
r/blender

Pool Trickshot Blender
Made this silly viral video for my instagram @farkin_around. Slowly getting better at lighting and animation.
Cat can dilate his eyes..
Still working on this cat, and now has a way to dilate his eyes, next is adding fur..
I developed Blob Render as a free and open-source render engine for faster glass volume rendering in Blender—it is already faster than Cycles.
Actually good One-click character rigging for Blender
If you’re new to character animation in Blender, rigging can be a frustrating hurdle. I made an add-on that turns a character model into an animation-ready rig in seconds.
This is self-promotion, but I built it to solve a problem I know many new 3D artists run into. i know i did as a new artist You can check it out on Gumroad.
PC recommendation
I am a 3d designer trying to change my laptop. I am in a sort of dilemma as to what to change to.
I would be using the laptop for modeling, rendering images and animations, photorealistic renders also
I like the macbook because it is sleek, the battery life, and i have some sort of mini ecosystem, so it adds to it. I also know macs can handle blender pretty well. thinking of getting a m3 pro or an m4
I also know a gaming pc gives an edge over a macbook. i am thinking of getting something with a rtx 4060. I think the only advantage this has over the mac is gaming, and performance in general.
i was more inclined to the mac before, but recently i had to work with luxcore render engine and it crashed a mac m4(i dont know if it was the base or pro) when we tried to render an animation with it.
please i would appreciate any advice, suggestions, conversations regarding this
Recreating a Painting in Blender
So how do you animate that in Blender while staying true to the piece? Well, it's ALWAYS a compromise. A big hold up in the process is trying to stay as true as possible while giving each element some character through movement that isn't the object floating in place. A happy balance of mostly stationary objects for your eyes to settle on and moving parts to convey your eyes to the next part. All wrapped up in an 8 second loop too (this one is 16 seconds but cutting that down is a necessity for releases and saving your hardware).
Each part of the painting needs to be evaluated as a singular frame in time, making each piece need to return to it's starting position, or move "out of frame". Defining the loops for each piece is typically the time consuming part... Some of the objects are hard to fathom in a 3D euclidean environment and some simply are impossible (or far too complex to animate by hand without painting every frame). It's arguably more difficult to do this than to just make a composition from scratch cause you don't need to define the shapes of each puzzle piece while putting it back together.
Once the "moving sculpture" is complete, it's just a matter of flying a camera through, framing shots, and a whole lotta rendering! Then all the pretty people in the crowd get to see the visual pack ripped live on the big screens. They can also be remixed so many different ways to fit various vibes and it's hella fun to mix with!
Stay creative all!
Original Acrylic Painting by Stephen Kruse
Animation and modeling by JonnaP Arts
Trying to turn a sprite into a 3d printable pin. Imported with ImportPixelArt Extension, manifolding /w print toolbox doesn't work - parts disappear!
First post, still a blender noob. apologies. I don't have a multicolor 3d printer, so I am making seperate blender files for different pieces. The file in pic is the pin's base, which is why it has parts jutting up. I intend to glue the other pieces into those holes. Just one problem. The moment I try to manifold the base, a bunch of random parts disappear. See upper pic. How do I fix this? I also use mesh repair & made sure to ctrl+j the whole thing if that narrows things down. Any help is greatly appreciated.
Temporal flickering and swimming edges in animation with volumetrics — Blender 5.2.2 LTS
https://reddit.com/link/1wze0j8/video/rvcycoobtwth1/player
Hi everyone,
I'm using Blender 5.2.2 LTS and have an issue with temporal inconsistency and flickering in an animation render
The scene is rendered in Cycles with volumetric fog. I am using OpenImageDenoise with Albedo and Normal passes. In the volume settings, the Biased option is enabled
The problem is that in the animation, the noise flickers noticeably and the edges of objects seem to "swim" from frame to frame
How can I eliminate this temporal flickering and stabilize the denoiser without skyrocketing render times?
3 Years of Blender SHOWREEL
My Product Animation SHOWREEL is HERE!!
3 Years of learning blender, before that I was doing voxel art and transition wasn't hard but mentally to lear new software where you didn't knew where the future could lead you is gamble but I loved working on each project either it's personal/client work
I would love if you can share what you think like/comment which helps me a lot •ᴗ•
2026 Zeekr 9X Full Interior 3D Models
Hi everyone! I’d like to share one of my recent automotive 3D projects — the 2026 Zeekr 9X.
The model includes a detailed exterior and full interior. I spent a lot of time working on the front grille, wheels, dashboard, displays, seats, door panels and cargo area.
For those working with detailed vehicle models in Blender, how do you usually organize and optimize all the interior components for better viewport performance?
Feedback and suggestions are always welcome. Thank you!
Newbie 3D Environment portfolio Review
Hi,
I'm a self taught 3D Environment artist! I started learning about a little bit more than a week ago and i wanted a review, some feedback or any tips !!
Here is my portfolio : https://www.artstation.com/nojg
I think i'm doing pretty good since prior this i had almost zero blender experience. Thanks in advance, open to any critics!! ^^
I haven't done my own models yet, i use 3D Scans but today is the day i will start learning how to properly model props for environments!! (well i hope i'll achieve what i want because 3D modeling feels sooo frustrating lol)
No! The flames!
Everything i post ends up in a giant flame ball. Hopefully this one is ok.
Cherche plus de réalisme
Bonjour, je fait de la réalisation sur Davinci Resolve, After Effect, photoshop depuis plus de 10 ans maintenant. Je me suis mis à Blender il y a deux semaines. J'ai réussis avec une formation accéléré YouTube en autodidacte à créer cette première scène qui est censé représenter la palissade de Labyrinthe le film dont je me suis inspiré, j'ai aussi créer le couloir avec diverses entrées puis les couloirs et enfin la grande plaine. Bref, je demande de l'aide car j'ai besoin de vous pour deux questions : 1 - Comment apporter plus de réalisme ? J'ai utiliser des textures avec l'application : Blendkit et AmbientGG mais comme vous pouvez le voir on a toujours cette impression jeux vidéos et non pas réalisme comme j'ai pu le constater dans d'autres créations. Et 2 - Comment exporter rapidement en perdant le moins de qualité notre projet pour du montage vidéo ensuite ? Quels sont les réglages préférence et dans Output properties à mettre pour optimiser la rapidité et le rendu qualité ? Je précise mon système : je suis sous windows 11 , Carte Nvidia RTX 4060 Ti , CPU Intel-core I5 14600-K. Merci d'avance à toutes âmes charitable qui pourra m'aider.
A web-tool for learning Blender
Hi there!
Please let me know if this isn't the place for this.
Using my long experience with website development and Blender, I've created an interactive website where you can learn how to make 3D models in Blender, step by step.
It's still under development, so there might be a few bugs, but you can try it here if you like: https://www.fabler.eu/blender_3d_lessons.html
Please give me any feedback here, if you have any. ^^