Would you be interested in a galaxy-scale strategy game with tactical fleet battles and boarding?
Hi everyone,
I’m currently working on a sci-fi strategy game concept and wanted to ask if this is something people here would find interesting.
The core idea is a galaxy-scale game with procedurally generated star systems, factions, planets, stations, fleets, logistics, trade routes and wars. Each campaign would use a seed, so every galaxy layout would be different.
The combat would not be a normal real-time 3D space battle. Instead, fleet battles would happen on a tactical 2D/2.5D grid map from an admiral’s perspective. You would command ships, manage formations, sensor contacts, fog of war, long-range weapons, point defense, missiles, carriers, electronic warfare and later boarding operations.
Boarding would become its own tactical layer: if an enemy ship or station is disabled, you could launch boarding pods and fight through the interior on a separate 2D deck map with rooms, corridors, fire, smoke, wounded soldiers, medics, engineers and security teams.
The long-term goal would be a mix of grand strategy, fleet command and tactical boarding simulation. Not an arcade space shooter, but a slower, more detailed command-focused game.
Would you personally be interested in something like this?
What part sounds the most appealing: galaxy strategy, fleet battles, ship customization, logistics, or boarding?