r/Substance3D

Image 1 — Vander - Fan art
Image 2 — Vander - Fan art
Image 3 — Vander - Fan art
Image 4 — Vander - Fan art
▲ 140 r/Substance3D+2 crossposts

Vander - Fan art

¡Hola a todos! Quería compartir mi escultura de Vander.

Mi objetivo era darle un look un poquito más realista, pero sin perder la esencia y la identidad del personaje original.

Te dejo un link a mi ArtStation por si te gustaría ver más capturas. ¡Salud!

Hi everyone! I wanted to share my sculpture of Vander.

My goal was to give him a slightly more realistic look while still preserving the essence and identity of the original character.

I’ll leave a link to my ArtStation in case you’d like to see more screenshots.

Cheers!

https://www.artstation.com/artwork/yAJo93

u/CristianVLC — 20 hours ago

How can I create this anime style stylized 3d assets in substance painter ?

Hi all , I came across this particular tutorial video about creating anime style 3d assets but there's no complete tutorial . It's only half tutorial other half was hidden behind pay wall . Can anyone help me with this ? Any free YouTube tutorials or Udemy courses I can watch to learn to create such assets ?

u/Cyberboi_007 — 1 day ago

Generator Metal Edge Wear look to strange

Hi! Why when i put the generator metal edge wear looks like this? (image below) No matter what values i change in the generator, it always end up having those horizontal lines, kind of like following the geometry shape, which to make clear is low poly, also as you can see the uvs of the entire trunk are stacked one on top of each other , i only unwrapped a small portion of the entire trunk and then array that in geometry like 3/4 times, the connected the vertices by distance. to make good use of uv set. more resolution. ( the uv rentangle on right side is the top of the tree )So should i change the UVs? or the problem is the ammount of polys? I just want the generator to be visible where the normals are point slightly down ( is a palm tree ). Please help thanks ( i am noob at Painter)

https://preview.redd.it/ylwkkbziebkh1.png?width=2553&format=png&auto=webp&s=8fdcc510c01d482405f8f0760a1d9005c240cd92

reddit.com
u/pedro8999 — 1 day ago

How to create that material in SDesigner

Is it possible to create that bark material in SDesigner? It seems that the texture reacts to the normals of the geometry. Or where should i create it? Thanks

u/pedro8999 — 2 days ago

Texture palm geometry how?

Hi i never used SubstanceDesigner but i would like to make a stylized bark ( tile ) for this mesh i have, but i am curious, how a tile texture would look if the geometry has deformation like this one. Is it possible to create a vertex normal based material
Or i don’t know how to call those types of smart materials. As you can see in my photo my tile texture does not match the geometry. Will SubsDesigner put texture based in normals? That way the texture follows the shape of the geometry, and is possible to export it as albedo. ( i think the word is bake the textures ? ) i am noob at texturing . I want’t to know if i can do that so i start learning the software. From what i see in youtube tutorials inside the software all are 2d tile textures and the software does not put the texture in a 3d mesh in the viewport. Not like Painter! Correct me if i am wrong please Thanks!

u/pedro8999 — 2 days ago

Brick Game Console - Tetris

Hello!
Sharing my latest 3D artwork — a recreation of the classic Brick Game handheld console, which brings back a lot of childhood memories.

u/ganesh-gi — 4 days ago

Ping Pong Table Net

I am working on an art portfolio project in Maya and texturing with Adobe Substance Painter. The ping pong table itself is finished and looks really good. I am struggling with trying to create a realistic net with visible mesh detail and believable fabric texture. If anyone has any examples, references or workflow suggestions I'd really appreciate it!

u/Grouchy_Apricot6607 — 3 days ago