r/Substance3D

Xiaomi Electric Scooter

Finished this Xiaomi Electric Scooter product visualization.

The goal was to create a clean commercial render rather than a technical showcase, focusing on lighting, materials, composition, and overall presentation.

I'd really appreciate any feedback on the visual direction, lighting, or composition.

u/venom3d_art — 2 days ago

Kasuga Gata Ishidoro, Japanese Stone Lantern game 3d asset

hi guys this my last portfolio piece ,I created it with the purpose to capture the beauty of traditional Japanese craftsmanship while giving it the worn, timeless feel of a lantern that has been standing for generations. I hope you like it

you can see more details on my artstation post https://www.artstation.com/artwork/XaeRDD

u/Efficient-Gas2664 — 3 days ago

I'm learning substance 3D designer and would like feedback on this stylized grass I made today.

u/sekyria — 3 days ago

weird lines after baking

I am still relatively unfamiliar with baking and such, and after baking my high poly onto my low poly, these weird hard line artifacts seem to remain.

u/Yee23433 — 4 days ago
▲ 35 r/Substance3D+4 crossposts

electric scooter

Just finished this electric scooter turntable for my portfolio.

This wasn't meant to be a product advertisement. The idea was to showcase the modeling, texturing, and presentation with a clean transparent background that keeps the focus on the asset.

Made with Blender and textured in Substance 3D Painter.

Portfolio:

https://venom3d.artstation.com

I'd love to hear your thoughts, especially about the materials, lighting, and overall presentation.

u/venom3d_art — 4 days ago

Portable Megaphone

Modeling , Uv - Blender

Texturing - Substance 3D Painter

Baking and Rendering - Marmoset Toolbag

u/borupen_ — 6 days ago

✨ Creating masks for Tiles can be simple, yet not deliver the result you need.

But I discovered a quick and creative way to do it differently!

Instead of using the Flood Fill to Random Grayscale, we will use its cousin.

The flood fill to Gradient.

💡 Start by creating your Flood Fill mask and connecting it to the Gradient Flood Fill. Then use a shape of your choice, connected to both inputs, and set all values to 1 except for the bounding box.

This will create a system that allows you to control the tiles per area.

Now you only have to use a Threshold to finish the mask!

There are techniques in Substance Designer that are simple.

But with creativity, you can create new solutions.

And I know that is not easy.

That is why I created Future Material Artists to help students learn from Professionals.

We have a free Discord Community.

📍 And we are waiting for you here: https://discord.gg/PpTCFyR6qS

u/Playful_Shirt_1896 — 4 days ago

Ho do i force a Matfinish to a Tri-Planar projection? (Parent layer "base" is already having a triplanar projection)

Filter simply doesn't have such setting. Is there a workaround?

u/Pimlico6ix — 4 days ago

Texturing feedback request

Hi, I’ve recently been texturing this sci-fi armour, and I’d like some feedback on it. Do you think it’s ready for rendering, or does it still need some work? If so, how could I improve it?

Thanks

u/General-Wilhelm4953 — 5 days ago
▲ 22 r/Substance3D+2 crossposts

Victorian Dark Alley [Blender + Substance Painter + Unity HDRP]

Blender, textured in Substance Painter, assembled in Unity HDRP.

33 modular assets, volumetric fog, gas lamp lighting. Would love feedback!

ArtStation: artstation.com/ihkevak

u/ihk-evak — 5 days ago

The latest version on steam keeps crashing and freezing

Hi ever since I updated it my substance 3d painter keeps being slower freezing more taking more load and stuff is there something wrong w the latest version? my pc specs r i5 13600k ddr4 3600 RTX 5070

reddit.com
u/Broad-Wrongdoer9478 — 5 days ago
▲ 5 r/Substance3D+1 crossposts

How much does premium product visualization influence perceived product value?

A product doesn't have to be physically premium to look premium.

Strategic lighting, realistic materials, and clean composition can completely change how customers perceive a product before they read a single word.

This electric scooter was created as a commercial-grade product visualization focused on advertising quality rather than simply producing a realistic render.

If you were responsible for launching this product, would visuals like this increase your confidence in the brand?

Portfolio:

https://venom3d.artstation.com

u/venom3d_art — 6 days ago

Half Life 2 RTX - City 17 material

This is a material set I had the chance to create for the Half Life RTX project. The challenge with this was recreating a texture from scratch with only old reference screenshots or textures. As this is a remaster project we tried to respect the source material as much as possible. Trying to place scratches, grime and patterns exactly were they was a real but rewarding challenge. Here I was tasked with recreating the walls from city 17's apartment complex

Full Project here: ArtStation

u/IndividualOnion518 — 5 days ago

Walk Through Metal Detector (Game Ready Asset)

Focus on high-quality PBR texturing and real-time optimization. The asset features realistic paint chipping, edge wear, rust accumulation, dirt layering, and roughness variation to achieve a believable industrial look. Designed using a Metallic/Roughness workflow with clean UVs and optimized textures, making it suitable for modern game engines like Unreal Engine and Unity.

Would love to hear your thoughts. 😊

Full Breakdown: https://www.artstation.com/artwork/qJ84dy

Let's connect on LinkedIn: https://www.linkedin.com/in/garv-gautam-b98650345/

u/Garv_Gautam_ — 7 days ago