r/40khomebrew

My homebrew chapter

The blood falcons, is a successor chapter of the 2 founding of Loyalist iron warriors, they call themselves the blood falcons due to them feeling ashamed of their legion, becoming traitors.

Warcry: from the pits of the warp, to the glory of battle!

Marines: 100 (currently rebuilding)

Home world: fleet based

Chapter Master: jimmy silfer

History.

War of the beast (544.M32)

War of the Beast is where their hatred for the orks began due to the orks, warping out 9 companies, almost getting warped out and needing to leave due to them having little numbers to contribute.

The dark star crusade (156.M40-170.M40)

This was a crusade, to take back imperial worlds from the orks. The crusade was led by the Doom Eagles, and assisted by blood falcons, Astral Claws, and the Fire Angels

The blood falcons would take back 4/23 worlds from the orks, but would lose 650 marines trying to take back soloia; the battle for soloia lasted 3 years until they finally took it.

They would play more of a supporting rule for the rest of the crusade due to their low numbers.

The trystar atrocity (200.M40)

The blood falcons will on their way to attack the dark elder, would get stuck in a warp storm causing their entire chapter to get trapped and be considered the last.

Will in the warp the blood falcons world have to turn to extreme measures such as eating their dead marines, killing the weak marines, and almost never sleeping.

After 343 years of torment, they finally managed to get out of the warp, but at the cost of 750 marines.

The Rainbow wars

The first Rainbow war (829.M40-834.M40)

The Rainbow wars was a war between the rainbow warriors, and the blood falcons, the war began due to the inquisition finding out the rainbow warriors had 2,500 marines and defining the inquisition multiple times, and inquisition threatened to reveal that the blood falcons to be an iron warrior successor chapter.

The first battle on the rainbow warriors home world Prism, was the Kharonix atrocity, the blood falcons showed no mercy killing 500 rainbow warriors, and the rainbow warriors only killing 48 blood falcons.

The rainbow warriors would hold back the blood falcons just long enough for 50 rainbow warriors to escape as a contingency plan in case the rainbow war was lost.

The blood falcons would assault the rainbow warriors fortress-monastery, in order to destroy their gene seed, the assault would last 13 weeks with the blood falcons palling back due to them losing a lot for very little gain.

After the assault the war would go cold for 4 years until the rainbow warriors would launch an assault on the blood falcons main base on Prism, and would take it from the blood falcons, and then would capture the survivors and would hold them hostage.

The Rainbow warriors give the blood falcons an option, leave Prism and they would release the blood falcons, or they would kill the blood falcons hostages, they would choose to leave Prism and take the blood falcons hostages, in order to plan, to wipe out the rainbow warriors ending the first rainbow war.

The second rainbow war (840.M40-850.M40)

After the blood falcons rebuild their chapter, they would request the Doom Eagles to help out, as they had become close after The dark star crusade, after this the plan was that the Blood falcons would provide air support, and the Doom Eagles would be on the ground.

The war started off with the Doom Eagles deploying 3 streak teams of 6 on one of the rainbow warriors main bases of operations, while the blood falcons gave close air support.

After the battle they captured a rainbow warrior, in order to get info on the rainbow warriors.

The rainbow warrior revealed that they had over 5,000 marines also they had opensorbed a rainbow warrior successor chapter, and the dark snails into their ranks.

After this the rainbow warriors would launch an attack on the blood falcons a Battle Barge, with 3 strike cruisers, and 1 of their Battle Barge’s the battle ended with the blood falcons Battle Barge being destroy, with it only destroying 2 strike cruisers, and damaging the rainbow warriors Battle Barge.

During the battle between the Battle Barges, the Doom Eagles would plan an attack on the rainbow warrior fortress-monastery, and one of their armories, but the plan would not go thought for a while, because due to the blood falcons wanting to attack on an Xolotal witch was a base that was training their own imperium guard, known as “the rainbow knights”.

During this a 20 rainbow warriors would give info about the rainbow warriors, and that they had 6,000 marines, but due to them having little resources they had to use old power armories such as mark 1 thunder armory.

After this the rogue rainbow warriors would attack Xolotal, the attack was a success but the cost of their lives.

The Doom Eagles, and the blood falcons would launch an attack on the rainbow warriors fortress-monastery, the attack lasted 17 weeks before the fortress-monastery fell and 4,500 rainbow warriors surrendered will 500 would keep fighting, the rainbow warrior chapter master joseph johnson, would succeeded from the imperium, pledge allegations to the chaos gods, and then flee into the warp ending the rainbow wars.

The fall of the blood falcons (122.M42-123.M42)

When the blood falcons got Primaris marines, they viewed them with suspicion, even killing some, eventually the primaries blood falcons and asking the first born for answers, they got none.

After 10 year the primaris had enough, and decided to fight back, by not going thought with order, not help the first bron, and killing the first born.

Instead of treating the primaris, the first born would go to war with the primaris.

The war only lasted one year before the inquisition would send the Minotaurs to end the war.

At the end of the war only 172 marines

survived, they would be sent on a 100 year penitent crusade.

Blood falcons penitent crusade (123.M42-223.M42)

Not much is known about the Blood falcons penitant crusade, except all the first born, and chapter master died, and that they fight orks for the most of it

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u/No-Taste1320 — 18 hours ago

Help improving on what I have so far for the Exiles homebrew chapter?

Hi there, I am looking to have the community help improve what I have so far for my homebrew Astartes chapter, the Exiles. Any adjustments to date, events, characters, or overall lore are welcome! I have been considering the idea someone suggested of making them more of a lost great company rather than a true successor. What are your thoughts on this? I am not a 40k lore whiz (currently reading as much wolf lore as possible, but there is a lot), but I feel from what research I have done that this would invalidate my work utilizing a home world? However, some have said it wouldn't due to the whole banished from Fenris thing. This change, likely, would also free up the ability to have their chapter founding much earlier in the timeline (barring the Logan Grimnar duel of course).

Getting ahead of the curve let me apologize, I have not been able to commission art at this time, so I utilized the 5th edition Space Wolf codex artwork as a placeholder. Similarly, Space Marine II and GW photos have been a big help. Finally, please forgive any glaring errors in spelling or grammar, as I tend to just spew onto the page when I write. Thanks!

P.S. Props to the guy that dubbed them the North Stars I used that as the name for their chapter symbol, thank you!

Side note, I am a huge Red Rising fan, so the home world was named after Darrow, haha.

u/RoyalKingK9 — 1 day ago
▲ 50 r/40khomebrew+1 crossposts

Homebrew: Ash Guard

Another one.

“By our flame, only ash remains.”

Their homeworld is named Sakaal

Unlike their progenitors, the Ash Guard have never set foot upon Nocturne. As a result, they do not bear the charcoal-like skin or burning coal-like eyes. Their appearance is more varied—ashen-pale to bronze-skinned, but always marked by ritual scarring and soot stained power armor. To them, this is not a flaw, but a sign: they are not bound to the past. They are the fire’s future.

That’s all I got so far..

u/RUNTOFTHALITTER — 1 day ago

What's your preferred format to read other people's homebrew?

I see various things on here - articles, a few paragraphs, stories, codex-style info boxes, infographics, etc. What do you prefer in other peoples' stuff? What makes you decide you want to read something? What makes you decide you want to give feedback?

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u/TheBladesAurus — 2 days ago
▲ 36 r/40khomebrew+1 crossposts

My custom winter forest crisis commander, fresh from 2005 with some lore to match

Inspired by u/kendy2552 and their recent posts, I decided to get a move on and paint this lone crisis suit that I recently got off ebay (WIPs at the end). Since I had a lot of time to think while painting, I came up with lore for my new custom commander:

Name: Shas'el Bork'an Lor'ma Shamasa

Title: sub-commander Tidewind of the Coldmoon (sometimes translated as Seawind or Cloudmoon)

Location: Currently assigned to Nor Yari Pacification Contingent, T'olku sept command

Datasheet: Enforcer or crisis commander

Battlesuit model: older style XV8, potentially modified to XV8-02 or XV85 standard

Wargear available: flamer, plasma rifle, 2 burst cannons, missile pod, battlesuit support system, weapon support system, shield generator. Deployed in a fashion similar to Brightwind, Blinding Spear, and Soul Cleanse configurations.

Image 6: Tidewind's XV8 and their current infantry uniforms, reflecting their current deployment on Nor Yari (left) as well as the uniform they wore on Go'shol (right).

Props to the 10th edition codex's name generator for getting me through the hardest part of the writing process. In the last image I couldn't decide between scarab green or temple gate teal, so painted both with highlights before settling on the darker shade.

Background:

Born on Bork'an under the name D'tano, El'Shamasa had a fairly orthodox early career. Recruited straight into the fighting on Yngirheim as part of a Bork'an rifle team, their unit served well for 3 years and then spent a year with a contingent in the Burning Moon War before reaching their first trial by fire. As Shas'ui, they spent a year leading strike teams, where they were drafted in as reinforcements during the Bosrai Clash, then transferred to a longer deployment in the Go'shol Patrol, temporarily taking on the role of pathfinder leader before rotating out and choosing the stealth team route. It was during this time they began formulating their own tactics, gaining the title of Coldmoon for their preference for Kauyon and stealth, specifically using nighttime weather patterns to insert units undetected into optimal ambush locations amongst enemy positions, as well as fighting in frozen terrain. After 2 years in this role, they opted for the conventional path and took up the XV8, in which they passed their trial by fire to reach Shas'vre.

It was at this point that the now Coldmoon's career took a turn. Their superior was promoted to Shas'el and requested Coldmoon join their crisis bodyguard, also giving them time to focus on tactics. In addition, after 4 years on Go'shol, their Bork'an cadre was earmarked for an expedition as part of the third sphere expansion in 998M41 to establish a colony on a human outpost the tau called Kran'orl: a rarely trafficked frontier planet and trade waystation on a quiet shipping route on the northwestern fringe. The initial landing and occupation went smoothly, but a year in, the expansion ended and the great rift opened, isolating the expedition from the ethereal council. Raiding and pirate activity rose sharply, and human forces on the planet started an insurgency, leading the ethereals present to form a Coalition and order a pacification.

Kran'orl is a verdant planet with rugged terrain and harsh seasonal changes, marked by dense forests, plains, and mountains dotted with small settlements on its main landmasses. This made it easy for various enemies to hide, even with its limited technology and industry, with the fire caste securing settlements and hunting pirates on and off world. It would be without contact with the empire for over a decade. During this time Coldmoon would spend time as a crisis bodyguard and then ethereal bodyguard, refining their tactics and staying loyal to their cause all the while.

They were promoted to Shas'el by the ethereals in the field after several years, and then formed their own cadre for pacifying rogue elements in the planet's wilderness as an independent command. During this time they gained the title of Tidewind, based on their tactics for slow infiltration with regular units followed by sudden sharp actions to decisively disrupt strongholds, similar to how rolling fog banks suddenly turned to gale force winds along the planet's coasts. These tactics eschewed most battlesuit units in favour of infantry and stealth units to keep a low profile, with heavy hitting tanks and broadsides being brought in once the shooting began. El'Shamasa became an expert in Monat as well as Kauyon, and preferred to command from a distance without a bodyguard, seeing their role as a coordinator for contingents of the undersupplied coalition.

After 12 years in pacifications isolated on Kran'orl, full contact was reestablished with the empire proper, bringing trade and relief. El'Shamasa had gained a position of prominence, commanding contingents, monitoring trade, and keeping the peace, and even holding rotating temporary command of the fire caste in the coalition as a Shas'o, valued for their levelheadedness, practicality, and organisational skills. Other commanders still had seniority, but Tidewind is happier being a follower anyway. Upon reestablishing contact however, the ethereal council refused to ratify the Shas'o promotion, only officially recognising Tidewind as Shas'el. After reintegration, and praise for their loyalty and keeping the command together, Tidewind was transferred off planet to Nor Yari, a mountainous world under T'olku Sept command, which offered a similar cold climate and pacification role that Tidewind had experience in, with infantry heavy tactics and stealth at the forefront.

Tidewind was transferred alone despite commendation from the expedition's ethereals, but was able to bring their trusty and scarred XV8, built to high Bork'an standards to an older no longer produced pattern. As a commander, the battlesuit has been upgraded with a better reactor and hardwired systems. Originally armed with a plasma rifle and older style of flamer with a multi tracker and hardwired drone controller, it has also at times been fitted with burst cannons and missiles, with target lock and shield generator systems, plus an ejection system. Upon returning to the empire, representatives from Bork'an upgraded the plasma rifle to a plasma accelerator as an act of recognition from their home sept. Tidewind has been quite taken by the new XV95 and XV22, reminiscing that they would have taken that route if they'd known about them when they left on their expedition, but for now are still wedded to the XV8, and to a lesser extent the XV25, despite some regrets.

Tidewind has repainted their battlesuit's sensor suite and some armour plates in T'olku green, as befitting their new unit, but has pointedly not painted over the remaining original Bork'an markings (including the original winter mountain forest camo scheme); reminders of their previous rank and role, as well as some personal messages from their old cadres painted in places that do not interfere with regulations. Their new command, alone, is just beginning

u/greg_mca — 2 days ago

The Black Paladins: Dark Angels Successors

Chapter Master: Lord Captain Palamiel Zolo El'Cid

Reclusiarch: Chief Chaplain Myrdid Took

Chief Librarian: Galridian the Bard

Chapter base: Fleet Based with a network of planets near the Maelstrom

Purpose: Anti piracy action. Raiding, counter raiding, and decapitation strikes

Chapter symbol: Three red swords pointing down

Chapter History: Part of the 26th founding, it's origins could be found as early as the Great Crusade, where the ruler of the world Cid Majoris system had personally dueled the paladin of the 9th order, Corswainn, for the fate of the world. Upon losing, the then King of Cid Majoris had sworn alliegence to the Dark Angels and had become a recruitment world the first legion.

It wasn't until around the 26th founding where a captain of the dark angels and a former death watch veteran Palamiel Zolo El'Cid had made requested the permission to start a new chapter to defend his home world, and the surrounding area, from Druukari raids. Seeing this as reasonable request for a loyal world, the then Supreme Grand Master granted him leave his hand picked choice

After the start of the Badab war, the Lord Captain saw an opportunity: his influence could be expanded were he offer his services to the lords and rogue traders on the border of the maeltrom. Many agreed and the Black Concordance was signed.

The agreement stipulated that the in return for a small honor-guard being granted to the local lords and the advisement of fleet defense, they would grant the Lord Captain all the resources he needed to wage wars against various xenos in the area.

This concordance also holds a second benefit: As the Lord Captain is completely loyal to the Imperium, it allows him to perpetually hold a dagger to the throat of those who would potentially wish to repeat Lord Huron Blackheart's mistake

Divisions

Operating under a simplified and modified iteration of the hexagrammiton to account for the difference in tactics used by the Black Paladins.

The Black Army

Made up of the the rank and file, such as intercessors with the the more elite and capable being granted heavier arms and gravis armor. Their coloring features black armor with a left bone colored shoulder and a bone colored face plate. The beige paint is made from from the bones of the fallen and is applied when a scout is promoted to full battle brother.

The Blackguards

The name for the 1st company, featuring expert marksmen and swordsmen, they are granted permission to where the ancestral green of their origin chapter. The higher ranking and more dedicated sniper skill teams are allowed burgundy in their robes.

Commanders of the chapter wear a mix of forest green and burgundy.

The Black Canaries

The vehicle division. Similar to the ravenwing, the black canaries operate under a similar organization of their origin chapter, what marks them as different is that the black canaries make use of heavier vehicles as the lighter and air vehicles being used as escorts.

They are marked by both a bespoke yellow stripe and a whistle that cries the faster their vehicles go.

Recruitment

The Black Paladins make frequent use of tournaments to recruit. This serves 2 purposes:

  1. It grants them a propaganda machine to keep them in the good grace

  2. It allows for the steady recruitment of promising young boys into the chapter.

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u/Deep-Crim — 2 days ago

Thoughts on my Homebrew *unknown founding* space wolves successor the Exiles?

Created from unknown origin they claim lineage from Leman Russ. However, despite the defects in their gene seed that would provide a stronger basis for their claim they are seen as pretenders by the wolf lords of Fenris. After their chapter master lost an honor duel (where his left arm was cleaved to the shoulder) it was decreed by the Great Wolf that they are to be dispersed to the void. They are never to darken the sky’s of Fenris again nor will they be given aid or quarter by the wolves. Since then they have painted the left arm of their armor red to remember the duel. These marines are left to their own as exiles. Color scheme and chapter symbol are tentative as of right now. I am also working on a lore primer for them too. Any thoughts on how the colors or chapter symbol could be improved? Their words are “We are no wolves.” (I feel like the chapter symbol contradicts this but is more of a spit at Fenris for not accepting them) what do you think?

u/RoyalKingK9 — 3 days ago

12nd Eklessian - My homebrew regiment who decided to reform their army by following the Cadian standard.

Eklessian regiments are one of my astra militarum homebrew army. They were kinda late to integrate in the Imperium during the Great Crusade. That Feudalistic-Thalassocracy (well thalasso but in space) who reigned before the Imperium arrival was used to fight between elite nobility via battles between noble troops, space battle barge or even gentlemen duels.

As they joined the imperium willingly, their culture was not that much impacted and their army never felt the need to reform: Nobles were used to deal with the locals nuisances via their own private armies or via occasional Rogue Traders passing by. If a bigger threat appeared, the Eklessian nobility could rise a united army with an elite guard, reserved to the nobles, "The Lions of Eklessia", followed by auxiliary troops, recruited in the lower classes on the different planets of their systems.

That's what they tried when a Drukhari army decided to aim for their lands, Eklessians were slaughtered at their first battles and only got saved by astartes intervention.

After all that disaster campaign, the Eklessian nobility had been shaken to it's root and were imposed to reform their army by following the cadian standard. While the nobility stayed, lot of commoners gained the right to access a better quality of life with those reforms. By sending members of their family in the army, they could now access a life they could never hoped before.

A new bourgeoisie class even rise through that unstable time and created a new caste really compatible with the cadian kasrkin ways. Considering themselves as a new kind of nobility, they took the name of their old elite guard and Eklessian kasrkin are now commonly named "Lions of Eklessia"

Lastly, as Eklessian have a big spaceship culture, they depends of astropath psykers, that they call "Cyclop". It seems that the use of that this name came from a misunderstanding of what are psykers in general, people able to open holes to channel warp energy. As in eklessian language "hole" and "eye" are the same word and that there were some gigantic cyclop living on their homeworld, for a lot of eklessians, psykers are one eye creatures who can use different kind of power through their eye.

The 12nd regiment "Cyclopeans" tho' is not named after the psykers, even if they use some. That regiment is often sent when the Eklessian nobility need to hold some critical points. 12nd are known to build huge defenses that may suggest the huge fortress that were able to build cyclops in their homeworld, far before the Great Crusade and the Imperium.

u/Nelfhithion — 3 days ago
▲ 5 r/40khomebrew+1 crossposts

I really need help with my Custom Chapter

So I don't have a color scheme or a Name, just some basic lore. All the inspiration or ideas for color schemes is welcome and if you got Ideas for lore than please tell me

Here's the basic lore

The ... Are an Space Marine Chapter of Unknown Founding. They don't know it because their Chapter Fortress was attacked by an Chaos Marine Warband and all the Information was scattered around the Galaxy. The 3rd Company of them the "Seekers of Wisdom" search throughout the Galaxy for the forgotten Relics.

The Veterans of the Chapter have their Armor covered in an different Color then the rest of the Chapter

All this Lore is just the Basis and if you have better Ideas I wouldn't have a Problem changing it

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u/Hobbit2314 — 3 days ago

Trying to figure out an origin for my chapter

Hey guys. I'm working on the lore for the custom chapter color scheme I'm painting up. I have some details, but haven't quite locked in the origins and am playing with a couple options.

Starting off they are void based, and have a battlebarge as their chapter headquarters. Their main quest is to find and recover their missing primarch. In some versions I have this quest bestowed upon them by Guilliman. I'm not sure how well that meshes with the lore but the rough idea is "listen running things is hard. I need all my bros back. Here is supplies and support. Now go find your Dad for me." Or I might just go with the standard "Our chapter wants its primarch back. New chapter task force find Vulkan/khan/corax/russ authorized." My craziest version which might not fit at all is that this is a "deathwatch" situation where Guilliman arranged for remnants from each of the missing primarch factions to band together to search for all of them. Admittedly this is mostly justification to collect each of the chapter specific type units and have them be compatible in my head (much to the discomfort of my wallet lol).

Dor Salamanders specifically. I like the fire weapons and blacksmithing vibes. I can totally make use of an upgrade sprue as I go. I know part of the lore is Vulkan promised to return when all of his artifacts were recovered so that seems to be very compatible with my other idea. I also use pops of orange in the color scheme (mostly corax white and lothern blue) so I feel that pays some homage to the salamanders while still being their own unique thing.

I'd like to know more about the artifacts left behind. What has been found so far. Are all salamander gene seed holders that dark black, or is that just because of the homeworld? Additionally I'm still new to learning the game. If I went the Salamander origin direction I would pick up the two hero characters, but kitbash them slightly. Just enough to have them work fine on the tabletop as "this is clearly Adrax rule wise, but his name is actually Jeff Mcbossman" So to that end what exactly is what Adrax and He'stan able to do gameplay wise?What units do they like to lead so my kitbash design follows the spirit? ELI5 please best as you can.

For Raven Guard and Corax Specifically I honestly don't know enough about the phobos style marines to know if they'd feel cool to specialize in. I like the jetpacks and the idea of infiltrating into the ships I board and areas inland in and the. Following up with air support. For the primarch recovery I don't know enough about the warp entity Corax has become to know what bringing him back would be like. Color wise I use corax white heavily as the color scheme so I feel they would fit visually. Hero wise looks like both their unique characters are on jetpacks and I do like the idea of running jetpack heavy forces. Being void based that just makes sense. I also really dig those reiver skull style helmets so that could be a boon.

For the White Scars I feel it also fits visually with my majority white color scheme. Roaming the stars in our ships also seems to fit with the way their chapter operates. Khan also feels like one of the more recoverable primarchs of the list. I'm unaware of the return lore though. Is there any clues or indications in lore of how his return will go? I also think that hover jetbike is cool as fuck along with other hover tech. Not as big of a fan of the wheeled bikes though. So similar to the other two ELI5 the Spirit of how their two heroes buff their team. I also think the whole Mongolian vibe also is visually cool and unique, but worry about the availability of bits.

Typing this all out it does seem I lean a little toward Salamanders just from the amount I've typed. This is probably more just by chance of coming across more of their lore and thinking I understand the rough idea of how they play (buff the flame and melta weapons and excel in this not close range not long range zone).

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u/IJustDrinkHere — 2 days ago

What is your chapter's relationship with the Inquisition like?

Artists:Albert Gugaev, Samuel Allan, and Paul Dainton

u/giojojo — 3 days ago

New Homebrew Idea, Need Recommendations/Criticism

The Wailing Locusts are a Space Marine Chapter created during the 21st Founding, formed from an unstable and highly unpredictable gene-seed line of Jaghatai Khan that produces extreme recruitment attrition and psychological volatility among its warriors. Operating from their mobile flagship and fortress monastery, the Sunderer’s Watch, they maintain a unified, constantly mobile fleet that never divides into separate task groups.

Their full fleet consists of, 1 Legatus-class Battle Barge, 6 Strike Cruisers, 2 Vanguard Cruisers, 8 Hunter-class Destroyers, 6 Nova-class Frigates, 6 Gladius-class Frigates, and 1 Mechanicus Forgeship forming a balanced strike force capable of sustained void warfare and rapid planetary assault operations.

In combat, they are defined by extreme speed and overwhelming shock assault tactics, striking with rapid mechanized advances before collapsing into sudden, brutal close-quarters engagements, often reinforced by Dreadnought drop pod strikes used to destroy key enemy infrastructure before immediate exploitation. Their philosophy is intensely pragmatic: momentum is sacred, results matter more than ceremony or glory, and war is treated as direct, efficient work carried out by loose, mission-bound “posse”-like brotherhoods where reputation is earned through performance and survival rather than rank or formal structure.

They show little interest in prolonged occupation or governance, instead focusing on breaking enemy forces and moving on, with Imperial Guard formations typically handling civilian evacuation while the Chapter concentrates solely on eliminating hostile threats and creating safe corridors through violence.

On the battlefield they are feared for their predatory, near-silent aggression and sudden explosive violence, but their genetic instability can trigger catastrophic psychological breaks, resulting in uncontrolled wailing, crying rage, and violent emotional collapse rather than disciplined battle fury. To cope with this, they employ strict internal discipline and controlled release of aggression against lesser threats, while suppressing all such breakdowns during engagements with truly dangerous foes. This instability, combined with severe recruitment failure rates, strict culling of aspirants, communication difficulties, and breakdowns in unit cohesion under stress, ensures the Chapter remains small in number but devastating in effect—an unpredictable, fast-moving force of relentless momentum and tightly controlled brutality that is as unsettling to allies as it is lethal to enemies.

(Edit: the chapter does have a light cowboy/frontier vibe, as i based them specifically off the now extinct rocky mountain locust)

This homebrew is nowhere near finished, i just need to know if this is a good start or what might need to change.

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u/EastClassroom4022 — 2 days ago

Death Stallions - original chapter lore.

This narrative is the original chapter idea I had years ago, written as an exercise in bending established lore rather than breaking it.

Now that I’m actually building my first army I’ve tried changing it to be more lore friendly / preemptively avoid certain discussions, but I keep coming back to my original chapter idea.

-

The Death Stallions were a noble chapter of Space Marines who prioritized the extermination of traitor chapters, whether renegade or Chaos, above all else.

After a long campaign defending trade routes and answering the call to support their fellow loyalist chapters they had grown small in number. When they went to replenish their ranks their gene-seed was discovered to have a flaw.

Almost every new recruit died of extreme blood loss soon after, if not during implantation. They feared it to be corrupted by Chaos and demanded replacement from their parent legion.

“If the Emperor deems your chapter worthy,” The High Lords of Terra said, “it will succeed.”

They were told to retreat further to find suitable recruits that would accept their gene-seed’s new flaw or accept their fate.

For years they searched in a cycle of recruiting, inducting, and watching aspirants die a horrible death, until finally finding a long forgotten system with poor resources and no strategic value. The larger of the system’s two planets, Triton, was a dead world of stone, salt, and ash. What brought this system to Death Stallions’ attention was a unique atmospheric marker of the smaller planet, Gorgon, that seemed to fit their gene-seed’s flaw like a puzzle piece.

Descending to the planet they expected to find nothing but mutants to purge. Instead they found tribes populated by nearly feral warrior women. The marines demanded their strongest children, and were presented girls. Tall and broad-shouldered, but girls nonetheless. They passed them over and clarified it was their sons they sought.

Each woman to the last raised their primitive weapons.

The only thing stopping the Astartes from wiping them out was an old crone who walked between the opposing lines of raised weapons and told a tale of the paradise in the sky having sent a curse that decimated their men.

Their atmosphere was swimming in an irradiated virus that attacks male mammals with a nearly perfect mortality rate, causing bleeding from every orifice.

Some die quick after birth, choking on their blood and bile. Most die slowly.

With only an estimated 5% of male infants surviving the virus they are too precious a resource to surrender, even to the armoured giants.

So their gene seed’s flaw was not Chaos.

It was sabotage.

Debate washed through the Death Stallions’ command. Should they set off and fight in a final glorious battle, ultimately snuffed out and replaced by another chapter, or do the unthinkable and attempt to induct women into their ranks?

“It has never been done. It is heresy!”

“It has never been done because it has never needed to be done.”

The eons of isolation, fighting fearsome reptilian and insectoid beasts shaped the women of Gorgon into tall, fast, and well muscled fighters.

With the appropriate work on their remaining gene-seed and a catalyst to marry it to the female frame they had a way to make a new recruit, if one was worthy. And they found one. A brutally tough girl who had promise to be her tribe’s fiercest warrior yet.

Battle brothers doubted she’d survive the aspirant trials.

She did.

They said she would never survive the implantations.

She did.

They said she would fall on the battlefield.

That, she did not.

She fought side-by-side her new brothers, all but disappearing among their ranks in her power armour.

One final naysayer remained of the old guard who belittled her origin and stock at every opportunity. After a cleansing bath following battle he again shared choice words regarding the recruit.

“Would you shut up,” she said finally. “I’m as strong and capable as any of you, but you’re acting as if my dick is bigger.”

All held their breath, expecting a brawl. The naysayer cracked a smile then roared with laughter and slapped her shoulder heartily.

It was settled to a man. They had found their Chapter home world, establishing a monastery to recruit from among the fiercest girls.

They also travelled between worlds as if still a fleet based chapter, recruiting boys to seed Gorgon with new breeding stock should they survive the atmosphere.

The Death Stallions fight side by side other chapters against the enemies of mankind who have no idea there are any women inside the power armour, seeing only fellow brothers in arms. Only if and when their helmets are removed would they be discovered for what they are.

They resumed their gene-seed tithe, henceforth marked as a dead end worse than that of any legion.

“How is it you can use this?” The High Lords inquired.

“By the Emperor’s will.” The Chapter answered, offering no further explanation.

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u/BigButtScotch — 2 days ago
▲ 12 r/40khomebrew+1 crossposts

What if Daredevil was in the 40K universe?

Here’s my take on Daredevil if he was in 40K, Chapter Master of the Guardian Devils chapter.
It took an age but i loved doing it. I’d love to draw other people’s chapter masters from homebrew chapters if people were down for that, maybe as commissions.

I had a think about names and settled on Matheus The Sightless.

u/willeawhite — 3 days ago

Tears of Sorrow

The 'Tears of Sorrow' were one of my first Chapter homebrew attempt.

An unknown (but probably ~5-20th) founding Blood Angels successor.

Some of their traditions and armour designs are clearly derived from the 'Angels Tears' destroyer formations.

Their combat doctrine is ruthless and puts no regard on civilians.

A clear focus on devestating weapons, ranging from massed Agressor assaults up to the rather frequent use of cyclonic torpedos.

Their indiscriminate combat doctrine earned them ostracization and the nickname 'Sons of Kryptman' by their more tempered brothers and cousins.

The Tears of Sorrow tend to idealize the fall to the black rage as their final and only act of atonement.

The Chapters most important relic is a great hollowed out sapphire, said to contain a single tear of Sanguinius.

This sapphire is set on the death mask worn by their Chapter Master.

u/misterhansen — 3 days ago

Brothers and Cousins alike, I require aid

I have recently been obsessing over a homebrew Astartes chapter I've created which is inspired appearance-wise by the blood maykrs from DOOM: Eternal. I've gotten the helmet colours, chapter markings and ranks, and the company badges down. Only two things remain for me (unless there's more, I'm still relatively new to 40k) and that's the actual name of the chapter and the chapter emblem itself.

Because this homebrew was made in Space Marine 2, I've been using a modified version of the Deathwing (I think) Dark Angels emblem where the sword is transparent, the wings are Khorne red (no affiliation with Khorne, they are loyalist), and the halo is Liberater gold. The only of these two issues I currently have that I need help with per say is the emblem as I can come up with something fitting later (something blood related, they are sons of Sanguinius).

I am very conflicted on how I want the ACTUAL emblem to look. I kinda want to add something onto the emblem so that it isn't only just the dark angels iron halo emblem, but I don't want to add something like the blood drop BC that would look like the blood angels logo but with an iron halo. I am open to ideas and would very much appreciate both opinions on what to do for the emblem, and what your overall thoughts on the chapter's appearance so far are <3

u/Hairy-Fuel-6275 — 3 days ago

Meet The Resin Wardens

The Resin Wardens aren’t my official homebrew chapter, they are more of a prototype chapter for me to practice with before I do make my offical homebrew chapter. I took inspiration form the Sugarbag Bees that are native from Australia and I came up with The Queen-Mother Cult idea from lore that states that the emperor is a peerless Psyker and he uses that to project any form he wishes for one to see, so no one knows what the emperors true form really is. I’m welcome to criticism about The Resin Wardens so I can use whatever criticism you give me to come up and evolve my official homebrew chapter once I make them.

u/Best_Rule7873 — 3 days ago

How lore friendly would you say your homebrew is?

"How do i measure that??" You may ask, but it's actually pretty simple, are there any precedent for it in the lore? then it most likely is lore friendly.

Though there are of course things that are kinda on the edge

This will of course require some self reflection

Lets go with a scale from 1 to 5.

1: Straight up breaks the universe, this would be anything that directly contradicts fundamental laws, major historical events, or core faction traits of the setting.

2: Extreme Stretch, It could theoretically possible under unique circumstances but contradicts normal faction behavior.

3: Plausible, Fits within the vastness of the galaxy but relies heavily on rare exceptions or loopholes.

4: Lore-Accurate, Has perfect alignment with current codices, novels, and established universe behaviors.

5: 100% lore friendly, it integrates obscure lore fragments, handles nuance perfectly, and captures the bleak tone.

Note: Even if you are at 1, that is completely fine.

I would put my Chapter, the Swag bears, at worst, at 2, and at best, at 3 or maybe 3.5, The biggest problem is their name but i have explained that pretty well i like to believe, but there are also the fact they are a pre great rift Space Wolves successor, and they are very kind, and there is also the whole Ursinen thing, which are basically wulfen, but bear.

And again, i already mentioned it once, but i wanna be super clear, it's okay if your homebrew is not lore friendly, you can have a female space marine chapter, you can have a chapter that are best friends with xenos, you are allowed to have that.

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u/goldietheswagbear — 4 days ago