Dune Awakening - Points of Frustration (Part 4)
Welcome to Part 4. Today I am gonna rant about the enemy NPC variety issue in PvE. And as things go, Dune is quite bad at this variety thing.
We effectively have 5 types of NPCs: guys with blades, guys with guns, guys with bigger guns, guys with snipers and zombies. Most are further subdivided by having different weapons, and some even have a special ability to throw at you (how exciting!). The rushers can have swords, rapiers and daggers, abilities include Suspensor Blast and throwing a rock at you (I am not joking). Troopers have rifles, SMGs, drillshots and scatterguns, abilities include Stunner, Poison Capsule, Assault Seeker and a variety of grenades. Heavy gunners have the Vulcan or the Flamethrower, abilities include Suspensor Blast and Elbows of Justice.
And now you can ask: Well, how is Funcom adressing this issue? The answer is, of course, to reduce the number of rapier rushers and gravity grenades in the game! Because? They are inconvenient to players. And nothing says player enjoyment like fighting the same enemies with the same abilities in every zone you enter for the entire game.
I understand there are limits to NPC variety due to this being the Dune universe, but at least expand the abilities that different NPCs can access to enhance the experience. Rushers should have access to Swordmaster abilities like Deflection, Knee Charge, and Eye of the Storm. Troopers should have Shield Wall, Sentinel, Attractor Field and even more of them should use grenades because those abilities create interesting tactical situations. Heavies should plant mines when the enemy is detected or place the Source of Power. And ultimately, more NPCs should have Suspensor Belts to fly around and produce more interesting challenges.
It is quite disappointing that, after more than a year, Funcom managed to add only The Old Quarry and The Wind Pass as instances with some NPC variety, and even those were minimal. Instead of reworking NPC encounters across the entire game. This issue is especially important with the pivot to PvE; players expect a decent level of depth in PvE encounters, but at the moment things are, in general, quite shallow.
Funcom, please make your game more interesting and less of a repetitive grind it has become.