
I spent 2 years to make this cinematic in Unreal Engine! What do you think?
I am (Mateusz) responsible for about 70% of this animation.
I used several programs to create this animation:
Unreal Engine 5.4 with Pathtracing - render Engine and lighting
Blender - 3D modeling and fixing animation (time to time)
Substance Painter - Textures
Marvelous Designer - Clothes modeling
Davinci resolve - Color Grading and film editing
For character's animation i use Perception Neuron Studio and my friend give me access to his motion capture studio with Vicon. The facial animation was done on an iPhone (Metahuman) and involved a lot of hand adjustments.
However, I would never have finished this project if it hadn't been for the help of my friend David. He is responsible for simulations in Houdini. At first, I wanted to simulate the clothes in Marvelous, but it quickly turned out to be a crazy idea. In the end, Dawid developed a clever automated process that streamlined the work. For some aspects, I also turned to other graphic designers and people for help (whom you can see listed in the credits) like concept art and some hard clothing models. I also bought some of the models (but I modeled the entire academy from scratch).