
As you can see when I playblast this it results in a darker more washed out image
When in the viewport it looks like this:
This is because in the viewport its set to Un-tone-mapped (sRGB) which as far as I can tell results in the textures showing up as is, which is what I want.
I have tried playing around with the brightness and contrast of the exported playblast to get it to match the viewport but usually it results in an image that is wayy off. I have also talked to my lecturers about it but we haven't found a solution.
So if anyone can please tell me how to set the playblast export to Un-tone-mapped (sRGB), this has been driving me a little mad for a while now
I'm asking this because I am using the playblast to produce the backgrounds for a film I'm currently working on (before anyone tells me, yes I know this is unorthodox, I know there are likely more proper ways to do this by producing a real render, but I insist on doing it this way because rendering frustrates me more than not.)