r/duneawakening

Another “how to fix dune” post

I have 1,000 hours in game and these are really the only pain points I have had so far.

  1. Remove permanent durability loss from items. Getting new augments should be the drive to farm and build a new version of an item. Durability should still be a thing though, I would even accept a higher cost to repair items.
  2. Specialization XP should be passively generated by doing things in the game. For example, if I craft a health kit, I should get a small amount of crafting specialization xp. If I complete an overland testing station, I should get combat xp regardless of whether I have accepted a Landsraad mission for said dungeon.
  3. Overland testing station difficulty should not be tied to faction rank. I don’t think a player should be forced to grind landsraad missions to interact with higher level testing stations.

Nice to haves:

  1. Placeable terminal to access player market within a player base.
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u/Alvazhar — 5 hours ago

Just delete the "Sample Recovery" Landsraad quest.

Please just remove it until it actually works. I keep forgetting that the first objective never spawns and that it has never ever worked for me, and I keep getting stuck with an LR quest I can't do and have to burn an action cooldown on 'Abandon'.

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u/cancerface — 5 hours ago
▲ 317 r/duneawakening+1 crossposts

We finally got Dune Awakening running in VR!

Took us a long time to get it working but Joey did a great job as usual, Dune Awakening is now playable in VR with UEVR. Tutorial here!

u/lunchanddinner — 11 hours ago

Presenting: Dune Awakening in VR!

After years we have finally been able to get it working, you can now play the whole game in VR with UEVR mod. The first person mode is very early WIP, we'll see how it goes. But 3rd Person on default works in VR like how your game would normally look, just in 3D VR now and you can look around the world.

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u/lunchanddinner — 14 hours ago

Dune future content ?

Why don’t they add more factions,faction wars, a second zone for strictly wars and PvP and the other for pve. PvP should get exclusive gear , and pve should get QOL stuff to make pve easier..

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u/FeelingTemperature16 — 15 hours ago

Do you get more spice with a sandcrawler?

I know you can store more and it gets eadier to pick up but is it also the case That it yeilds more i am new to thuis so any tip is welkom regarding the sandcrawler

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u/Puzzleheaded-Tax-832 — 20 hours ago
▲ 348 r/duneawakening+1 crossposts

Dune Awakening Atreides Mansion

Thanks for your upvotes ! :)

u/Fheel — 1 day ago

Advice on packing base up - guild going to take a break for a bit

Basically, title. Afaik, if you're planning on taking an extended break, the best practice is to break up your vehicles into their parts and chuck them into a box inside your base, and then use the base packing tool (forget it's exact name at the moment, I'm at work) to pack up your base, store it in your inventory, and logout.

I had a couple of questions though. At the moment my base is built around specific terrain, in a bit of an 'L' shape, it has some extensions on it as well. So if I pack it up, it will be a really odd shape and not match the terrain at all should I have to place it back down in a different spot. Will that potentially stop me from recovering everything in the base if I can't end up placing it back down again?

Should I in that case, basically destroy all the unused bits of my base, and make it more of a box so it's easier to place down when I come back? How would I also deal with removing fief extensions?

Is there anything else that we should be looking out for that has caught people unawares when they go to place their base back down?

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u/therealdrunkenjawa — 1 day ago

I might have gone a lil hard on the spice

For more context, I got an Intel card, and these cards tend to be a bit unreliable with some games, and Dune doesn't make an exception. I've noticed several minor visual bugs while playing, but none were as bad as this one. Earlier, I was literally locked into giant polygons, with only the map to guide me safely back to my base :/. But maybe it's not only Intel drivers that suck, so I'm here to see if more people have this issue.

Atreides Trident

Finally, I’m ready to say goodbye to my old base… and show you something new...

Behold – the Atreides Trident!

I’m still experimenting with what can be done with the existing building pieces, and this time I went for a new pillar tower on a triangular foundation with pretty much everything you could need:

  • 2 lower entrances (Moon Doors) – large enough even for a Carrier;
  • 2 landing decks – 6 spots for Scout/Assault Ornithopters and 1 spot for a Carrier;
  • a multi-level structure:

-0,5 – garage;

0 – large storage area, workshop and generators;

1 – main hall and a private room with storage;

1.5 – Fremen Deathstills and a Large Spice Refinery;

2 – gallery;

  • a rooftop with tall towers housing wind turbines, Windtraps and Water Cisterns;
  • no Pentashields;
  • and somehow, all of this still looks reasonably natural?

What else…? I had planned to build a bridge to the tower, but due to an unexpected issue/bug?, it simply wouldn’t fit inside my fief.

So I’ll leave a couple of screenshots here as a keepsake – hope you enjoy them!

And if anyone wants to visit and take a closer look at the base for some inspiration, you’re more than welcome to stop by Solaria – Sietch Tabr. You’ll spot it immediately if you look east from Pinnacle Station.

EDIT:
These screenshots, along with a few others in higher quality, are available on Imgur.

u/Far_Attention_856 — 2 days ago

Are there any west coast servers that would have a better ping to BC, Canada?

Curious if I should join a crew I met on Nova, or just find a lower ping server.

I am seeing stoneheart at 69 (where I have an old character) and Nova at 104 for some reason.

Both of those honestly seem quite high as I have fiber to home internet connection.

I was playing on an east coast server (orsippus) when the game came out and there was MAD rubber banding and glitches in combat...

Any other suggestions for servers with active communities on west coas?

Mostly interested in PVE. Also looking for a fun crew to play through the early game and harko quests with ;)

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u/ketamarine — 22 hours ago

Rate my outfit

Please give me honest opinions on my outfit, i really would appreciate it :)

u/Zederiii — 1 day ago

Seriously, if Funcom added House NPC patrols on foot with trikes, buggy and thopters in both the Basin and Deep Desert, it would feel alive and fun. Matters especially for singleplayer.

We just need something to do, a reason to defend our bases or attack enemies. Whats the point of gear if you are just killing the same enemies over and over again in linear dungeons? Bring on the variety

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u/CanyonLambert — 2 days ago

Dune Awakening - Points of Frustration (Part 4)

Welcome to Part 4. Today I am gonna rant about the enemy NPC variety issue in PvE. And as things go, Dune is quite bad at this variety thing.

We effectively have 5 types of NPCs: guys with blades, guys with guns, guys with bigger guns, guys with snipers and zombies. Most are further subdivided by having different weapons, and some even have a special ability to throw at you (how exciting!). The rushers can have swords, rapiers and daggers, abilities include Suspensor Blast and throwing a rock at you (I am not joking). Troopers have rifles, SMGs, drillshots and scatterguns, abilities include Stunner, Poison Capsule, Assault Seeker and a variety of grenades. Heavy gunners have the Vulcan or the Flamethrower, abilities include Suspensor Blast and Elbows of Justice.

And now you can ask: Well, how is Funcom adressing this issue? The answer is, of course, to reduce the number of rapier rushers and gravity grenades in the game! Because? They are inconvenient to players. And nothing says player enjoyment like fighting the same enemies with the same abilities in every zone you enter for the entire game.

I understand there are limits to NPC variety due to this being the Dune universe, but at least expand the abilities that different NPCs can access to enhance the experience. Rushers should have access to Swordmaster abilities like Deflection, Knee Charge, and Eye of the Storm. Troopers should have Shield Wall, Sentinel, Attractor Field and even more of them should use grenades because those abilities create interesting tactical situations. Heavies should plant mines when the enemy is detected or place the Source of Power. And ultimately, more NPCs should have Suspensor Belts to fly around and produce more interesting challenges.

It is quite disappointing that, after more than a year, Funcom managed to add only The Old Quarry and The Wind Pass as instances with some NPC variety, and even those were minimal. Instead of reworking NPC encounters across the entire game. This issue is especially important with the pivot to PvE; players expect a decent level of depth in PvE encounters, but at the moment things are, in general, quite shallow.

Funcom, please make your game more interesting and less of a repetitive grind it has become.

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u/JohnDaBarr — 1 day ago

Heavy Weapons (Vulcan / LMGs) still feel orphaned – can we Heavy Weapons (Vulcan / LMGs) get them closer to the rest of the meta?

:Hey Sleepers,I’ve been thinking a lot about weapon balance lately, and specifically about heavy weapons (Vulcan GAU family and similar LMGs).Right now they feel pretty orphaned. They have a cool fantasy and the “crowd control / suppression” description, but in practice the drawbacks (spin-up dropping your own shield, low shield damage, high durability loss, movement penalty, poor accuracy) are so big that they rarely feel like a real choice. Most of the time you’re just better off bringing a disruptor, scattergun, or going melee.I’m not asking for them to become the new top-tier meta weapons. What I’d love to see is the differences between weapon archetypes become small enough that we actually have multiple viable styles instead of one clear optimal path. A healthy game usually has several “metas” coexisting, where the choice is more about playstyle and situation than “this is just better”.A few possible directions that could help without breaking anything:Give them a bit more meaningful stagger / poise damage so the suppression fantasy actually works
Slightly better shield damage or a small modifier so they’re not completely outclassed by disruptors at their own job
Reduce the self-shield drop on spin-up (or make it start only when bullets actually fly)
Maybe a small durability adjustment, since high RoF already punishes them hard

I know Funcom has a lot on their plate and they’ve already shown they’re willing to listen on bigger systems (Deep Desert, PvE spaces, etc.). Heavy weapons just feel like one of those things that got left behind after launch and never really caught up.Would love to hear if others feel the same, or if you’ve found ways to make them work that I’m missing.Thanks

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u/Dear_m0le — 1 day ago

Sudden Server Shut Down

Did anyone else just get disconnected from their server without warning?? I just did and it gave me the reasoning of Patch or Planned Maintenance.

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u/This1DarkLord — 2 days ago

New player deciding between 1.5 solo vs multiplayer

I’m a new player who’s done a lot of research into Dune: Awakening, and I’m pretty excited to start with 1.5. I’m just torn between an official multiplayer world and the new local single-player mode.

From what I can tell, almost the entire game is soloable either way. The main meaningful multiplayer differences seem to be:
The real player Exchange instead of the new NPC Exchange
Optional Deep Desert PvP and higher-risk resource farming
Other players in social spaces, co-op, guilds, etc.
Human-driven Landsraad, although as a mostly solo player that still seems like numbers moving in the background

For experienced players, do the Exchange and Deep Desert PvP actually add enough to justify multiplayer? Is the economy active and useful, and do you encounter enough people in the PvP Deep Desert for it to matter?

The Exchange is especially important to me because I come from Path of Exile and really enjoy a healthy trade economy. I like being able to farm something that may not be useful for my own build, sell it for currency, and convert that value into the specific items I actually want. Does Dune’s current player economy meaningfully support that kind of loop?

Also, does anyone testing 1.5 know how the new NPC Exchange compares to the player Exchange? What does it sell, and can it meaningfully replace trading unwanted loot for useful progression, including higher-end gear, schematics, or augments?

Solo appeals to me because I can run the world locally, keep the Deep Desert persistent, avoid population/server issues, and use the settings to remove tedium or frustration without removing friction or difficulty.

For a mostly solo new player, does multiplayer add enough meaningful gameplay to outweigh the control and persistence of 1.5 solo?

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u/mininglegoz — 2 days ago