Another “how to fix dune” post
I have 1,000 hours in game and these are really the only pain points I have had so far.
- Remove permanent durability loss from items. Getting new augments should be the drive to farm and build a new version of an item. Durability should still be a thing though, I would even accept a higher cost to repair items.
- Specialization XP should be passively generated by doing things in the game. For example, if I craft a health kit, I should get a small amount of crafting specialization xp. If I complete an overland testing station, I should get combat xp regardless of whether I have accepted a Landsraad mission for said dungeon.
- Overland testing station difficulty should not be tied to faction rank. I don’t think a player should be forced to grind landsraad missions to interact with higher level testing stations.
Nice to haves:
- Placeable terminal to access player market within a player base.