This was the first animation I finished and rendered then edited. This was also my first time editing.
i made this animation for a post on my sub talking about the villain of my show
i made this animation for a post on my sub talking about the villain of my show
Hi,
Here is a teaser of my short story horror animation - "A Good Man" - premiere took place on 30.06.26. It was my biggest project yet.
You can now watch the full movie for free on youtube (link in comments).
A Good Man is a Blender EEVEE body horror animation that explores the dark, psychological portrait of a priest haunted by his own demons. More technical details in yt video description.
Wish you all the best!
does anyone need a 3D modeller? I've been using Blender for around 6 months and I'd love to get some experience actually making a model for someone, completely for free obviously. Feel free to reach out if so!
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"Took me a long time to make this , man the sfx were infuriating me cuz I added some many things falling 😂, there's even a TV offscreen that i forgot to remove 🥲.
I absolutely love the aesthetics of the backrooms, not to mention how kane pixels's version added a crazy level of cinematic depth , ( hope I see the film soon 💀).
#backrooms #ブレンダー #lowpolyart #blender3d #kaneparsons
You know, with the whole AI thing going around, can we still bag a modeler or animator job?
I keep applying on linkedin and keep getting rejected
This is my portfolio,
https://dat1braincell.artstation.com/
Is it because of that? Should I add more to it? Is it not enough and basic? If I should add more what should I add?
I want to be either in a 3D field, be it animation, modeling, rigging, texturing or a game developer or heck, how about all of them?
I have an interview from our college for this one java based company, I dont really like it, I dont even want to do it but I am supposed to attend it either way, I didnt even study for it today
I just need some advice, should I just suck it up and take on whatever job I am pushed into or should I try and get a job I like? Like, none of my game dev or animation, modeling applications get accepted, am I not applying enough? Or am I just bad? Should I get better? If so, what should I get better at?
Can someone help?
I can't deal with myself not knowing how the body's smaller parts move in different actions of human body, so I started to study the figure in a detailed way. Here is the first one in the series, I'll share more
As a character artist, which are the best daily exercises for sculpting characters?
For example, when drawing, daily practices like gesture drawing, boxes in different positions and drawing multiple lines as straight as posible are encouraged, to improve pressure management, lines of action and perspective.
Which are some exercises that can improve sculpting? Do you have any suggestions? Even based on experience. Thank you so much 😄
I would like to start 3d modeling, mostly for characters and friends, but I've never really done it. I used some school website once years ago, but I can't remember the name of it. I'm not looking for something fancy, just something simple and free that I can use occasionally.
https://reddit.com/link/1uogwf0/video/v9oj7g79whbh1/player
Everything was made by me
First time finishing a character asset, so it took a little while but I think it was worth it. Had a lot of fun making it
I'd love to know how I can improve on it.
technical: 30k vertices, 60k tris, 8 textures (4k)