r/blender

▲ 307 r/blender+2 crossposts

Make a crazy procedural star with Blender EEVEE(FREE PROJECT FILES)

A few days ago, I posted this procedural star render and got way more support than I ever expected. plus a flood of 'tutorial please' comments (and even a knife threat or two 😂). So here it is! Full step-by-step tutorial on how to create this animated star in Blender EEVEE, with free project files included. Hope you enjoy it and learn something new!

Tutorial link : https://youtu.be/WlQdolBBwLM?is=TtAKfGLyeXNLgxIm

u/Poly3Blend — 5 hours ago
▲ 158 r/blender+1 crossposts

My friend and I just released a Backrooms generator, it generates maps procedurally through geonodes and can export it in a click for game engines

Every Backrooms footage you see in the video above has been rendered directly in Cycles without touching anything, I simply animated a camera, a flashlight and a dirty lens, then added a CRT effect in AE

Geometry, lighting and textures are direct results from the add-on and haven't been altered in any way

This generator comes with a simple panel in which you chose your type of backroom from 4 styles (lobby, poolrooms, parking lot and hotel) and just have to click on generate, then you can select the mesh created and adjust it with goenode sliders to change the size and the density of each type of room with the environment

All assets are low poly and game ready, it works like a charm in both Eevee and Cycles, and all assets falls under CC0 licencing meaning you can use the generated maps for monetized content, professionnal assets and even games, as long as you don't simply try to sell the maps

There is even a game export function in which you can chose presets between Godot, Unity and UE

If you would like more info free to ask or check it directly

Hope you'll like it!

u/hermanphi — 5 hours ago
▲ 259 r/blender

A commission I was allowed to share.

Title " A thousand Witnesses ". Brush strokes were made in krita, feel free to to ask if you have any questions.

u/Round3d_pixel — 8 hours ago
▲ 30 r/blender+2 crossposts

Boxed In

Scene of kitchen help assembling boxes for takeaway taking a nap on his shift. I'd love to hear your impressions and feedback!

u/revritegfx — 3 hours ago
▲ 544 r/blender

tried making the subway cozy

tomato fella design by the talented @cannedcrabart on insta!! Had to make this as someone who finds the mta ridiculous!

u/VossaDova — 11 hours ago
▲ 280 r/blender

Free addon for procedural spider walk

I just released my new Spider Walker addon for Blender, and its completely free!
It lets you create procedural walking animations for spider-like rigs — just move the body and let the legs do the work.

https://github.com/iltaen/spider\_walker

It’s universal, so you can use it with your own rigs and setups.
Hope it saves you some time! 💛

u/iltaen — 10 hours ago
▲ 31 r/blender

how can i improve my album cover art?

im making an album called "depressed_dance_music"(lofi house/angelcore/darkwave genre), so i came up with this idea. does it catch the eye as cover art? does it look realistic enough? thank you so much for your feedback!

u/glows1de — 10 hours ago
▲ 36 r/blender+1 crossposts

I don’t have to animate them one by one now

Just please don’t tell me I should set things up every time I start a new project.

For context: I had to animate the wings one by one before I learned how to do this. But now? The workflow will be much easier.

u/Calm_Lie6048 — 8 hours ago
▲ 352 r/blender

You know Node Preview, the paid add-on? I made a free & open source one

hey blender users, you know Node Preview, the paid add-on? I built my own take on it, free & open source (yes).

Node Peek: live rendered previews above your shader nodes, following your selection (or all of them, your call).

And yes, I used AI: the code is Claude's, the idea, the UX and the testing are mine. Everything is GPL and open. Hope It will help!

Find it here: https://extensions.blender.org/add-ons/node-peek/ or in your Get extensions menu in Blender :) (and Github: https://github.com/mlstr0m/node-peek )

Feedback and reports bugs welcome!! :)

u/mlstr0m — 16 hours ago
▲ 24 r/blender

How would I go about creating illustrations like these in blender ?

any good tutorials or advice would really help. thank you !!

edit:

to be exact, the shading, lighting and colours.

u/Familiar-Wedding3593 — 10 hours ago
▲ 70 r/blender

simple isometric room

hiii, it's my new work, let me know how I can improve lightning, I'm struggling with that... ¦[

u/weewtea — 12 hours ago
▲ 419 r/blender+1 crossposts

Stylized crystal over mossy rocks.

A simple stylized crystal made using procedural materials. I made use of geometry nodes to create the outlines and used the paint filter from blender's compositor the add the final look.

u/Losttalespring — 18 hours ago