
Community in-game tier list: Safari Zone South
As we leave Mt. Pyre, you probably should grab Giga Drain TM as well. We go towards Safari Zone this time, (though we need Pokéblock first to enter) and on South East we have following encounters: Dodrio, Girafarig and Xatu! We also have Raichu, but alongside it we have Pikachu. You might be wondering, why? This was brought up when we did tier list for Platinum, Pikachu has its own use thanks to Light Ball doubling Pikachu's Special Attack in Gen 2-3. Only in Gen 4 and onward it buffed both attack stats. Pikachu has 5% chance to carry light ball, with CompoundEyes that raises to 20%, and with Static pokemon in front encountering Pikachu raises to 50% I believe, so pick your poison. And we have 5 pokemons today which is a lot but I justify it by having Pikachu and Raichu, which play out very similiarly. Golduck will join later. How good are our encounters?
Thanks again for good and fun discussion. I really enjoy going through each comment and analyses for each mon, thank you one more time keeping these posts alive and fresh. Enjoy the read!
Last round voting results:
Banette E+ Tier: Banette is glass cannon, unfortunately lacks the speed required to fire the cannon. Its one saving grace is a Base 115 Attack stat, and because Ghost-type moves are physical in Generation 3, it can deal good damage with a STAB Shadow Ball. It performs solidly against Tate and Liza's Psychic-types and can put a dent in Phoebe's Ghost-types in the Elite Four, while also offering niche utility options like Will-O-Wisp and Curse.
Banette has combination of bad Speed and nonexistent bulk. Having Shuppet around until it evolves at Level 37 is a chore because it is weak and frail. Even after evolving, it still has the Base 65 Speed and bad defenses, meaning it almost always moves last in boss fights and is forced to take a hits, easily getting OHKOd or 2HKOd. Also, it doesn't learn its best STAB move until Level 48, so you have to burn the Shadow Ball TM on it during the midgame just to make it usable.
Dusclops D- Tier: Dusclops is marginally more useful than its counterpart Banette because it can actually survive a hit. It has good Base 130 in both Defense and Special Defense, giving it fine bulk that guarantees it will survive long enough to fire off a Will-O-Wisp, Curse, or Confuse Ray. This makes it a reliable support Pokémon that helps with difficult bosses that the team is otherwise struggling to defeat.
Dusclops has sadly awful Base 25 Speed, a highly passive stall playstyle, and of course missing its evolution, Dusknoir. Base 25 Speed means it will move second against every single Pokémon in the game, and its defenses are undermined by a pathetic Base 40 HP stat. Offensively, it is not very strong because without evolution, it is stuck with a Base 70 Attack stat that results in mediocre damage even with the Shadow Ball TM. Since it doesn't hit as hard, it is almost always better to use passive stall strategies with Will-O-Wisp and Curse, which again is not very ideal for normal playthrough.
Chimecho E- Tier: Chimecho has few redeeming qualities like fast leveling rate, and having a respectable Base 95 Special Attack stat. You can teach it Calm Mind, Psychic, and Shock Wave to act as a setup sweeper.
Chimecho has sadly awful level up movepool, and stats that make it far too fragile to actually set up. Castform is outclassed by every other Psychic type in the game. Also, its movepool is awful since it learns Psychic only at level 46, meaning you have to buy a TM from the Game Corner for midgame. While it relies on Calm Mind to deal meaningful damage, a Base 65 Speed and poor defensive bulk ensure it rarely survives long enough to sweep.
Ninetales E+ Tier: Ninetales is at least very self-sufficient, learns Flamethrower at 29 before evolving with a Fire Stone. Since it doesn't require any highly contested TMs to function, it is good Flamethrower spammer with excellent Special Defense and Speed, allowing it to put in decent work against Sidney's Grass-types and Glacia's Glalies in the Elite Four.
Ninetales just joins little bit too late to your team. The main issues are Hoenn's water routes, and the fact that it cannot learn Solarbeam in Generation 3. Bringing a pure Fire-type into the final stretch is just not ideal, Tate & Liza has Claydol and their rock types resist Fire, then there is Juan and Wallace with their Water-types, Drake's Dragons also resist Fire, and Glacia's Thick Fat Sealeos. Also, its mediocre Base 81 Special Attack fails to hit hard against neutral targets, and without Grass-type coverage to fight back against the water types, Ninetales will be spamming Flamethrower and Will-O-Wisp only.
Re-evaluation contenders:
- Vigoroth
- Milotic
Ranking criteria:
Final placements are influenced by comment upvotes. Provide both a tier placement and a justification. Unjustified votes will carry less weight when counting votes. An exception is made if an unjustified vote is heavily upvoted and supported by a justified reply/comment from the community for the same tier placement.
You can also vote for + and - subtiers (S+ to F-), and I will take these into calculation. After the final round, I will break the infographic into subtiers as well.
All Pokémon obtainable in Emerald are ranked based on their contribution to the journey until defeating Champion Wallace. Leave a comment as well if you think one of the current Pokémons should be in different tier, and why. After final round, we will do one revisit round and see if any rankings should change.
We are assuming a standard playthrough.
- Set Mode: Rank Pokémon with Set mode in mind. (Feel free to mention Shift mode benefits, but it shouldn't be the main reason a Pokémon is in a higher tier).
- No In-Battle Healing: We are not considering healing items in battle (since any Pokémon can stall with enough potions).
- Soft Level Cap: You can overlevel by 1 or 2 levels over the next Gym Leader's ace. (An exception is made if Pokémon that is naturally available at a higher level).
Investment refers to experience and TMs. Obviously, all Pokémon can be great after a massive amount of investment, but we are judging their immediate and practical purpose in-game.
Emerald TM List: https://www.serebii.net/rubysapphire/tmhm.shtml (Check availability here)
Big thanks to BIGJRA for sharing this script that tracks every Pokémon's learnset (including TMs and Tutors) in the exact order you obtain them in-game! Check it out!
Trade evolution Pokémon are ranked based under the assumption that the player has access to trading whether through emulators or other supported methods. If you're playing without access to trades, you may wish to consider their pre-evolutions (like Kadabra or Graveler) instead. These rankings reflect the most common setup among modern players.
If a Pokémon is available on a route, it is fair game. Even if it has a 1% encounter rate (like Seedot), it does not matter. As long as the Pokémon is available to be caught at that point in the game, it's all good. This also applies for Feebas, but remember that to actually find the correct tile where Feebas is can take an hour.
Tier definitions:
S (Game-breaking or extremely efficient): These Pokémon dominate the game. They have excellent stats, movepools, and sweep through most of the game without effort. They are available for majority of the game and are "plug and play", just add it to the party and you're good to go.
A (Strong): Reliable, easy to use. They lack one major advantage from S tier but still perform consistently great in any playthrough.
B (Solid): Strong, but with a drawback or two. They are not available early, a limited movepool, or require some extra investment to keep up.
C (Decent): Mediocre and outclassed. They clear regular route trainers just fine, but struggle to make a significant impact in many major boss fights due to a combination of average stats, poor matchups, or late availability.
D (Niche): Pokémon that struggle significantly in general battles and are often a liability in standard matchups. However, they possess a unique utility or specific strategy (ex. stalling) that allows them to bypass their drawbacks.
E (Bad): Demand far more effort than they are worth. They require heavy TM investment and constant babying just to achieve mediocre results.
F (Awful): Useless for in-game runs. Huge investment for almost no return.