u/Automaton17

Spell DH is really fun

All the top decks feel really on rails. Bubble pally, aggro druid, dragon warrior, herald shaman... They all feel like you're just slapping minions down trying to race for the turn 6 or 7 kill.

Spell DH feels different. I feel like there are actual meaningful decisions with your cards. You can trap yourself with bad Outcast card placement. You can sacrifice tempo by saving your Fel spells for Nespirah and still come out on top. Turn 6, you can opt to play The Eternal Hold to high roll a game-saving demon, or just play other cards for a more reliable response. If you misplay, you could potentially lose out on a couple Argus portal triggers.

It feels really good to play. If you're looking for something not boring, I'd recommend putting a few games into Spell DH and really try to figure it out.

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u/Automaton17 — 11 days ago

I'm about ready to quit the game.

The fact that this class gets a resource system this strong is so ridiculous. The 1 chi Rising Sun Kick dealing damage and returning a minion to your hand with the damage STILL ON THE MINION loses you so much tempo. It's just a stronger Rogue sap. And what is this Touch of Death nonsense? Chi isn't even hard to build, so executing the enemy HERO at 8hp or less is so inexcusable. You're gonna get 3 chi by the time you get them that low anyway. It's like if Rogue and Face Hunter had a baby and it was a Panda. Fists of Fury giving all the 2 attack or less minions mega windfury is really silly when they can just spam their brew elementals.

This is the expansion that Hearthstone dies. Bye y'all.

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u/Automaton17 — 18 days ago

I don't know what the heck was going through my mind. I just assumed it was some DH flavor that I was late to the party for since I came back recently. I was also confused why a DH would have a steed, and how a serpent would be one. But at the same time, it's WoW so any animal could be a mount.

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u/Automaton17 — 20 days ago