u/AzemOcram

How feasible would it be to build a large O'Neill Cylinder/ Small McKendree Cylinder like this?

I took a few material science courses in college and I was wondering about the materials needed to build this kind of rotating cylinder. Can this be made with currently manufactured space age materials or does it need carbon nano-materials?

Main cylinder has roughly 80 km diameter and 400 km length. It rotates fast enough to provide 1 g Earth normal simulated gravity. The entire interior of the main habitation cylinder is entirely urban with an even distribution of low rise buildings, mid rise buildings, and greenspaces. I was thinking about dividing the blocks by 9 different masses and using many sudoku puzzles to evenly distribute them but I don't know if that's best.

There is a smaller counter rotating cylinder with the outside serving as a simulated sky for the urban main habitation cylinder. I'm thinking that the inner cylinder would have space ports near the poles and greenspace for the rest. Between these 2 cylinders, it's designed to be independent for food and oxygen.

The whole thing is protected by a non-rotating hull, it might have microgravity infrastructure but the main purpose is to protect the interior.

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u/AzemOcram — 3 days ago
▲ 3 r/whatplantisthis+1 crossposts

I ordered Artocarpus Camansi and what arrived looks nothing like any pictures I ever saw of that species, or Breadfruit or Jackfruit. Does anyone know what actually arrived to my aunt's house in Jalisco?

u/AzemOcram — 16 days ago

In the future, it will be easier to build space habitats than to terraform lifeless planets. Once enough people move into them, there will be demand for luxury habitats. I commissioned u/annbb32 to illustrate a scientifically plausible O'Neill cylinder (inspired roughly by Elysium (2013) but hidden out near Pluto instead of conspicuously orbiting Earth) for a text based role-play game I'm in. Because of the spin gravity, flying cars would use less energy than on Earth. The cylindrical shape of the habitat is safer and more efficient than a torus, and artificial lighting combined with controlled weather causing all day overcast skies would make it feel more natural than the Elysium Torus. It's illustrated only partly cloudy to show off the whole habitation cylinder.

u/AzemOcram — 18 days ago

I have wanted to make a 3D SimTower-like game since 2008 (back in grade school). I never had the ambition to make my own game from the ground up, always contributing to open source projects or making mods. I went to college and learned programming but I haven't used any of my programming or IT skills much since I became unemployed (and subsequently got a bit of a windfall). I taught myself pixel, vector, and 3D art. I turned my freshman programming project battleship game back in 2016 in C into a simple ASCII SimTower-like demo in C++. I made a board game in Tabletop Simulator and scripted it. I'm not looking to make money per sé, I just want to make my dream into a reality.

What should I do? How should I start? What kind of game engine should I use? This is mostly a passion project but also a way to refresh my skills.

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u/AzemOcram — 19 days ago