r/hearthstone

Is there a reason this card is so expensive?

Is there a reason this card is so expensive?

The baseline is unplayable. Nobody wants to spend 3 mana for a single discover. Getting 3 random undead is still a very weak effect that doesn't justify the high cost of 3 mana + 5 corpses.

1 mana seems to be the perfect cost for this as it's similar to [[Omega Assembly]].

Making this 1 mana could potentially make it a decent activator for [[Reanimate the Terror]] and maybe help create a competitive quest DK deck.

u/mEtirBtatsEskaJ — 9 hours ago

Blizzard should buff and nerf cards more often or in a more meaningful way

I'll skip the part talking about Prescient Slitherdrake being released in an insane state compared to literally every single other card we have seen released in past year, or the part about the Dark Rider "nerf" in the patch a few days ago.

I'm sure all of you remember the time right before the release of the Cataclysm expansion, where Blizzard decided to seemingly out nowhere just buff a bunch of cards, giving us a pretty big meta shake-up and a very fun time before the release of the expansion itself. This begs the question: why not just make such changes sooner or at any point throughout the year? The meta only lasted for a month and as the rotation happened... all of the buffed cards rotated, making the decks unplayable and buffs not matter at all past that point. And if you liked one of the decks? Tough luck, the cards are still way too slow for Wild.

But why couldn't these buffs have been dispersed throughout the entirety of the previous year, to create more meta shakeups and make these decks last longer than a month? We currently have an extremely stale meta with not many cards in it due to being right after the rotation, but there are still many archetypes that aren't being explored and played at all due to the cards not being good enough. And the patch a few days ago did ofc not create the huge meta shake-up we were promised, as Blizzard went too safe with both the buffs and the nerfs and to quote Clark Hellscream: "The cards should have just been released in this state".

Anyways, we even have obvious deckbuilding choices like all the quests of which about 5 have seen some play throughout the history of their existence - the Paladin, Warlock and Warrior ones last year (but are now either not good enough or completely unplayable in the case of Warlock), Priest either as a tool for Medivh's Triumph or the Endbringer Umbra OTK at the start of the current expansion, and Mage which just tries to apply a lot of pressure and scam. But what about the other 7 quests? Don't they all deserve a chance? Well, I personally wouldn't like seeing Tick-Tock because a meta with that would be very unfun, but we could always nerf any cards back in some way if they were too strong, right? Still, I would welcome even that to shake up the meta.

Anyways, we also have some obvious deck ideas that aren't quests: Rafaam, Wallow Warlock, any Imbue deck besides Rogue, Vyranoth, Dragon/Sindragosa Mage

And for the super niche decks we could have but don't: Divergence Warlock, Enrage Warrior, Big Demon DH, Elemental Mage

I get the argument that not every single decks can or should be playable in every single expansion, but how many of these decks have had the tools to exist for a year at this point, and have never seen the light of day? And also, what about the pre-rotation period? Are we gonna get the same thing as last year? Don't get me wrong, it was an incredibly fun period, but wouldn't it just be better if we got literally any buffs at all more often, so that if someone ends up liking a deck, they get more than a few weeks of time at most to play with it?

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u/Vanetrik — 9 hours ago

"Heroes of Warcraft III: Orcs" - Groupt of Illustrations I did for practice Orcs! Based in Warcraft III: Reign of Chaos. Hope you like It - Hearthstone Fanart

u/Tadashiroi — 13 hours ago

80% of my games on my climb have been against Animal Companion Hunter

As the title says. I’ve been doing some Herald DH, Shaman, and some Rogue. All seem to have trouble against this deck who, every SINGLE GAME and I mean every single one, get at least one or two or three 10 cost beasts on their board by turn 7. It is way too consistent. I truly can only win from the most aggressive of hands, and even then. If they get lucky on the way with a beast it can just be over instantly. It feels REALLY bad and that would be fine if it didn’t happen in 80% of the games I am playing and every time I’m up against them.

I’m dead serious on them having it every time on turn 7 I have not found a game where someone hasn’t had it by then. Even games where I somehow won regardless. They always had the 10 drops.

I know I’m going to hear that I could play a deck that would preform better against it. That would just be aggro and even then it is more consistent than that!

Hunters ability to go through their deck so quickly and easily it’s driving me nuts. I even like the idea of the class set for him, it’s just too much.

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u/Ok_Reputation4317 — 18 hours ago

Should Highlander cards stay the original Reno way, or should they all be transitioned to be like the reworked Highlander cards from Badlands?

Just wanted to get opinions on this matter. Also, which version of the Highlander mechanic do you think is stronger?

u/Eagle4317 — 20 hours ago

I came back after a TWO YEAR SUSPENSION and I STILL can't play Magtheridon!??

All jokes aside I really hope they'd have updated the flavor text like they did with frost lotus seedling...

u/SpysGreed — 20 hours ago

How about some underutilized control tools to shake up the core set? (And Spammy Arcanist)

Serenity from 4 Mana to 3 Mana. Combos with Tal’dorei Priestess and could honestly be a plain old solid early game clear.

Shriek from 2 damage to 3 damage. I also swapped the wording on the card to make it clear that discard effects happen after the aoe. Might be kinda nuts at 3 damage, but I definitely don’t think it’d be very playable at 2.

Minefield from 5 damage to 6 damage. Minefield was a little playable back in the day, but I think giving it +1 damage won’t break anything. Nice against Divine Shields and even Elusive minions.

Arcane Explosion from 2 Mana to 1 Mana. I legitimately think the inclusion of 1 Mana AE would make playing Arcane mage bearable.

Spammy might not be necessary as she is pretty strong, but with how sticky boards are rn I think it’s fair to give tempo and aggro players some math homework.

I enjoy playing tempo, but even with most classes having a playable deck or two it feels like the game is really lacking in archetype variety. I’d like for the team to take being “fearless” to heart, since the past few patches have felt shallow.

u/CivilerKobold — 21 hours ago

Random BS Rogue is the most unfun deck to play against in this expansion.

I would rather get steamrolled by aggro or dragon warrior, at least its quick. Imbue/Herald random rogue games can go 15 minutes and half the time they get the answer and half the time they don't.

I'm sure the deck is hard to pilot but it never feels that way. It feels like they hit the slots button and sometimes they come out on top.

Legitimately one of the most frustrating decks to play against in the meta atm, in my opinion.

PS to Mods: There should be a 'rant' flair, because I know I'm just salty about a recent loss. Half the posts in this sub could be flaired rant.

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