Are survivalists healthy for Forsaken? (specifically noob and 007)

Is it just me who doesn't like survivalists at all? I primarily play supports like Builderman or Dusekkar, and lately I've seen more players picking Survivalists (I imagine it's because one of the best counters against Azure is hiding).

It's quite annoying to have players on the team who only help in very niche scenarios (and they can even kill you for their own advantage doing things like stepping in John's puddles with slateskin or the clones), they basically only serve to do generators, which supports already do without any problem.

Vee at least has one ability she can use to help the team, which is the skate bump, but Noob and 07 don't have a reliable one. The duration of 07's cursor mode clones has been halved making clone blocking worse, and using Noob's stone skin to tank hits isn't something players do.

u/Asleep-Bookkeeper-65 — 1 month ago

The flashlight is so bad that I feel sad just watching someone use it.

A ability that basically guarantees you'll get hit having a 34s cooldown is insane, hitting all 15 ticks is hard as hell if you're not next to the killer.

u/Asleep-Bookkeeper-65 — 1 month ago

Idea for a small rework about John Doe.

John Doe will no longer receive Speed ​​1 when someone steps on his puddle (survivor still gets the slowness and corrupted effect)

but will have the ability to teleport to his puddles in three seconds, recovering stamina based on the distance teleported, 1+ stamina for each stud crossed, and receiving Speed ​​1 for five seconds when teleporting to a puddle. John will be able to teleport to puddles that got triggered for 5 seconds

007n7 clones can still activate puddles, but the real 007n7 will receive the slowness and be marked with a yellow aura.

This is mainly done to solve the problem of John being able to receive a speed boosts in the middle of a chase and punish someone who hasn't made any mistakes, and to make him less map-dependent.

u/Asleep-Bookkeeper-65 — 2 months ago

Both 1x1x1x1 and guest 666 are obnoxious to play against and should get nerfed

1x1x1x1 entanglement is extremely low risk and high reward, an ability with a 15-second cooldown where you have to guess whether the killer will aim to your left, at you, or your right. When it hits, it's basically a chase ender, you're at a significant stamina disadvantage and take 38 damage.

When the 1x hits you with an entanglement, the feeling is different from being hit by a gashing wound, void rush, or walk speed override, since in the other three you're being punished for mistakes you yourself must have made, such as not taking cover, missing a stun, etc. When the entanglement hits you, it's like you've lost a game of chance. Even if the 1x might have predicted where you were going, realistically it's impossible for them to be certain you would go in a specific direction.

Guest 666 infernal cry is also the same, it is also low risk and high reward. A single Infernal Cry hit makes him run faster than Jason, basically guaranteeing a hit and then immediately inflicting Hemorrhage. Demonic Pursuit punishes you for wasting your stamina to gain distance from the killer, who with a single button can hit you or stop besides you with 110 stamina.

Both have an ability that punishes you for YOUR TEAMMATE'S mistakes, 1x gains an extra minion, and Sixer gets his Blood Hunt which basically guarantees him a kill (John also has his speed boosted by 1 for someone stepping in his puddle, which I think should be changed to work like Sixer's effect where he only gains speed by going in the direction of the player who stepped in his puddle).

The only scenario I find reasonable is that both are this strong is if all eight survivors are good at the game, which realistically never happens on public servers (for God's sake, just add the Pro servers and buff the killers there 😭).

(reposted because I think it fits better here)

u/Asleep-Bookkeeper-65 — 2 months ago