u/Awkward-Praline9877

I think I spent too much time building and not enough time talking to people.

When I started, I assumed building was progress.

So I'd spend days...

Sometimes weeks...

Trying to make the product better.

New features.

Better design.

Cleaner landing page.

Looking back, most of those changes were guesses.

I wasn't talking to the people I wanted to help.

I wasn't asking what they were struggling with.

I was solving problems I imagined they had.

Now I think I'd rather have 10 honest conversations than spend another week polishing something nobody asked for.

Building feels productive.

Listening is uncomfortable.

But listening probably saves more time.

What's something you built that people never actually asked for?

reddit.com
u/Awkward-Praline9877 — 4 days ago

I think I made a mistake treating every opinion like feedback.

When I first started, I wanted feedback from anyone willing to give it.

Someone told me to change the product.

Someone else said the niche was too competitive.

Another said the pricing was wrong.

Another told me to just keep going.

At first, I tried to listen to everyone.

Looking back, I think that just created more confusion.

The comments that actually helped were almost always from people who had either:

  • tried the product,
  • were the type of person I built it for, or
  • could explain why they wouldn't buy.

Everything else was just opinions based on someone else's experience.

I'm starting to think building a product isn't just about collecting feedback.

It's about learning whose feedback actually matters.

How do you decide which advice to act on and which advice to ignore?

reddit.com
u/Awkward-Praline9877 — 10 days ago

I don't think the hardest part is consistency. I think it's knowing what signals to trust.

Everyone says to "keep going."

But everyone also says to "pivot fast."

If your product gets no sales:

  • Is that because you haven't given it enough time?
  • Because the positioning is wrong?
  • Because nobody actually wants it?
  • Or because you haven't put it in front of enough people yet?

I've realized the hardest part isn't working hard.

It's deciding what the data actually means.

One person tells you to be patient.

Another tells you to kill it and move on.

Both sound reasonable.

Curious how other people decide whether to keep going versus changing direction.

What signals do you trust?

reddit.com
u/Awkward-Praline9877 — 19 days ago

I think I wasted months looking for the "perfect" digital product idea.

I kept thinking the problem was finding the right idea.

If I could just find the perfect niche...

The perfect product...

The perfect timing...

then everything else would work.

Looking back, I think that was just another way to avoid putting something in front of real people.

A mediocre idea with feedback teaches you more than a perfect idea sitting in a notes app.

The biggest progress I've made came from conversations, comments, and seeing what people actually responded to.

Curious if anyone else spent more time searching for the perfect idea than testing imperfect ones.

reddit.com
u/Awkward-Praline9877 — 24 days ago

I think I made a mistake treating my first product like a launch.

When I started thinking about digital products, I treated the first one like it had to succeed.

It had to make money.

It had to validate the idea.

It had to prove I wasn't wasting my time.

Looking back, that put a lot of pressure on something that was really just a first attempt.

A few people here made me realize something:

Maybe the first product isn't a launch.

Maybe it's a test.

A way to learn:

  • if the problem is real
  • if the positioning makes sense
  • if anyone actually cares

The goal isn't necessarily revenue.

The goal is information.

I'm starting to think that's a healthier way to look at it.

Did anyone else change how they thought about their first product after launching it?

reddit.com
u/Awkward-Praline9877 — 1 month ago

The hardest part of building a digital product isn't building it.

When I started freelancing, I always knew what needed to be done.

A client would send a requirement.

I'd do the work.

Get paid.

Simple.

Trying to build a digital product feels completely different.

Nobody tells you what to build.

Nobody tells you if it's a good idea.

Nobody tells you if you're wasting your time.

Some days the uncertainty is harder than the work itself.

Curious if anyone else has struggled more with uncertainty than the actual work.

reddit.com
u/Awkward-Praline9877 — 1 month ago

I miss the simplicity of freelancing sometimes.

When I was only freelancing, life felt simpler.

Client comes in.
Work gets done.
Payment comes.

Now I spend hours thinking about:

  • ideas
  • positioning
  • whether something is even worth building

And honestly…

Some days it feels harder than the actual work.

Freelancing was stressful.
But at least it was clear.

Building something of your own feels exciting…
but also mentally messy in a way I didn’t expect.

Curious if anyone else has felt this shift.

reddit.com
u/Awkward-Praline9877 — 2 months ago