r/DoomMods

Is it just me, or have Doom mods been in a decline since 2024?

I don't mean "decline" as in quality or grade, I mean decline as in the quantity. There's not many new mods coming out nowadays compared to 2021 or 2022, and I've seen more of the MBF21 variety coming out than UZDoom or Zandronum-based mods. Granted there's nothing wrong with this, as there's an entire backlog of mods throughout DOOM's history to go back to, discover and explore. I just feel like people's motivation to make Doom mods has been stagnating recently.

reddit.com
u/SonicDeuce995 — 15 hours ago
▲ 12 r/DoomMods+1 crossposts

Reactor Crisis

Mi primer mapa en muchísimo tiempo, nunca había usado Scripts y con este empecé con el tema.

¿Que os parece?

u/Ticfriki — 18 hours ago

Noelle Holiday Mod

Coming at some point, eventually... Im not very good at this.

u/Kirbo30 — 23 hours ago
▲ 75 r/DoomMods+2 crossposts

Doom 64 Ray Tracing - Release

Hello everyone,

Yesterday I teased some screenshots of Doom 64 RT, and I feel like the last release is quite playable.

So ... here it is! If you want TLDR in the README, simply follow the install steps.

Some notes / warnings:

  • I did not yet do a full playthrough, I did load most maps to detect and remove all fake scripted lights and textures, but there could be a few here and there left
  • Flashlight (shortcut F by default) is pretty much mandatory
  • Every level except a few have a moon casting light shafts, this is to counter the fact that without it, they would always be in pure dark. I still had colored clouds implemented to try to match original, e.g. on level 12 with purple sky / cloud.
  • Performance is harder than Doom 2 RT, I have some plan for optimization, will update as soon as something working is ready. So you might go harder on upscaling.
  • If you are allergic to AI copilot coding, well ... sad news for you 🫠

Looking forward to bug / wrongly rendered scenes reports if you find some, and hope you enjoy the few HUD and visual additions!

Good rip and tear!

github.com
u/WinterElfeas — 1 day ago
▲ 237 r/DoomMods+2 crossposts

Counter Strike (Xbox) weapons +Immortal Warfare level+Hell From Earth enemies (in Doom 2)

Always wanted a human-only enemy mod for Doom. Hell From Earth works great for this purpose, and it pairs well with Lambda Strike imo. The character voice lines are great too.

u/Chemical_Ad_9412 — 3 days ago
▲ 17 r/DoomMods+1 crossposts

I exhumed the GZDoom Stereoscopic renderer from the Steam release of DOOM

Watch it here in half-SBS: youtu.be/dyMe5YXDFDA

I just found out that GZ3Doom had a stereoscopic renderer for Doom(1993) in like 2013, that apparently ended up in GZDoom, that ended up in the Steam re-release, but I couldn't figure out how to play it.
Mama didn't raise no quitter.
~300 lines of script later I had a control layer and launcher that'd force it to run on my Xreal One.
ALSO for the first time ever I noticed the sounds FX were actually PANNED in Doom and I could tell which direction things were coming from by sound alone!
The gun sticks into walls/doors a lot, which is a bit unpleasant in 3d, but otherwise it's running great so far. if enough people seem interested in it, I'll look into releasing it, and/or getting it to run on a steam deck

or has somebody already done this? am I re-exhuming the not-dead?

Feedback? thoughts?

I'm SadMonsterParty on YouTube & NexusMods if you wanna check out my SilkSong and Gris flat-to-AR mods

u/AuralAlchemy — 2 days ago
▲ 22 r/DoomMods+1 crossposts

DOOM ETERNAL: Mobile

Actually this is a compilation of zdoom compatible doom mods with the iOS app GenZD Zero

u/Successful-Word-7522 — 3 days ago

Fallout: Vault 666 - Alien Blaster WIP

This will be a secret weapon/ easter egg. I have to add a couple new locations, points of interest, and scripts to support it. I MIGHT add another voice log too. This will probably add a few weeks of development time, but should be worth the fun.

The model is based on Fallout 3's Alien Blaster, as there were better references for it. Sound effects and stats are more inline with Fallout 1. Short range but POWERFUL.

u/Big_Cryptographer740 — 3 days ago
▲ 178 r/DoomMods

More gud DOOM modding scene BLESSING !!!

"Abyssal Apocrypha is an MBF21 project inspired by the "Lovecraft Mythos" from Ashtral Fiend et al. Explore Jungles, Caves, Temples, Old Cities, Houses, laboratories, and uncover the secrets of the old gods in this 24-map-long adventure."

Mod : Abyssal Apocrypha "release now !"

Link : https://www.doomworld.com/forum/topic/159769-abyssal-apocrypha-mbf21/

u/DXT75 — 4 days ago
▲ 80 r/DoomMods+1 crossposts

WARAG is coming this fall. I’m working on some new guns right now.

The sounds and visual effects on some of them still need some work, but I’m refining those too. For now, I wanted to share how they work and what the weapon selection wheel will look like.
steam: https://store.steampowered.com/app/3071860/WARAG/
Feedback welcome!

u/S7MOV7R — 5 days ago
▲ 113 r/DoomMods

Fallout: Vault 666 - Ghouls Update WIP

Work on Fallout: Vault 666 continues. Replacing Imps with Ghouls for an upcoming update.
WIP

u/Big_Cryptographer740 — 6 days ago

Golden Souls Remastered

I completed every level in the first hub area, I collected all of the souls and coins, but the door is still closed, am I soft locked?

u/peace__01 — 6 days ago

Welp, May as well show this.

So this is supposed to be a very basic TDA mod. Despite the fact that it doesn't have all the features the actual game has, it's still pretty fun. I haven't gotten to the other weapons yet (I still can't figure out how to do the Chainshot 😭), but i'm planning to have the Atlan weapons and the turret where you can pick them up and use them until they run out of the ammo which will be specific to them. and eventually if i can figure out how to make a grappling hook, then i'll make the Spear.

Oh yeah and before you complement me on how accurate i drew the sprites, i actually snapshotted them from gameplay and adjusted the size and stuff, and the muzzle flashes are from other sprites from the og games

u/DreamShort3109 — 6 days ago

i have a 3ds and i need mods to play doom

Hey, I got a 3DS relatively recently and hacked it, but I need recommendations for PrBoom maps, something like Pink Valley, but that runs well on PrBoom.

reddit.com
u/filippo-el-mono — 7 days ago
▲ 121 r/DoomMods+1 crossposts

Exploring the colossal Planisphere 2 level and shooting across the map with a grappling hook (in Doom 2)

I wanted to play this map with Voxel Doom but the lag and stuttering is too much. I wish there were more custom levels for Doom that had this amount of verticality.

u/Chemical_Ad_9412 — 9 days ago
▲ 28 r/DoomMods+1 crossposts

I think i should add more classes

And credits to all the modded sprites used ofc i ain't a stealer

u/TheFatNerd77221 — 8 days ago