u/tableofchaos
Stylization practice of *(BLEEP)* from KILL BILL
Lieutenant Commander Ellington "Professor" Baxter (by me, made in Blender)
<< The man in front is Jan "Rex" Cope, the Wings of Theve>> (Made by me in Blender)
<< Cope and Theve >>
Help with Japanese audio file for PC Legacy of Thieves!
Hello,
Basically, I'm looking for the Japanese audio file for the Legacy of Thieves collection on PC. I'm wondering if anyone would be kind enough to help me find one or share it with me?
I found the JP voice tracks for The Last of Us Part I and Part II on Nexus mods, and I was able to set them up without any issue along with Japanese text, so I'd really like to do the same with Uncharted 4 and Lost Legacy!
Any help would be tremendously appreciated.
Thank you!
study of a frame from Once Upon a Time in America (1984)
[H] LEGO® Batman™: Legacy of the Dark Knight [W] Steam Credit (North America)
I'm in Canada but on the Intel page with the code it shows the USA price for the game so I assume it works for the entire North America region.
It didn't ask me to put into any sort of app like NVIDIA does, it's a standard-issue steam code so you can just put it in steam on any computer and it should work, I believe.
Not interested in trades, I just want credit for steam so, a gift card or direct gift through steam works for me.
Let me know if you have any questions, thanks!
Lighting and composition study of a frame from Bram Stoker’s Dracula (1992)
Close-up shots of my stylized RPD Blender project.
Finishing up this project with some close-up shots. I'm looking forward to incorporating and expanding on this workflow in future projects. It was fun to learn a lot of new techniques for this one.
Close-up shots of my stylized RPD Blender project.
Finishing up this project with some close-up shots. I'm looking forward to incorporating and expanding on this workflow in future projects. It was fun to learn a lot of new techniques for this one.
Close-up shots of my stylized RPD Blender project.
Finishing up this project with some close-up shots. I'm looking forward to incorporating and expanding on this workflow in future projects. It was fun to learn a lot of new techniques for this one.
Close-up shots of my stylized RPD Blender modeling/animation project.
Finishing up this project with some close-up shots. I'm looking forward to incorporating and expanding on this workflow in future projects. It was fun to learn a lot of new techniques for this one.
Close-up shots of my stylized RPD Blender project.
Finishing up this project with some close-up shots. I'm looking forward to incorporating and expanding on this workflow in future projects. It was fun to learn a lot of new techniques for this one.
Close-up shots of my stylized Raccoon City Police Department project.
Finishing up this project with some close-up shots. I'm looking forward to incorporating and expanding on this workflow in future projects. It was fun to learn a lot of new techniques for this one.
Progression of my Stylized RPD project in Blender.
I recently finished "Resident Evil: Requiem" and I really liked the environment art in the game, which made me go back and replay 2R and 3R, after that I wanted to try making the entrance to the RPD in a project and figured I'd also use the opportunity to tackle some actual rendering and lighting.
I learnt quite a bit making this, it's my first time making a full on "environment" render so it was a new workflow that I enjoyed a lot.
Fun fact: The environment team did not just copy over the RPD from RE2R into RE9, there are a lot of differences between the two, such as different windows, doors, embellishments on the archway, and that the building is a bit off-center in 2R's promotional material, which is neat. When I figured this out looking at references, I tried to mix parts of both into this one.