
How to make a white outline that stays ONLY AROUND the model
I'm using the inverted hull technique to make an outline around my character. The blue outline is working as intended but I want the white outline to work differently. The white one should NEVER draw on top of the model no matter what angle. I want it to be like a frame around the character at all times to help differentiate it from the background and make it pop. Is there any way to make this idea work? The catch is I need it to work in a real time rendering and engine for something like VRchat. Thank you for the help!