


Over-Engineered Tactical Gameboy
Another WIP thats been sitting in my Drive for way too long.
Finally managed to finish it.
Concept from Kieren (WJ) Yong
More Images on Artstation: https://www.artstation.com/artwork/41oYAW



Another WIP thats been sitting in my Drive for way too long.
Finally managed to finish it.
Concept from Kieren (WJ) Yong
More Images on Artstation: https://www.artstation.com/artwork/41oYAW
Another WIP thats been sitting in my Drive for way too long.
Finally managed to finish it.
Concept from Kieren (WJ) Yong
More Images on Artstation: https://www.artstation.com/artwork/41oYAW
Ive built my fair share of PCs for me and my brothers, but ive never had any experience with undervolting.
I currently live in a Roof Apartment in Germany, but i might as well live inside Mount Doom in Mordor because of the current Heatwaves.
Its also not helping that im currently doing a lot of 3D Renders in Maya that uses my GPU, so my PC is contributing to the Heat problem quite a lot.
Would undervolting my GPU help me atleast lower it a bit?
Im not expecting it to help me suddenly stop suffering, but would it atleast imrpove a little?
I have an RTX 3080 FE, so im guessing MSI Afterburner?
Or is there a native option for Nvidia GPUs?
And is it safe to just 1:1 copy undervolt settings from a video for my specific GPU?
Im already trying to get my Hands on an Aircon, but most of them will only arrive mid-end july...
wasnt really happy with my old Hellboy Project, so i tried improving some stuff.
Currently learning Blender, so i tried creating some Fire VDBs and import them into Maya.
More Images on my Artstation:
wasnt really happy with my old Hellboy Project, so i tried improving some stuff.
Currently learning Blender, so i tried creating some Fire VDBs and import them into Maya.
More Images on my Artstation:
Only recently did i get to finish some WIP Projects and im now at the final rendering stage (not IPR). But im a bit confused how to completely render an EXR File from Arnold. Mainly because i was using VRay way back then.
I turned off IPR and Progressive Refinement and then run Refresh Render.
But nothing turns up in my Images Folder.
Project is set and ive got Tiled and Merge AOVs checked and File Name Prefixes added.
Metadata is also name.#.ext.
Manually saving it as Save Mulit-Layer EXR breaks my Cryptomattes.
Mayas Render Sequence has been working for some test frames, but its annoying because its using Mayas native render window and it only shows a blue image until it has finished rendering. And the status bar shows 100% from the get go, so i dont know how far along it really is. Also it tends to crash way more often.
And for some reason it is definitely way slower than Arnolds Renderview.
Dont know why.... but its so inconsistent, that after comparing a test run; it took Arnolds Renderview 5min and with the Render Sequence; im guessing it froze up because it was still not done after 15min (even with Task Manager showing that Maya was still working).
I made a quick Fire VDB in Blender and imported it inside Maya through Arnolds AiVolume.
Is there any way to add the Fire to the Cryptomatte and the light casted on my model as a seperate Light Group?
Just like Arnolds Light Groups with normal Lights.
I know i can just render it on a seperate Render Layer or make a seperate Render alltogether by giving my model a black color and turn off all the lights besides the fire vdbs, but i was just curious, if there was another way.
And as for the casted lights workaround, probably turning off primary visibility for the fires itself.
For anyone who is also more proficient with Comping (Nuke).
If i were to render my fire with the 2nd option; would it be best to just give my model a new material with black color and full roughness or only unplug the color texture and choose black?
so that i still have the right reflections and normal map detail.
Made a certain Italian Plumber currently taking a break. created for a 3D-Challenge.
its been a while since i last touched xgen. is there a way to increase the density for the hair when using Generate Primitives > "At guide locations"?
"Randomly across the surface" does have the density slider, but its not precisely following the guides.
Basically as the Title already says; is there a way to somehow bake / export my entire Lighting setup inside Maya to an HDRI?
Was planing on using it inside Substance Painter for a more precise comparison.
Im using Arnold and currently only have Area Lights, Skydome with an HDRI and a Backdrop.
Ive had this Issue on a couple of projects now, though it never really stopped me from working so i just ignored it, but now im just really curious.
when i want to re-position some parts of an asset and then re-import that into substance painter, all the masks suddenly break once its updated.
I thought maybe its just the position or world space maps, but even after re-baking them, it doesnt solve the issue.
I havent even done anything to the asset itself this time and only moved it slightly up because of some lighting issues in substance.
ive already tried it with the transforms and even after freezing the transforms.
export-wise i havent done anything different compared to the first export.
Im currently working with .abc, but ive tried exporting it as an .obj and .fbx too.
Im really at a loss, cause the vertex order, the namings, the groupings are all the same.
Its not really a showstopper for me, but still would be nice to know whats causing this.
EDIT:
I havent used any Brushstrokes for any of the masks in this project and only used the Polygon Fill (Object and UV) and Alphas for the Texts.