![Help understanding behaviour when parenting to vertex triangle [screenshots in body]](https://preview.redd.it/ga1c798o0ckh1.png?width=140&height=72&auto=webp&s=453ff43f7625c9e6a3f03e0f0e0d2ee5344dc277)
Help understanding behaviour when parenting to vertex triangle [screenshots in body]
If I have two simple objects: cube and cylinder and I apply a Simple Deform modifier to the cylinder then I can bend the cylinder around the origin.
If the cube is parented (vertex triangle) to the cylinder then the cube will move too. I can also add a Bevel modifier to the cylinder. If I do thing in this order, then it works as expected:
However, if I add the bevel before doing the parenting then the cube jumps to some odd location:
The top ring of vertices are still selected for parenting, but something happens if the bevel is added before.
Obviously it's not a problem per se, as I can do it in the appropriate order, but I was wondering if anyone could shed any light on why this might be happening...