u/Fuzzy_Success_2164

Rendering time goes up after a couple of frames

Have asus tuf gaming, 3050ti 4gb. Have a moderately complex scene - mostly truck interior. Polycount is quite high, but not too much. No 4k textures, not a lot of materials, 5 area lights. Rendering time for a single shot is around 30 seconds with Optix (main layer, highlights overlayed via compositor and some post-processing stuff: denoiser, hsv and glare).

When i render a sequence rendering time grows to 70 seconds during a couple of frames and stays the same till the end. Sample rate is low: 30. Is there a way to keep it on initial 30 seconds time? Have tried most of the stuff except "headless" rendering and scripting.

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u/Fuzzy_Success_2164 — 11 hours ago

Bourrasque equipment

Finally got the Borat, it's super nice, but as you know - gun handling is atrocious. Dropped optics for stab as I have a good crew and food - it's better now, but aim is still quite long. The question is: if i drop LNE for bond or bounty vents, how will it affect my survivability on maps like Prokh or Mali? I have other build for city maps, but this is my main one

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u/Fuzzy_Success_2164 — 2 months ago

Lorraine is hard but nice

It's actually good when you don't lose hp in the beginning. Low noise exhaust, CVS, bounty stab. Getting used to it

u/Fuzzy_Success_2164 — 2 months ago

SU-130 or Tiger-Maus

Have 10k bonds, considering buying one of these two. I'm not bad at playing fast sneaky tanks, but don't have enough patience to camp. Will SU work in that context?

Regarding Tiger-Maus. I wasn't a fan of heavies, but I started to grind Taschenratte line and surprisingly enjoyed VK 100.01. So i thought maybe getting TM would be a smarter choice.

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u/Fuzzy_Success_2164 — 3 months ago