I think the change to have separate instances of the DD for PvE and PvP is a good thing overall, but it kinda bugs me that the only "incentive" for PvP is a 2.5x farming multiplier. I haven't actually engaged in PvP since the changes to crippling strike and suspensor blast as well as the change to make all DD loot instanced shortly after. Having a limited amount of blueprints that you could only access in an enclosed space was an incentive for ground combat between random players, and while it definitely wasn't a perfect system and needed to be changed, I'm still hoping we get some sort of PvP system that puts you face to face with other players looking for a fight.
Outside of setting up a friendly duel with a friend or guild member, there's been no "incentive" for random players to engage in ground combat for a while. The only "PvP" has been flying around in thopters spamming rockets at farmers. With this new update, it seems that's still gonna be the case. A 2.5x spice and mining yield doesn't incentivize actual fun PvP, it incentivizes farmers to take the risk for the extra yield and hope they don't get killed by some random guy in a rocket thopter.
I guess what I'm just saying is that I hope Funcom doesn't give up on PvP entirely. I've been a full PvE player for a while now but that's because we have yet to see PvP implemented well in this game. When I saw in the Dev post how the vast majority of players are PvE only, I wondered if that was taking into consideration the fact that the PvE part of DA has seen like 10x the amount of content updates. Nobody engages in PvP because the PvP system has sucked for months with no changes in sight.