled as a majour threat, with an entire Hive World having been subjected to Exterminatus for it, now a lifeless rock in space. Propaganda across the sector has since been spread by order of the Inquisition, urging people to report symptoms of "Gene-sickness" and "Congenital Gene-sickness", and to avoid contact with anyone who shows said symptoms.

Another threat comes from piracy, with them becoming more and more bold and powerful. Eldar Corsairs and Ork Freebooterz of the notorious Kaptin Blakktoof run rampant. Recently, pirates in the sector have shamed Battlefleet Tempestus by wresting yet another ancient battleship from their clutches.

This sector produces an unusually high number of psykers. The most notable example of this is Tholossia itself, but all worlds in the sector seem to have unusually high psyker birthrates, which has the Inquisition on higher alert than in normal sectors. The Black Ships frequent this sector more often, and the Inquisition is more active in the area. Also of note is the number of Chaos Cults in the sector. Rumour has it that these cultists seek to tear another hole in realspace similar to the Eye of Terror or the Maelstrom in the Kulassian Sector.

Ever since the opening of the Cicatrix Maledictum, despite being nowhere near it, the Imperium has lost much territory in the sector, and with many of their soldiers being sent to fight in the Indomitus Crusade, xenos have been on the rise with weaker resistance against them, similar to the Time of Waning. Very soon, the Grand Master General may declare a state of emergency, and start a crusade in his own domain.

>!There's no sector or other subsetting flairs, so I'm using this one for now. I've been sitting on this for a while now, so it's nice to get it out there.!<

reddit.com
u/SorcererOfDooDoo — 2 days ago

Rate my Warbands lore, is it inaccurate or chill?

*Iron Warriors: The Eternal Siege.*

Beginning as the 6th Grand Company of the Iron Warriors all the way back before the Heresy, the Eternal Siege used to be the mechanical backbone of Perturabo's legion, being backline engineers and techmarines.    

Because of their mechanical prowess, the sixth are in heavy collaboration with the Mechanicus, specifically the Tech-apepts of Saturn who were known for their heretical view of innovation, which made them a hit in the 4th legion all together.
The Eternal Siege found their true footing after the Iron cage and the ascension of Perturabo. The Leader of the Sixth Grand Company, Warsmith Don Munvron was obsessed with machines even before we became a space marine, so when he was taken into the Iron Warriors he quickly made his way to Warsmith, earning a rare appreciation from Perturabo, which had evolved into Don seeing Perturabo as a God, all up until Perturabo's ascension into Daemonhood. Don was utterly disgusted with His Primarchs' fall into the ruinous powers he chose to take his like Minded Company and Techadepts, fleeing into deep space— renaming their new warband into the Eternal Siege.
As time went on, the Eternal Siege adapted the Techadapt's beliefs, worshiping the omnissiah and the certainty of steel, even to the point of loosing altering their minds to resist ruinous powers, some at the cost of losing their minds to a sort of “Cyberphychosis” as their minds weaken from memory loss and modification, the Siege view this as the individual growing closer to the Omnissiah
To be inducted into the Warband one must first prove their worth, then they are expected to modify or even create their own armor and weaponry, then finally create an artificial backup just in case this individual is “under new circumstance”. (Really Kool reason for why even if my  models die in the crusade they can come back in next week's episode).
The Eternal Siege have been entirely present throughout the last few millennia, having not used the Warp for time travel and such, this has taken a toll on most founding members of the legion, many going into Cyberphychosis through either overmodification, or overuse of the biological backups, though founding members have made their way into the modern day:

Warsmith Munvron Don: Lord of the Eternal Siege. He had actually made the first artificial backup for himself, this eventually became a requirement for his Warband. His left arm has been replaced by that of an Imperial fists dreadnought he had defeated during his siege of Firlag, a planet held by the imperial fists, to which he had won. It is unclear if the Current Don is the original or a backup, none are brave enough to ask.

Beastmaster Smitrun Kuntrul: A more recent addition to the warband, found one day wandering the warp, he earned his weight as he easily appeases the machine spirits of the Eternal siege. His mount is a captured Imperial fist dreadnought he modified into a more “ Acceptable form”. 

Warpsmiths Moltres Fulcra and Casandyr Fulcra: Techadept twins all the way from the early days of the 6th. Moltres had undercome a marine transformation while his sister is still technically a human. The two twins grow the clones for backups as well as building the dreadnought chassis for the Sieges engines. ( Every “Daemon engine” is actually a dreadnought made from a Cyberphychosis marine)

reddit.com
u/Gigaiggy — 3 days ago

Mutual Destruction

Hey folks, was thinking back on an earlier thought on my homebrew journey and this question just came back to me. If you have to choose one faction/group/force that your homebrew would and/or could go toe to toe till both parties are destroyed or practically destroyed, who would that force be and why them? Now this is really meant for factions on a smaller scale, so im not expecting someone's 1000 man chapter to take out all of the black legion, but a warband is more plausible, but hey do you.

To answer my own question, my chapter, the Warforged Gryphons, would choose the minotaurs. I initially created them to kind of mirror the minotaurs, them being a private army and mine being a PMC/Mercs. Haven't even written much lore yet, but a confrontation with them has always been in the plans. The reason why, just feels like it would have to be them. They aren't the chapters most hated enemy or anything, but the way I plan to write my lore, I feel like they'd be a nuisance to the point my current chapter master would definitely "try it" away from prying eyes. Hopefully that made sense.

Either this isnt about me, this is about you. Very interested in how you folks think and plan your chapters and their temperaments. Also, just took some photos from SM2 that I thought looked cool.

u/ManeTarget — 3 days ago

Question for the Subreddit

How would folks feel about me posting bits about my Homebrew, The Lords Leonine, but written as if they were from chroniclers and historians in Universe

reddit.com
u/Mor-KhalCatPrince — 3 days ago