change to stamina in 1.4.0.0?
There seems to be a change to how stamina works; dashing now appears to cost more than it has before the patch. Multiple staggers/stuns now add up when you dash, that is, they make dashing way more expensive. And also, stagger from melee light attacks seems to have a higher cost to dash.
I'm not sure if the change was intended, but it wasn't mentioned in the patch notes. Makes dealing with multiple NPCs a bit harder, but makes melee more viable in PvP so tbh I am not really dissatisfied.
Can someone else confirm this?