sequencer has an asterist (not saved)

sequencer has an asterist (not saved)

so since its not saved, i exit the sequencer, then reopen it so i get the original sequence as i had it earlier as i don't want the changes to apply

but once i reoped it, it still has an asterisk and waits for the changes to be saved basically.

How can i tell it ignore the changes and reopen the file as it was

otherwise i have to keep exiting unreal and reopening the project file just to do the above

thanks

reddit.com
u/A6048 — 11 hours ago

editing mocap in unreal problem

i am trying to extend a walk in unreal, to loop it and keep going

i am not sure how to blend in things well so its not a sudden cut from one loop to the other

any tutorial/advice? thanks

reddit.com
u/A6048 — 1 day ago

walking mocap but not loopable / animation question

Hi i'm still not sure if i should try fix a walking mocap animation i have or just follow a walking animation tutorial or something and do it from scratch. I just don't know what is more time consuming

it will be difficult either way as the movement is not fixed/ without symmetry at all in mocap, so i am unsure what the best approach is

reddit.com
u/A6048 — 2 days ago
▲ 1 r/Maya

walking mocap but not loopable / animation question

Hi i'm still not sure if i should try fix a walking mocap animation i have or just follow a walking animation tutorial or something and do it from scratch. I just don't know what is more time consuming

it will be difficult either way as the movement is not fixed/ without symmetry at all in mocap, so i am unsure what the best approach is

reddit.com
u/A6048 — 2 days ago

walking mocap but not loopable / animation question

Hi i'm still not sure if i should try fix a walking mocap animation i have or just follow a walking animation tutorial or something and do it from scratch. I just don't know what is more time consuming

it will be difficult either way as the movement is not fixed/ without symmetry at all in mocap, so i am unsure what the best approach is

reddit.com
u/A6048 — 2 days ago