






Close-up shots of my stylized RPD Blender project.
Finishing up this project with some close-up shots. I'm looking forward to incorporating and expanding on this workflow in future projects. It was fun to learn a lot of new techniques for this one.







Finishing up this project with some close-up shots. I'm looking forward to incorporating and expanding on this workflow in future projects. It was fun to learn a lot of new techniques for this one.
Finishing up this project with some close-up shots. I'm looking forward to incorporating and expanding on this workflow in future projects. It was fun to learn a lot of new techniques for this one.
Finishing up this project with some close-up shots. I'm looking forward to incorporating and expanding on this workflow in future projects. It was fun to learn a lot of new techniques for this one.
Finishing up this project with some close-up shots. I'm looking forward to incorporating and expanding on this workflow in future projects. It was fun to learn a lot of new techniques for this one.
Finishing up this project with some close-up shots. I'm looking forward to incorporating and expanding on this workflow in future projects. It was fun to learn a lot of new techniques for this one.
Finishing up this project with some close-up shots. I'm looking forward to incorporating and expanding on this workflow in future projects. It was fun to learn a lot of new techniques for this one.
I recently finished "Resident Evil: Requiem" and I really liked the environment art in the game, which made me go back and replay 2R and 3R, after that I wanted to try making the entrance to the RPD in a project and figured I'd also use the opportunity to tackle some actual rendering and lighting.
I learnt quite a bit making this, it's my first time making a full on "environment" render so it was a new workflow that I enjoyed a lot.
Fun fact: The environment team did not just copy over the RPD from RE2R into RE9, there are a lot of differences between the two, such as different windows, doors, embellishments on the archway, and that the building is a bit off-center in 2R's promotional material, which is neat. When I figured this out looking at references, I tried to mix parts of both into this one.