r/Maya

Image 1 — What is Baking? Am I Doing Something Wrong?
Image 2 — What is Baking? Am I Doing Something Wrong?
▲ 4 r/Maya

What is Baking? Am I Doing Something Wrong?

What exactly is baking? Am I doing something wrong?

As you can see in the first image, the model in the back is my original low-poly model, while the one in front has Smooth applied to it. Honestly, once I apply Smooth to each object, I feel like the model looks significantly higher quality, and I really like the way it looks.

The original low-poly models, on the other hand, feel too sharp and artificial to me because of their hard edges. So I’m trying to solve this by applying bevel and smoothing while staying as close as possible to the original shape, and then using that as part of my baking workflow.

However, no matter what I try, even with different UV layouts and different ways of cutting the UVs, I keep getting shading artifacts when I bake. I always end up with visible lines and unwanted shading around the edges.

Is baking actually intended to solve this kind of problem? Or have I misunderstood what baking is supposed to be used for?

u/Some-Locksmith-1602 — 6 hours ago
▲ 21 r/Maya

Why doesn't Autodesk care about aspiring 3D modelers living in low income countries?

Right now most people in poor countries can't afford Maya Autodesk which made the usage of industry 3D softwares like Maya a privilege exclusive to people in developed countries since the average monthly cost of Maya is bigger than the average income of people living in low income countries, and the Maya Indie plan is not available in most low income countries.

the high cost of Maya could lead to the decline of graphics and 3D in low income countries, they have only Blender as their option.

People in low-income and developing countries can't afford legal Maya usage after the switch to subscriptions. High recurring monthly costs made standard licenses unaffordable for local artists and small studios.

This shift pushed many users toward free software like Blender or continued use of unlicensed copies.

Blender monopolized free 3D users in poor countries and Maya Autodesk monopolized professional users in developed countries.

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u/TheShyBuck — 15 hours ago
▲ 7 r/Maya

What is the best way to Rig a Mop

Hey r/Maya I am currently looking to rig a mop (I am not too well versed with rigging to begin with but have some experience with it). What is the best way to go about this?

For context this will be for a game and the player character will have the mop equipped. I want the rig to allow for the mop head to animate around a glide around the floor like a real mop does when cleaning.

(Image for context - not my model due to NDA)

Thanks!

u/3D_Mugen — 1 day ago
▲ 1 r/Maya

Artists who have experience sending scenes to Max... what is your workflow?

So right now I'm trying to figure out what is the best way to share animated scenes from Maya to Max. I have scenes with MASH elements and some very simple bone rigs with expressions to randomize movement, materials aren't important as that will be done by the Max artist. Is USD the way to go or should we stick with fbx? insights, suggestions, things to keep an eye on etc is welcomed

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u/vertexangel — 1 day ago
▲ 2 r/Maya+1 crossposts

Substance Painter workflow without Redshift for the beginning of texturing

Hi guys! I’m working on a classroom model where the final render will be done in Redshift. The UVs are already done, and I’d like to start texturing rn. However, I’m using my personal computer, so I was wondering if I could assign a Lambert or another standard Maya material (not Arnold) to the model, export it to Substance Painter, and do all the texturing there. Then, once I’m at a computer with RedShift, export my substance file and connect the textures for the final render.

Would this workflow work, or do I need to have Redshift installed before exporting the model to Substance Painter? Would there be troubles when I try to connect?

P.S. The classroom has many individual models since it’s an environment, so I imagine it might take quite a bit of time to connect everything later, especially since I’ll have quite a few different textures.

Thanks in advance! I’m really new to all that has to do with textures and other render softwares😅.

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u/Few-Palpitation-7279 — 2 days ago
▲ 206 r/Maya

Built a V6 engine rig, The entire system operates off a single controller rotation driving the crankshaft, pistons, belts and cams.

u/wishyouglhf — 3 days ago
▲ 1 r/Maya

My Maya suddenly stopped working

I was working on my maya this morning and i came home to finish it and the app isn’t working anymore when i click it
I tried everything
Setting it as administrator
Restarting my laptop
I even uninstalled it and reinstalled it
And tried installing an older version
Nothing is working
It won’t start
What do i do

reddit.com
u/sinkingintoyou — 2 days ago
▲ 5 r/Maya

Title: Can Maya handle this kind of real-time cloth simulation?

I’ve been experimenting with cloth simulation in Blender 5.2 and was surprised by how smoothly I can interact with the simulation while having a ray-traced material preview enabled.

I’m curious if a similar workflow is possible in Maya

The goal here isn’t to compare the two applications or start a Blender vs. Maya debate — I’m genuinely interested in whether Maya can achieve this kind of smooth viewport interaction during cloth simulation.

Is there a specific cloth solver, viewport setup, or renderer that can provide a similar experience?

u/hdrmaps — 3 days ago
▲ 44 r/Maya

Animation Layer Visualisation Plugin: LayerSeer

I got fed up of trying to figure out which animation layer I was needing to edit, so I built a plugin (LayerSeer) that draws animation layer contributions as a live motion trail in the viewport.

It’s been years in the making at this point, and I’ve only shared it with a handful of people so far. I’d love to get some honest feedback from folks I don’t know.

It’s pretty niche, but I find it helpful for quickly figuring out where a pop or odd arc is coming from.

It's a paid tool but there is a free 30 day trial (no CC required) so feel free to run it through its paces.

Cheers!

u/matthewleeanimator — 3 days ago
▲ 13 r/Maya

Icon in Maya toolbox prevents window resizing – how to remove it?

Hi! icon in my Maya toolbox is blocking the UI, making it impossible to resize the main window smaller. I can't find how to delete or remove this icon from the layout.

Has anyone solved this issue? Any help would be appreciated!

** problem solved **

If you ever run into the same issue, keep in mind that you can tweak the MEL scripts to remove whatever is bothering you. In my case, it was inside the toolbox.mel script

u/Extra_Mammoth_9789 — 3 days ago
▲ 9 r/Maya

Lemme show you how to cut a whole watermelon yall

https://preview.redd.it/p4lzpo6xy3kh1.png?width=1040&format=png&auto=webp&s=cb02e38334738c507da57c2927dcf524cc7e76bf

IDK why I made this image but wanted to show my friend how to cut a whole watermelon safely. I think she was so intimated by a giant wobbly ass watermelon in front of her (idk it was like 2 years ago) Didn't even bother to use a photoshop haha.

https://preview.redd.it/dl8rug5g24kh1.png?width=714&format=png&auto=webp&s=4b73e93378977f13a1a352d3977439d551af4961

reddit.com
u/AgreeableAlarm4915 — 3 days ago
▲ 27 r/Maya

Hi guys, I made this render of my beloved Fiat 600 trying to reproduce a 2D-3D style. What do you think? Feedback and advice are welcome!

u/ribandicoot — 3 days ago
▲ 3 r/Maya

any advices to make this scene look better

i am new to arnold (been manly on redshift before) and i am looking for advice

u/Plastic-Site4408 — 4 days ago
▲ 299 r/Maya+2 crossposts

I Captured a Solar Eclipse as an HDRI - Free Download

u/hdrmaps — 5 days ago
▲ 96 r/Maya

More campsite props for my video game

Please let me know if there is anything I should fix with my models. All of these are hero props that are seldom used. They will have some animation. My game is also using LODs to cut back on tri counts. The goal is hyper-realism with everything.

u/TheTasorole — 5 days ago
▲ 2 r/Maya

New to rigging in Maya. Do I combine the mesh or leave the ears separate?

I’m working on a simple ball with a tail rig, and I was wondering if it’s better to combine the ears with the mesh or keep them separate

I don’t plan on rigging the ears. They’re just there as an accessory

If I combine them do I need to fix the topology? Thanks

u/stxIIq — 3 days ago