u/BicylesOnYikesicles

Image 1 — Thanks to your advice, I think I'm figuring it out okay!
Image 2 — Thanks to your advice, I think I'm figuring it out okay!
Image 3 — Thanks to your advice, I think I'm figuring it out okay!
Image 4 — Thanks to your advice, I think I'm figuring it out okay!
▲ 26 r/Maya

Thanks to your advice, I think I'm figuring it out okay!

A couple days ago I asked for advice to help me with this nail polish bottle. I had some really helpful advice about ngons, but the specific advice I got about using the multi-cut tool to create the unique shape of the top was what really stood out and helped me the most!

This is only my second model, so there's still plenty I have to learn. Overall, I'm having so much fun working in Maya.

I wanted to share my current WIP as an update from a couple days ago. I'm hoping to eventually have this Mooncat nail polish as decorative clutter CC in Paralives. It'll be the first thing I've ever made for an actual game!

What do you think? For it only being my second project, I'm pretty proud of where it stands right now! But I wouldn't mind feedback or more tips from those of you who have more experience.

Thanks for the help before! <3

u/BicylesOnYikesicles — 1 day ago
▲ 21 r/Maya

New to 3D modeling, wanting to get this shape right and not sure how?

I am very, VERY new to 3D modeling and using Maya. I want to make something with the hopes of making it into custom content for the game Paralives.

I'm trying to model a bottle of Mooncat nail polish. I own the nail polish so I can reference the shape in real life at any angle I need to look at. Overall the shape looks simple to me, but the top is... a little weird, ngl. I think as of right now, I have it really close, but it's not close enough. And I'm just not sure where to go from here...

I don't even really know how to word what I'm struggling with. One or two of the faces are... bent(??) and I'm not sure how to flatten them out. I think that's my biggest concern here. Also, some of the sides/faces of the bottle top are n-gons but they're that way in real life - I know n-gons are bad, but I'm not sure how to avoid them if they exist in the real-life thing I'm modeling?

I don't know if any of that is worded coherently. I just know this is a unique enough shape I'm trying to model that I'm struggling to find any real guidance online.

u/BicylesOnYikesicles — 3 days ago