u/Street-Print8799

Image 1 — XGen Realistic Human Hair Rendering Issues
Image 2 — XGen Realistic Human Hair Rendering Issues
▲ 9 r/Maya

XGen Realistic Human Hair Rendering Issues

I almost figured out how to do XGen hair realistically. When I render it with Arnold it doesn't turn out the way is supposed to be. It turned out to be thick and bulky. Even if I move the hair and not make it bald. It's still turns out to be bulky. big. It might be a technical. Should I use nhair to make realistic hair or download the plugin? What are your comments or suggestions?

u/Street-Print8799 — 1 day ago
▲ 2 r/Maya

XGen Human Hair Adding Guide Issues

https://preview.redd.it/dzenrjhj866h1.jpg?width=1420&format=pjpg&auto=webp&s=7e6b7517c44923d206b3e3eb356156aeb4f82b93

I'm trying to add hair using add guide, when I click preview, it's highlighted light blue and short length instead of orange highlight and normal length. Why is that? Maybe I have too many polygons or did I make a mistake using Xgens, or is it a bug? This is my first time using Xgen after watching tutorials and take notes.

reddit.com
u/Street-Print8799 — 28 days ago
▲ 1 r/Maya

3D Human Model Textures Eye Scaling

https://preview.redd.it/s92x1a2nwc5h1.jpg?width=960&format=pjpg&auto=webp&s=c9df80119375d8aa33e587d12543d4897804d83c

'm still working on a human model. I know I need to add hair, eyebrows, and eyelashes. I'm trying to make both eyes fit but, it still holes. Do I need to scale them wide or make them bigger? Also I need to darken the lips. I added textures on Maya. Is it possible to add black mask in Maya, so I can color the lips? What are your comments or suggestions?

reddit.com
u/Street-Print8799 — 1 month ago
▲ 1 r/Maya

UV Editor Face Move and Sew Unwrap Issues

https://preview.redd.it/kppjve0a9zzg1.png?width=1053&format=png&auto=webp&s=b2190af1d43d7819984748764b5e094440d7267b

I'm trying to fully unwrap the human face, when I move the one side of the face. Then I move and sew another side of the face. It turns out it's not the way it supposed to be. First, I cut the half the face, then mirror it to another side. In UV editor, I moved a duplicated shell and flipped it. Should I use duplicate special to have move and sew with better results? I'm still working on organic modeling.

https://preview.redd.it/b4oj65to9zzg1.png?width=683&format=png&auto=webp&s=786535d190ee4de89fe630e2595d6fa5e0e9936e

https://preview.redd.it/29odqgjv9zzg1.png?width=523&format=png&auto=webp&s=97145393d335f50791c1613166bc82fd4f0c7413

reddit.com
u/Street-Print8799 — 2 months ago