


Pumpkin Selfie Girl (SFW version)
The model is hollow and designed for 3D printing. You can place LED lighting inside, such as an LED candle or another LED light source.



The model is hollow and designed for 3D printing. You can place LED lighting inside, such as an LED candle or another LED light source.
I'm primarily a character artist with some product visualization work. Thinking about switching my focus to product vis since the game dev related work is pretty tough to find. What are your experiences?
I was going to buy some extension cables and stumbled upon the TVs playing Avantgardey's music video with my 3D models (the whole city) on the background. Super random, but extremely happy to see them being used in such a high profile environment (I sell them in 3D marketplaces).
Made fanart of Link's Awakening! Tried to give it a cosy vibe :)
Trying to sculpt anime style character
This is the first model I've made in almost 9 months after being busy with a new job. I wanted to get back into 3D modeling and finished this small project limiting myself to just the weekend. What are some small projects that you like to do to keep your skills from rusting?
Hey all! I am mostly done with this model so I would humbly request some critique.
Hello guys! I made this 3D character to expand my portfolio.
Modeled in Blender 5.2 - Rendered in Cycles - Video made by me squishing my face on a pie dish. Originally was going to have audio but I decided against it (also didn't want to scare anyone, or my cat, by screaming "LET ME OUT!!!" at my house lol)
Edit #1: Reddit does not allow pictures and videos added together so proof of creation screenshot in the comments.
Edit #2: Skin shader was keept simple with the Principle BSDF and noise texture for pores. Texture paining the inner canthus with pink, also plugged into the roughness for that teary look. The video was added as a shader to the back of the pupil instead of the compositor. All animation was with shape keys.
Would like to get your help on the areas for improvement?
my game ready thanos i also have armour but its for later
My friend just started getting into 3D modeling this year and she's really good. She wants to start freelancing or taking commissions but doesn't know where and how to start. Any advice?
I haven't seen many posts on this, so I apologize if it's already out there. I can confirm it works decently from a quick sketch on my iPad to Blender and vice versa. I can post videos later if anyone wants!
Original 3D scene created with Maya and EmberGen.
I switch between Blender and Maya a lot and kept pressing G X 2 and Tab in Maya, so I wrote an add-on for it. It’s called Orange.
What’s in the video:
It runs on top of Maya’s own hotkeys without changing them, so turning it off puts Maya back to default. It’s written in Python with maya.api and Qt.
It’s tested on Maya 2027 / Windows so far. If you’re on macOS or Linux, I’d really like to hear whether the keys work for you.
Free download (Apache 2.0): https://github.com/TeaYololo/orange-for-maya/releases
More froggy goodness! This time it's days 6 (royalty), 7 (hell), 8 (sparkle), and 9 (circus). More uv work on the clown for his romper, I'm starting to have fun playing with those now. Also did some actual node editing for the first time in the shader to get the sparkly material for that magical girl transformation frog. All work done in Blender. Royalty frog took the longest just because of the complexity of his outfit, so many little pieces that did not want to go where I wanted them to go.
I'm using a low poly base mesh for the frog, with a multires and shrinkwrap on it, so it's making the rigging faster. I don't sculpt in pose, but use an A frame instead and pose it all afterwards. I don't use rigify, just a basic armature. Someday I will learn to rig properly, but it is not this day.