u/AueSip

Map And Compass System || Dissonance Development

Hey everyone!
I wanted to share what I've implemented this morning:

Firstly I patched up my old map system to work with the new map! Planning to add panning the map later on.
Now on the map in your menu, you can see named locations and active objectives.
Alongside the map, you now have a compass at the top of your view, giving you a sense of direction whilst also displaying where objectives are located.

These are highly configurable and some locations may only appear when unlocked or discovered during gameplay.

Implementation of these features ensure that you can remain orientated, and keep track of what events are taking place on the map itself.
This follows along my roadmap of the structure pass which is being developed, and was integral to the introduction of the story so that I can begin quest and codex discovery implementation.

u/AueSip — 23 hours ago

Rifton Subzone 1 - First Pass Completed || Dissonance

Hey all! I wanted to share that the first pass of Rifton's first region is now complete!

This grassland region is where you will explore through the playtest on steam.

The next phase is in the works which is Structure implementation and the designing of the caves within the world itself.

Whilst that is being worked on, our lore department is developing all the entries and introduction narrative to the game!

Dissonance is shaping up to be something awesome and I will continue to share more as I develop further. P.S a new YouTube video on dissonance is on its way at 4PM GMT Friday.

u/AueSip — 3 days ago

Dissonance || Rifton Map Progress In Development

Some more progress on the Playtest region of Rifton!

Following my timeline as planned, the first Subzone will be ready before next week.
I hope you enjoy a peak at how some of the map will appear.
Although it isn't final. I love being able to share how it is all coming together!

Next week the initial introduction narrative will be added, alongside the first of the structures of the world. I will also be finalising the earnable cosmetic system + titlescreen.

u/AueSip — 5 days ago

Titlescreen Overhaul In Progress

Enjoy a peak at the initial suit selection screen in progress!

P.S One save will be able to unlock all the suits through game-play means

u/AueSip — 6 days ago

Behemoth WIP Showcase || Dissonance

This is the showcase of the Behemoth class with its skills still in early development!!

  • No Visual FX
  • No Specific Animations
  • No Camera Shake

This footage is all about functionality over flair which is being worked on as I speak by our team.

Behemoth is the "tank/paladin" styled class that is all about absorbing and dishing out damage after it being received!

This showcase takes place in an early stage version of the world map named Rifton that does not include any structures, enemies or content while this content is being built in the background.
The lighting is not final and there are many visual artifacts.

WORK IN PROGRESS

  • Skill Names and Descriptions Unfinished! (Enhanced Trees Not Done)
  • Skills and Their VFX are not finished.
  • Animation Smoothness and Weight Blending (Animations are being replaced with behemoth specifics soon)
  • World detail
  • Lighting and Dynamic Day Cycle

My focus here is to show you all some raw development gameplay whilst showing some of the cool things being worked on :D,
I hope you all enjoy!

If you want to help support the development you can do so by buying us a coffee!

Let me know if you would enjoy seeing more "Raw" forms of footage like this.

P.S forgive the quality of the footage due to Reddit upload limits!

u/AueSip — 7 days ago
▲ 35 r/DissonanceTheGame+1 crossposts

Dissonance Roadmap

Hey everyone, I wanted to share the roadmap for Dissonance and its Playtest version that I am aiming to have released by early August.

The Playtest will feature:

  • 6 Player Co-Op with Player Save Data.
  • Monsune -> Full Skill Tree.
  • Behemoth -> Full Skill Tree.
  • 50+ Weapons.
  • 100+ Weapon Perks.
  • 2 Armor Sets per Class at Minimum.
  • 50+ Armor Perks.
  • 1 Dungeon -> Improved version from the Itch.io Demo that fits the new map.
  • Subzone 1 of the new map with all its secrets.
  • Several Subzone 1 Caves.
  • Early passes of Structures.
  • Whiteboxes of Unfinished Structures.
  • An early narrative.
  • 10+ Codex Entries with Dissonance's Lore.
  • 5+ World Event variants.
  • 1 Storm Breach

Dissonance Public Release Rollout:

  • August -> Playtesting
  • Early Next Year -> Demo Accessible freely on steam with updates throughout development. (All of Zone 1 Content will be accessed within the demo)
  • Late Next Year -> Early Access with Zone 2 Completed entirely.
  • Onward -> Full Release on all platforms with all content.

Please note that besides Augusts plans, the rest can change depending on feedback from you.
I hope you enjoy seeing where this road is headed and let me know what you want to see personally. Thank you as always for the support on Dissonance and Ill be seeing you all really soon within the game!

If you would love to support the developments further feel free to buy me a coffee.

If you have any questions leave them down below and Ill get to answering them all.

u/AueSip — 10 days ago

Dissonance Roadmap In Progress

Hey everyone, I wanted to share the roadmap for Dissonance and its Playtest version that I am aiming to have released by early August.

The Playtest will feature:

  • 6 Player Co-Op with Player Save Data.
  • Monsune -> Full Skill Tree.
  • Behemoth -> Full Skill Tree.
  • 50+ Weapons.
  • 100+ Weapon Perks.
  • 2 Armor Sets per Class at Minimum.
  • 50+ Armor Perks.
  • 1 Dungeon -> Improved version from the Itch.io Demo that fits the new map.
  • Subzone 1 of the new map with all its secrets.
  • Several Subzone 1 Caves.
  • Early passes of Structures.
  • Whiteboxes of Unfinished Structures.
  • An early narrative.
  • 10+ Codex Entries with Dissonance's Lore.
  • 5+ World Event variants.
  • 1 Storm Breach

Dissonance Public Release Rollout:

  • August -> Playtesting
  • Early Next Year -> Demo Accessible freely on steam with updates throughout development. (All of Zone 1 Content will be accessed within the demo)
  • Late Next Year -> Early Access with Zone 2 Completed entirely.
  • Onward -> Full Release on all platforms with all content.

Please note that besides Augusts plans, the rest can change depending on feedback from you.
I hope you enjoy seeing where this road is headed and let me know what you want to see personally. Thank you as always for the support on Dissonance and Ill be seeing you all really soon within the game!

If you would love to support the developments further feel free to buy me a coffee.

If you have any questions leave them down below and Ill get to answering them all.

u/AueSip — 10 days ago

World Updates | Roadmap Soon!

Hey everyone, firstly I want to thank you all for the support so far!

With that I want to let you know where we are heading towards right now with Dissonance.

First, enjoy some of the latest screenshots here of the world in development. This is still part of Subzone 1 in the Grasslands! (What will be available in the playtest at launch on steam!)

Next: Behemoth has most of its skills implemented but I am currently refining and adding their animations + models! Be ready for some gameplay this week of it in action.

Roadmap: I have currently designed up a roadmap to playtesting and with that I will share it later this evening.

The goal is by Q3 of this year I will have any of you who are willing to jump in at this early point get to experience the world we are shaping and the mechanics contained within.

I'll break down the roadmap into a playtest content list alongside.

With me being finished up with college I have much more time to focus on development now, so be ready for more frequent update posts.

If you have any suggestions or must sees, let me know below and if you would love to help support development feel free to buy me a coffee!

u/AueSip — 11 days ago