

Having trouble lighting up character for rendered pictures.
I'm currently lighting up my character for my portfolio but I am having trouble with the lighting. Upon research, I decided to do the three-point light: Fill, Rim, and Key Light. When I tried this, my character's face becomes incredibly dark. She has bangs so it's casting a harsh shadow on her eyes, which is normal. I tried to add a bounce plane, but it still looks really dark. I don't want to risk the character looking plastic or fake. She also has a lot of intricate skin details such as pores, dark under eyes, and pitted scarring on the face. Also, veins running through her forearms that you can't see. Lots of folds in pants and top.
Does anybody have a fool proof way of lighting characters?