
▲ 16 r/DoomMods
Universal Visor Mk III Release Trailer
I made a HUD visor mod (based on Universal Visor Mk II).
Moddb: https://www.moddb.com/mods/universal-visor-mk-iii
Mirror: https://www.mediafire.com/file/5gwnw2dy72ujne3/Universal_Visor_Mk_III.pk3/file
It keeps the idea of original - add a helmet overlay under existing HUDs, not replace them, so basically it's compatible with all other mods and HUDs.
In Mk. III version there's a lot of new ways to customize the helmet and new gameplay features, such as:
- Multiple helmets to choose from
- Separate style selection for each part of helmet
- Separate colors for parts, glass and glow outline
- Position and scale settings to fit your screen
- Color indications of health/armor/ammo
- Gradual visor cracks based on health or armor
- Armor grid reacting to damage and indicating armor amount
- Enemy blood splashes on visor compatible with most mods
- Multiple immersive sound indications
- Predefined presets
- User presets based on system from FlexiHUD
(The original MkII can be found on PB or LitDoom discord, authors of the original: generic name guy, Agent_Ash, CHEEKIBREEKI)
u/AtomicMelonWater — 6 days ago