Any benefit to higher clan level?

Is there any incremental benefit to being in a clan with a higher level strictly speaking about the vendor and crafting benches - assuming the vendor and all benches are already maxed out.

Does the vendor stock change or improve in any way? Does the crafting time get shortened the higher the clan level?

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u/BR1M570N3 — 3 days ago
▲ 32 r/bandmembers+3 crossposts

Can you explain how you simultaneously be addicted to heroin but coherent enough to be in a successful band?

Like I’ve smoked cigarettes and lost my whole house like please explain how you can be an addict and also tour

Please help me visualize

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u/BR1M570N3 — 11 days ago

Shockwave Spike skill expertise farming?

Leveling up juggernaut class and wondering if there's a good place to spam the shockwave Spike to quickly get the 2000 enemies hit that are required for this skill expertise step?

I still have 500 left then realized I'll have another 2000 to go when I switch to breacher .

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u/BR1M570N3 — 25 days ago

Logic integration files without registration?

I have a used Impact LX88+ that I would like to use with the logic integration. The problem is there is no serial number sticker on the unit so I'm unable to register, and therefore unable to download the integration files. Is there any way to get these files independently of the registration process?

I've already emailed nektar support but figured I would post here as well. Thanks in advance

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u/BR1M570N3 — 1 month ago

Need a hardware status indicator for MainStage layers without looking at the laptop

I'm trying to solve a MainStage live-performance workflow problem and I'm wondering if anyone has successfully done this or something similar.

Current setup:

- MainStage 3

- Two MIDI keyboards (M-Audio Keystation Pro 88 and Nektar Impact LX88)

- Physical buttons on the keyboards are mapped to enable/disable (bypass) individual channel strips for layering sounds.

- Sliders and knobs are already mapped to volume controls for blending sounds live.

The system works well, and I have the muscle memory built around it. The problem is that the buttons on my keyboards aren't backlit, so I have no visual confirmation of which channel strips are active unless I look at my MacBook screen.

My goal is to run the laptop closed/off to the side and have a dedicated hardware status display showing which sounds are currently active.

I'm considering using something like an Akai APC Mini MK2 purely as an LED status panel (not necessarily as the primary controller). Ideally:

- Channel strip ON = pad lights green

- Channel strip OFF = pad lights red or turns off

- The LEDs update automatically regardless of whether the state change originated from one of my keyboard buttons or elsewhere in MainStage.

My questions:

  1. Can MainStage send MIDI feedback to an APC Mini MK2 (or similar controller) to update pad LEDs based on the state of a Screen Control?

  2. Has anyone successfully used MainStage to provide bidirectional MIDI feedback for this kind of status indication?

  3. If so, what was your setup? Did it work directly through MainStage, or did you need something like Bome MIDI Translator Pro in the middle?

  4. If MainStage can't reliably do this, is there another hardware solution you've used for "at-a-glance" visual confirmation of active patches/layers without relying on the laptop screen?

I'm not looking to change my existing workflow, I just want a reliable visual indicator of the current state of my sound layers during live performance.

Thanks!

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u/BR1M570N3 — 1 month ago

"...while moving" proficiency steps

For the prof requirements that are "assist in killing x *while moving*" does while moving just mean while not behind cover or do you literally have to be moving while tagging targets?

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u/BR1M570N3 — 1 month ago

Warlord profile

EDIT: Title should have said proficiency. Stupid autocorrect.

So... About the time I hit the step of warlord proficienc y several weeks ago where you have to get 30 agent kills, I put it away to quickly grind out other weapon prof' to get my armory score up.

Thinking it's time to bring the warlord back out but wondering what the best approach is. I pretty much run either flavor of demo exclusively, and the first time in went to conflict I had 6 kills and thought this step was going to be a cake walk but unfortunately only 1 of those kills counted toward the proficiency, probably because I was getting them with skills before tagging with the weapon.

So, my question is, would switching to a different specialization be at all helpful to complete this step, and if so, which one?

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u/BR1M570N3 — 2 months ago

Previously met conditions for proficiency, player career, etc.

Not that the team doesn't have enough things to fix, however, there are a few steps in the proficiency ladder and player career where it should be normalized that if the player previously met the condition for completion, that completion should be awarded. Specifically, for the "upgrade ______ weapon one time". Like an idiot I immediately upgraded my first T2 AR to 50 then hit the step in the proficiency ladder where I need to upgrade it and I'm now stuck because I haven't had another one drop, and I can't craft one for whatever reason. My fault, I know, but it's still a bit of inconsistent game design as the proficiency steps that require equipping legendary mods will read the current state of equipment and award you with completion if you already have those mods equipped, instead of making you unequipped then re-equip.

Similar issue with the player career requirements to complete missions on heroic. If I've already done it, it should be immediately awarded. Not because I don't want to or I'm not going to run a particular instance again, but because there are many other steps in the progression that are retroactively awarded.

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u/BR1M570N3 — 2 months ago

Can anyone explain what actually counts for this beyond matching the damage type on an NPC no less than 5 levels lower, as in:

is there a certain % of damage you have to deal on an special damage NPC to get "credit" for it in team mode,

does it still count for you if it was another player that got the fatal shot?

What about if it was a skill or grenade that actually got the fatal blow?

What if I don't start landing shots until after their shield is gone?

Any other conditions to be aware of?

I ask because it seems there's times when the kills aren't stacking when they should.

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u/BR1M570N3 — 3 months ago

I searched briefly but couldn't find an answer. Is there some sort of schedule or triggering conditions for elite patrols in the open world? I've only seen one and don't know if I'm just missing them or if they're super rare or both.

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u/BR1M570N3 — 3 months ago