r/Maya

▲ 31 r/Maya

Is there a way to rig this model so that, when the leg touches any cloth/armour, the armour moves along with it?

Still a beginner in rigging! I was thinking of using Set Driven Key somehow, but I'm not sure how to go about that. I'm also aware there's a way using ncloth but I'd like to know if there's a more precise approach to be able to control every frame when animating.

Thanks in advance c:

u/Alarming_Farm4797 — 1 day ago
▲ 11 r/Maya

First-Year Final Project [WIP]

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I’m currently working on my first-year final 3D project, i'm working on since 2 month.

The project will be a 50-second short film, and I’ll be posting updates as well as the final version over time.

I’m using Maya, Redshift for rendering, and Substance for texturing. I’d be happy to receive feedback and suggestions!!

▲ 2 r/Maya

What do orangish joints mean in this rig?

I can not figure out what these orange joints mean. I know usually joints are colored when painting weights, but I'm in regular mode and not painting weights. I'm really wondering because I'm editing a rig I got offline. I'm trying to make the rig game ready, so I'm parenting all the joints to be under one hierarchy, but whenever the bottom-most joint (the regular colored one right at the end) is parented to the theoretical 'next joint', the location of the 'next joint' changes. I want it to stay in its place.

I'm assuming it has something to do with constraints but I'm not really sure what it is.

u/Captainsoap10 — 1 day ago
▲ 401 r/Maya

Interior reproduction, final project for my 1st year of 3d classes.

Last image is the original photo reference

u/Dinarion — 2 days ago
▲ 96 r/Maya

Hermes - FlippedNormals challenge

My take on a sci-fi version of Hermes

u/Gladurock — 2 days ago
▲ 11 r/Maya

My first long animation, what's working and what can I improve on?

A few notes:

This was for a college project, and everything was done by me, so I'm looking for advice in any of modeling, rigging, and animation. I've been learning 3D for almost a year, so I'm sure there's a ton of stuff I haven't even heard of yet that can help.

Animation was done mostly chronologically, and I'm aware that some of the animation and especially scene transitions early on are pretty bad, the latter half is closer to my current skill level.

Not that it matters much for this critique, but the story doesn't make much sense with just this section as I had to cut the exposition and resolution for time.

Models were made in blender, rigging and animation done in Maya.

Thanks!

u/aHecc — 2 days ago
▲ 3 r/Maya

Maya 2027 Bug - Arnold Renderview White Window Missing Tabs

I have this issue using Maya where I initially open the render window its fine. Once I close and reopen the render window the window goes white and the tabs for File Window View and Render are missing or go off screen. When docked into the UI it also shows it off screen.

It fixes itself after I restart Maya but it would happen again once I close the window.

Is there a way to fix this?

u/improbablyannoying — 2 days ago
▲ 2 r/Maya

Hello, newbie student with absolutely no experience here, I'm attempting to import this FBX file into Maya, but for whatever reason it isn't letting me click and drag the file. I also cannot find the correct file when searching for it in the menu.

This is in order to put textures onto my model. I've been attempting to put textures onto a different version of the model (the topology is literally the exact same) with no success, so my plan is to try and render this one, which was the one I had used in substance painter.

this specific model has been giving me grief all day and I am so over it I want it done and gone.

u/IfImNotDeadImSueing — 2 days ago
▲ 2 r/Maya

Im a bit confused on what to do here

Im trying to get a reference video i ported but every time i open the mov file it gives me this text, its red so im assuming it means something is wrong

u/The_Cosmic_Cubing — 3 days ago
▲ 61 r/Maya

Day 1 of learning Maya Rigging. Coming from an animation background to build rigs that animators will actually love. Tips for a beginner?

Hi everyone! I’ve officially decided to master Autodesk Maya rigging. My goal is to understand the core mechanics so deeply that I can build universal rigs for any industry, whether it's games or VFX.

Here is my secret weapon: I already have experience in animation. I know firsthand the pain of downloading a beautiful model only to find out the controllers are a nightmare to work with. I know exactly what an animator needs from a tool, and I want to use this perspective to create flawless, user-friendly rigs.

Right now, I’m at absolute zero on the technical side, looking at the Maya rigging menus like they are alien technology. I’ll be using this Reddit account to document my progress, share my funny setup fails, and keep myself accountable.

Animators and technical artists of Reddit: what is the most annoying thing you often find in bad rigs that I should avoid from day one? And riggers: what tutorials helped you the most at the start?

u/Mertsay_Rig — 4 days ago
▲ 4 r/Maya+1 crossposts

Student project cloth rigg or simulation

Hello,

We are currently a team of 3D animation students in the research and development phase of our graduation short film, and we are trying to optimize our production pipeline as much as possible.

Our short film is around 5 minutes long and features 5 main characters, with a large number of relatively short shots. The project notably includes a motorcycle chase sequence as well as a dance sequence, which involves a lot of fast movements, deformations, and interactions with clothing.

We are currently asking ourselves several questions regarding costume workflow and simulation:

  • Should the clothes be directly integrated into the character skinning setup (without a fully modeled body underneath, only visible parts such as the arms or head)?
  • Or would it be better to model a full body with the clothes layered on top?
  • Would it be more relevant to mainly use dynamic rigs / nCloth in Maya?
  • Or rather rely on full simulations in Houdini?
  • Or perhaps use a hybrid solution, with simulations enabled only for specific shots or areas, while other parts remain fully skinned/rigged?
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u/No_Reflection_9882 — 3 days ago
▲ 3 r/Maya

CTRL+W closes without any "Want to save?" warning. Can I change this?

Sometimes, while saving and activating the move tool, it happened that I pressed CTRL+W instead of CTRL+S or W, and the program closed immediately without any warning and without Auto-Save. It seems like it's crashing, but I know it's a feature since I tried it purposefully to check what happened.

Sure, it has only happened once or twice, and it wasn't on a significant project that I hadn't saved in more than 10/20 minutes.
However, the possibility of this ever happening on something important is a thing that scares me quite a bit, and I'd like to avoid losing what I did the only few times that I didn't remember to save because I'm too focused.

Is there any way to make the program at least ask you "Do you want to save?" when pressing CTRL+W?

Alternatively, how can I remove/change the shortcut CTRL+W?

Thank you so much

reddit.com
u/CapableSecretary1739 — 3 days ago
▲ 1 r/Maya

What is the most up to date tutorial on character modelling in Maya

I've been learning how to use autodesk maya by using the linked in learning tutorials by George Maestri, I finished his main Maya 2026 essentials training videos, and have started trying to learn how to make custom character models to finally start animating. However, the only lessons he has that are focused on character modelling are from 2015, and they really only cover how to make minion shaped models, which isn't exactly what I want to do.

Are there any more equally comprehensive, up to date lessons on character modelling in more recent versions of Maya?

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u/Lowrodrick — 3 days ago
▲ 8 r/Maya

How to make the image behind grid

How to make the image go behind the grid so I can select objects on perspective mode while zooming out

u/Human_Diamond960 — 4 days ago
▲ 8 r/Maya

Problems with support loops in intersection between plan surface and curved surface

Hello guys! So basically i was practicing some hardsurface and ive come to this issue for i dont know how many times now, and I wonder if you can help me figure out what a possible topology solution is there. First image is without having a hard corner, and looks perfect, but the story changes with hard corners. I know a more subdivided topology helps, but i need to match this amount with an object ive already done. I was watching this video of the great Mario Matteo and he does this support topology and it works for him! I just dont understand. Thanks in advance!

Video of Mario where he is holding the shape: https://youtu.be/P3eUiB1QcTA?t=1473

u/ConsistentWar9069 — 4 days ago