r/blenderhelp

Image 1 — how to rig ,this character?
Image 2 — how to rig ,this character?

how to rig ,this character?

so i modeled the megabot from big hero 6 ,but have a hard time rigging , cause i am a beginner .
i want to rig it without the moving of the body like a ball , should i do it with shape keys .pls recommend some videos as well since most of the videos are like do this do that but never fully explain everything ,they just instruct us .
big thanks for the response

u/Electrical_Bread_892 — 3 hours ago

What is this called?

Theres like a lot of blender 3D artists who post their works like this? What is this called and is this done in blender or did they edit it in a video editing software? The floating nodes and moving annotation? ​​​​​​​

u/zerosnthrees — 5 hours ago

Why my render results kept having low qualities/pixelated

I have tried following online advices like, increase max samples, turn on denoising, etc. And it still won't get stopped, am I missing something here because I'm just starting to use blender and I'm not familiar with it. I would appreciate any help, thanks.

u/Hot-Establishment920 — 6 hours ago

Does any body know how to fix this?

It is one object when rigged and i move a bone its arm breaks and turns into two different arms merged together this happens for the arms legs and head. Pls tell me why?

u/Ok_Imagination8750 — 10 hours ago

Whats wrong with my smooth brush?

When I try to use the smoothing brush, these patterns start appearing on the photo. This wasn't happening until recently.

u/Forsaken-Swan-4571 — 9 hours ago

how can i make these two the same width

obvioulsy the more i offset the top of one of them the narrower its going to get but what if i want them both to be the same width with different inclines

u/paner1983 — 13 hours ago

Struggling with texture painting the lips of my male character

im relatively new to painting my own character , the second image is the best i got but it still looks unrealistic , i tried having a reference but i cant find colors that match my characters skin tone and everytime i try i still get that joker or lip stick look . i need a simplistic approach to ending this

u/VINGNIR89 — 7 hours ago

So when I try to simulate clothing on this denim jacket model from CGTrader it implodes??

So basically I just uploaded the .fbx file, scaled it, turned on sewing in the cloth simulation and ran a test simulation... and this is what I got. I have almost 0 experience with cloth simulation so what am I doing wrong here?

u/Maeve_Main — 7 hours ago

Ctrl+Z keeps switching my viewport to Render mode

Hello! I've been having a strange issue with Blender lately.

Whenever I use Ctrl+Z to undo something, my viewport automatically switches to Render mode. At first, it wasn't a huge deal, but having to constantly switch it back to Solid or Material Preview has become really annoying.

The bigger problem is that some of my scenes are pretty demanding for my PC, so every time the viewport switches to Render mode, Blender starts to lag while it loads everything.

I started to think it might happening because of my addons, but even after Loading Factory Settings, it still is happening.

Is there a setting to stop Ctrl+Z from changing the viewport shading, or is this a known bug? Any help would be greatly appreciated.

Thanks in advance!

u/Piko_Vengut — 10 hours ago

Baking is always black/gray (and normal maps are just flat purple). What am I doing wrong?

Hey guys, I'm losing my mind trying to bake textures from a sculpted model and it keeps coming out completely black or gray.

Even when I try to bake a normal map, it just gives me a flat, light purple image with absolutely no sculpt details or shading on it.

I feel like I've checked everything:

  • The UV map is clean.
  • The face orientations are fine (everything is blue, no red faces).
  • I have a new image texture node in my shader editor and I make sure it's highlighted/selected before I hit bake.
  • I have actual lights and an HDRI in the scene, and it looks totally fine when I do a regular render.
  • I tried changing samples from like 100 to 1000 and it still just bakes pure black.

I just want to bake the color and shadows onto the image so I can put it on a low poly model, but nothing is working. Does anyone know what hidden setting is messing this up? Thank you!

u/LostNeedleworker5743 — 10 hours ago

Trying to make a UI panel for Rigs, falling at it, need help

So, I'm trying to make a UI panel thing for my rigs, and surprise, is not working, I have zero experience doing this type of things so no idea if something is wrong or if is missing

And here is my problem, I've copy what they do in the a video, in the video it works, but when I try and run the script, it just doesn't, I should be getting a tab on "Item" call "Rose properties" but it doesn't, I've triple check that everything is written as in the video, but it just doesn't work

u/Zatrozagain — 11 hours ago

Struggling with shoulders and pelvis topology

TL;DR: I can't seem to find the right topology for the pelvis area as I'm trying to make the edge loops follow the outfit's edges (the belt and the "underwear") AND make it good topology for animation. I'm also unsure with the way I modeled the shoulders, worried that it might not be good when it comes to animating them.

---

I'm trying to model an existing stylized character without using the sculpting tools (aside of the smoothing) and I've been stuck on these two parts for the last few days.

Some of you might have recognized her already but in case you haven't, it's Elastigirl from the Incredibles. I'm trying to model her suit in a way that the edge loops follow the edges of each part of her suit - in my mind, it'll help with the texturing and rigging later down the line AND since I'd like to make her stretch her limbs like in the movies, I think it's a good way to keep the textures from stretching in a strange way depending on the pose but tell me if I'm wrong!

So yeah, the pelvis is really tricky to get right, especially as I'm adding the constraint of following the outfit's contours and for the shoulders, I'm unsure if this is good topology for when I'll have to raise them..

Any help is welcome, it's been days and I can't seem to find a tutorial that can help for my specific case!

u/ViperMaw — 1 day ago

Mesh disappear in weight paint mode

As the title say. When I go back into object mode it reappear. I didn't find someone who asked in the most recent versions of blender so I ask again. I am a complete beginner and have no idea how to fix that. Any idea ?

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u/Recent_Kangaroo4446 — 14 hours ago

Render view looks like this and I have no idea why or how to change it

Hi, I'm a blender beginner with basically zero experience regarding textures, shaders, materials, etc. I try to fix things by googling or watching tutorials. I created this model and used seperate materials to assign colours to different parts of the model, using the principled bsdf's base colour (and for the face and wing texture, see image 2 and 3), since i'm intimidated by uv unwrapping and it seems to be a pretty simple model.

What I'm confused about is the render view showing a harsh black and white view like this? I've rendered things before and haven't come across this, and I don't know how to change it. I've combed through each material and there aren't any extra nodes or anything (ive included the nodes for the face and wings texture just in case it's something with them, but the rest of the materials have nothing but the bsdf and material output).

I know i tried applying a colour ramp and shader rgb type of thing to the model using a material before while experimenting with the shading style, but since then ive deleted that material so im not sure why the effect would still be applied. I don't remember exactly what ive done with the model very well since ive been making this over the course of a few days. Did i bake the nodes in somehow?

I don't know if this is a really simple fix, if i missed a thing or accidentally did something, but Id appreciate if somebody could educate me! I can provide more images if needed. Thanks!

u/tyt0alb4 — 16 hours ago

There's a whole model underneath my model

For context I am a complete beginner. I have no idea how or when this happened, but when I went to texture my object I noticed some Z fighting on some of the surfaces. I thought it was a render issue at first so I tweaked some settings, but then I tried moving some faces and to my horror there were duplicate faces clipping through the originals. I have no idea how this happened, but if I had to guess it was probably something to do with the mirror and solidify modifiers I was using earlier in the process. Is there any easy way to fix this or am I better off just starting over? Any tips to avoid this sort of thing in the future?

u/Gold_C0mplex — 1 day ago

How would you make this character's head?

Hello, I'm a fairly new to blender modelling and was wondering how some folks might make this globe head. The top is missing, and there's some puzzle pieces towards the top. Would booleans be involved? Or maybe I can somehow use a PNG? Please let me know any pointers. Thank you.

u/hallyoop — 1 day ago

How can I fill this mesh that it makes sense? (3D Print)

(Bad English down below, not first language)

Hey Everyone!

I want to create a Figure Stand for my Anime Figure and for that I want to create decorative pieces like these wings here.

It's been a while since the last time I used Blender (Learned Game Art in School where we had to use Blender to create 3D Models but I always kinda sucked using the software) so I am not the best when it comes to all the tricks and right ways to do stuff.

I've traced the overall form with Polygons because I want to create the border that will stand out/raise out of it but now I struggle SO MUCH in filling out the mesh in order to continue.

Does anyone have any tips/hints on how I can do that? I don't really think clean Topology is important because it's not meant for UV/Animation or Game Development so i just need that space to be filled up with topology in one way or another.

Thanks so much for any help!

u/Important_Bunch695 — 1 day ago