
What would be the best way to transfer the animation data of these visualizer bars to a single model?
Ok so, third time is the charm lol. Made a post here a couple days ago about this and I didn't get any replies. Made another one yesterday but I didn't realize you had to add a picture to post.
ANYWAY,
I've made a script that automates the extremely tedious process of mapping a cube's vertical scaling to a frequency range, and repeating that over a ton of cubes. Only problem with that, is that it makes a ton of cubes. This works, don't get me wrong, but sometimes I'm gonna want the visualizer to be one smooth long mesh that scales along it's loop cuts or something (doesn't have to be that exactly, I just want the visualizer to become smooth) so yeah, how do I either map all of these cubes to one mesh, or join them to become one smooth mesh, or, anything? I don't care how tedious it is, if it's too tedious, I'll simply just find a way to implement it into the script to automate that as well.
Anyone got any ideas?