u/Asleepius_Games

An EUC Video Game?

An EUC Video Game?

https://preview.redd.it/kvo25tlz8oth1.png?width=1424&format=png&auto=webp&s=fe4d14f943dc2751708d0993ec32b0050226ac95

Edit:
*This game was made with ai assistance. Basic geometry, Kenny assets. Please read to the bottom. This game is in day 2 of development and still only a proof of concept. The platform is an easily sharable, web-based hosting service that does use ai. Further development will be made, but a steam game would not be made using Run platform. A full steam release would be made in Godot, using a mixture of handmade 2d and 3d assets, and likely any cheap assets I can find on the market that fit.

My 2 favorite things are EUC riding and game development. I decided to put them together and made an EUC video game.

Free to play in browser. I made a code for the community. Code: certifiedmeatmarker
(find the Meat Marker store and go to the CTO tab for the promo box)

The code will unlock all of the wheels.

The game: Road Rash EUC

An open world EUC riding simulation. While the graphics may be cheap, I spent all my focus on how the wheels ride. Leaning, braking, carving, changing positions from standing to seated. I thought I would have more trouble getting it to feel right but I think I got pretty close. 14 different wheels available to unlock (the code unlocks all of them for you guys to test out). Each with their own quirks. 3 different wheel types (City Cruiser, Hybrid, Off-Road). 5 different ground types from grass to paved road. 4 map sections (city, residential, construction site, grassy park with dirt trails).

You play as a "Road Rash" driver (a food delivery service) and pickup food to deliver to customers. Faster deliveries give higher chance of big tips with the delivery fee. Or you can turn off the Road Rash orders and just free-ride. Also just added some time trials for each area. Use the money you earn to buy new wheels, chargers or repairs.

Each wheel has its own stats. Battery capacity, motor power, tire size, tire type, voltage, and each control slightly different. Batteries have realistic voltage drop-off with battery drain and lean-back. crashing will damage the wheel based on how hard the crash is. Tires can wear down. Battery health is lost overtime. All can be replaced and repaired.

Wheels can be charged by entering charging zones. 2 types of charging zone. Pay for charge and ninja charging. If you buy a charger, you can go to the ninja charging stations and get your power for free, but pay a small fine if caught (The mini game is a little janky tbh but it works). Get a better charger to charge faster.

There are 6 total positions, 3 for the standing stance and 3 for the sitting. So you can tuck in, stand tall, sit tall or crouch stand. Shift' key to lower, Space' key to go higher. You can go from a low standing stance and then quickly go to tall stance for a slight jump. You can time jumps to get a little more air time. While in the air, you can spin (admittedly difficult atm). While standing, the wheels turns and controls better and lower speeds and while sitting, you can top out at a slightly higher speed.

The challenge for this game was getting the riding close to how an EUC really feels but also making it fun for a video game. I think I found a good balance. I have almost 10,000 miles of riding under my belt between my Extreme and ET Max so the controls are not just a guess. Also not perfect but I will be dialing it in over time.

Here is the link to the game. Works on pc, no mobile controls rn. Maybe in the future.

https://w.run/asleepius/road-rash-euc

The game is fully playable but I see it more as a prototype. What I would like is a full game made as a standalone title to release on steam. Complete wheel customization with pads, color. Character customization, safety gear customization. Bigger map, pedestrians, moving vehicles and traffic lights. Detailed off-road trails and forest. Tighter controls, realistic crashes and ragdoll. Better jumping physics and tricks. Detailed, handmade models and assets. More objectives, online and ai racing. Also a flat price instead of freemium mechanics. I have been wanting to make an EUC game for a while. I have been working on my second steam release. A survival game. Honestly, I want to put that one on the back burner and make a full EUC game instead. I would love to hear feedback or anyone would be interested in an EUC game.

reddit.com
u/Asleepius_Games — 10 days ago
▲ 3 r/SaaS

Look, Reddit. We know the drill. You guys love to be the first to "un-disrupt" whatever the newest VC-backed trend is. You hate hostility disguised as innovation. We get it. We are already entirely over it.

That’s why at NullScale.xyz, we aren't pretending to make the world a better place. We are officially pioneering the FaaS (Friction-as-a-Service) paradigm.

We just pushed our "Past is Now the Future" update, and quite frankly, it’s going to make your digital workflow significantly worse. But organically worse. You've been coddled by one-click checkouts and instant load times. Your dopamine receptors are fried. We are here to fix that by aggressively un-optimizing your life.

Here is what we pushed to production (against the desperate pleas of our engineers):

  • Algorithmic Nostalgia Latency: Pages now load at peak 1998 56k speeds, but only when our telemetry detects you are statistically most likely to be in a rush. It builds character.
  • Mandatory Pothole Integration: We reality-scrape your streamlined applications and inject highly curated, bespoke obstacles. You don't appreciate a smooth API unless you emotionally blow a tire every once in a while.
  • The $-\infty$ Dashboard: We removed positive metrics entirely. You can now only track how much wealth and productivity you are actively decarbonizing.

We aren't here asking for your feedback, mostly because we patented Truth™ yesterday and your feedback is legally non-compliant.

We know you want to vibe-template our synergy, but don't bother trying to sign up. The onboarding process alone requires a spiritual blood sacrifice, and the documentation is hidden inside a recursive 404 error loop.

Stay un-optimized.

reddit.com
u/Asleepius_Games — 6 months ago