r/blenderhelp

Does anyone understand what is causing the shadows and lights to flicker?

There is some weird flickering of shadows in some frames - I have no idea what is causing it.

Weirdly, when I highlight a problem frame in Blender and render it individually, it renders fine.

Rendering with Eevee
Tree is from a tree generator pack I bought, generated with geo nodes.
Cherry blossom petals are a combination of PArticle system, plus scatter on surface for the ones on the ground.
I have a cube over the whole scene set to create a volume for the fog.
I have emission textures on the "collar" creating the visible red light
I have 4 red point lights dotted around the base of the tree to illuminate the tree from underneath.

Using a 2025 M4 MacBook Air, 16GB ram

Render settings in post below

u/MKBRD — 4 hours ago

How to merge these vertexes at the correct position faster?

So I have made these cornice type thingy used to set on walls near ceiling.

I needed to make a straight and a cornered one.

As my surface is curved (Image 1). I have to select each vertex and then copy it's x or y axis location and paste it to the equivalent opposite vertex. (Image 4)

This will take too much time as I have too many vertexes to join (Image 2, 3)

Any better way to do that?

u/_book_lover_____ — 7 hours ago

How can I improve the topology of a plane with a hole?

Kinda new to Blender and couldn't find anything online for this problem. Is this topology as good as it gets? Or is there any way to make it better. I traced the shape with verts and filled it in as a face, then inset and used looptools on the new verts to make a circle. I plan on using solidify mod later.

u/Kind_Ad2835 — 8 hours ago

How do I make these flames move with less frames or more stop motion like?

Im currently following this tutorial by Blender Box and the smooth movement of the flames is pretty nice and all but I wanna have it move with much lesser frames so it can fit with how I animate the models where its similar to stop motion

Is there a driver expression for that?

u/CluelessHours — 7 hours ago

Need help with this topology real quick.

I'm trying to make a DVD case, and I'm having trouble sharpening these edges with sub D.

I feel like the top topology should work, but the mesh doesn't feel the same way lol.

The bottom topology gives me the result I want, but it's a way messier mesh with unnecessary loops running all around the circle.

I NEED HELP.

u/Pshe150 — 12 hours ago

Need help with a 'bubbling' geo nodes set up

Hey everyone, I've been struggling with this for a few hours now and I feel like I am SO close but just can't get over the final hurdle.

For context I'm trying to make a puddle of bubbling acid. I have my bubbles growing nicely but then some of them shrink back down really slowly. I'm looking for some help to make them 'burst' instead. I've tried to figure out how to delete them after a certain age, scale them down to zero after a certain size, speed up the current scaling down but I can't crack it.

Any help would be greatly appreciated!

u/-Nicecardigan- — 8 hours ago

how can i recreate this Spongebob bursts through metal wall effect? I can push a textured object through the wall but im stumped on how to do the cloth/wrap deform around the edges

u/Xero_1000 — 16 hours ago

Having trouble lighting up character for rendered pictures.

I'm currently lighting up my character for my portfolio but I am having trouble with the lighting. Upon research, I decided to do the three-point light: Fill, Rim, and Key Light. When I tried this, my character's face becomes incredibly dark. She has bangs so it's casting a harsh shadow on her eyes, which is normal. I tried to add a bounce plane, but it still looks really dark. I don't want to risk the character looking plastic or fake. She also has a lot of intricate skin details such as pores, dark under eyes, and pitted scarring on the face. Also, veins running through her forearms that you can't see. Lots of folds in pants and top.

Does anybody have a fool proof way of lighting characters?

u/AtlLifter20 — 18 hours ago

i apply all transforms, no modifiers, when i export to godot it keeps transform anyway. >:(

dont know what else to do. i have like 5 couches in the blend file all with the same problem except the one at the origin that works fine(its a bit long on the bottom though). i have selected only picked in the export options, and i joined a bunch of objects into one right before this, if that somehow caused this. Is there a way to shave off the empty space that appears in godot in blender or godot? is exporting just frustrating in general? If i hide the main couch, move the object to the origin and then export, wont it just change back when i ctrl z the transform away, as the files are connected, right? does that mean i have to stack all my objects on top of each other and hide them after each other to make it work? i cant imagine that working long term.

u/cheeseonyou101 — 21 hours ago

Boolean not carving the object, and when I get the boolean closer, the object disappears. Can anyone figure out what’s going on ?

img 1 is the array settings I used on the operand, img 2 is the Boolean settings on the object,
img 3 is an image of the result after hiding the operand,
img 4 is what happens when I get the operand closer to the object,
img 5 is the distance between the operand and the object.

u/DragoQCF — 16 hours ago

How to I make an object transparent/alpha so you see through the entire scene?

I'm trying to give the tv screen a transparent texture that cuts out everything behind it in the scene, so that when it renders, it works as a transparent alpha and I can put things behind it in compositing software. I haven't been able to find anything that works like this and was wondering if this is even possible? I've added a mockup image to demonstrate the effect i'm looking for. The top image is what I want, the bottom image is what I have. Any help would be appreciated

https://preview.redd.it/8k0s131ted2h1.png?width=1634&format=png&auto=webp&s=b364ffc26249555351f7eb79f49d0b32887dade9

https://preview.redd.it/4r5gl11ted2h1.png?width=1634&format=png&auto=webp&s=042cb874a28b19d4e436e1e75b58d0bc3a502c84

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u/diegodrawscomics — 20 hours ago

how do i make this small front panel? i have been struggling for a while and i need to finish this model.

i have tried things like boolean and data transfer and i guess applying modifers, but im not sure if im doing it right, it always ends up wrong, i guess you can say i am asking what is the best way to make this specific circular panel is, modeling around it from the first place would be a pain in the butt, i hope this post is clear enough so it doesnt get taken down, i understand how the rules are with how people are these days!

Why is my bake not producing anything?

I have the image texture active, and the thing actually bakes, but only outputs plain black, not even plain purple. I saved the image in case it's some weird visual issue but no, it is indeed just a plain black image. Yes, I'm in Cycles

I tried duplicating it and baking high poly onto low instead, but that gave the same result. Hopefully I'm just missing something really obvious?

My file isn't the issue as the skin of my character was made with the same method and worked just fine. Mid type, I paused to try baking a cavity and AO map - both have the same issue

Version 5.1

u/Fizzabl — 20 hours ago

Blender Texture's Turning Weirdd

NEW PROBLEM IN COMMENTS

So I'm importing all of the characters of a game from roblox into blender for animation purposes
This is the kinda project I keep all of them in groups (e.g. Family A, Family 😎
I opened it about ten minutes ago and nearly all the textures have changed (mostly to pink/purple)
All my backups of them are different colours too
I have no nodes (as seen in a screenshot) and have shown everything in the colours tab. I have also included a few photos of how the characters should look and an image at the end of how one of the characters used to be in the project.
Please can someone help, I'm completely confused.

u/Dry_Bed_353 — 23 hours ago

why it behaves this way and why the cleaning of the pose does not work

As I said before, I have to press the "clear transform" button twice, it moves even when I keep the mouse still and in the end even the "clear transform" button doesn't work anymore (sometimes I do it without any problems, but sometimes this happens, and I'd like to understand why).
any help is much appreciated

u/Noxy_22 — 17 hours ago

Keyframe and Saving issue

Working on my fps arms, and weapon animation. They both have separate rigs, and when animating I can save an action in the scene, click on new action in the action sheet, make the new animation, but when I go back to the old animation, it now has the same keys are the most recent animation I created? Why is this happening? I never used to have this issue with blender.

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u/Substantial_Gap1348 — 19 hours ago