Blade Dancer (3.5E Class) Levels 1-5 looking for Feedback
Hey guys, I tried to convert the Blade Dancer from 3.5e to 5e. Not sure if I’m on the right track so I’m looking for honest feedback!
Blade Dancer (Levels 1–5)
Class Basics
Hit Dice
d8
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Primary Ability Scores
Dexterity
Charisma
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Saving Throw Proficiencies
Dexterity
Constitution
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Skill Proficiencies
Choose two:
Acrobatics
Arcana
History
Insight
Intimidation
Performance
Sleight of Hand
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Weapon Proficiencies
Blade Weapons
Dagger
Shortsword
Longsword
Rapier
Scimitar
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Armor Training
Light Armor
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Spellcasting
Starting at 1st level, you can cast spells drawn from the Blade Dancer spell list.
The Blade Dancer uses Charisma as its spellcasting ability.
You know two 1st-level spells of your choice from the Blade Dancer spell list.
You can use a blade weapon you are proficient with, as your spellcasting focus.
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Weapon Mastery
At 1st level, you gain mastery of two Blade Weapons of your choice.
Whenever you finish a Long Rest, you can replace one of these weapon masteries with another mastery available to a Blade Weapon.
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Enchanted Blade
Starting at 1st level, you can magically empower your weapon.
As a Bonus Action, choose one Blade Weapon you are holding and imbue it with elemental energy for 1 minute.
Choose one of the following damage types:
Fire
Cold
Lightning
When you hit with the weapon, it deals an additional 1d4 damage of the chosen type.
You can use this feature a number of times equal to your Charisma modifier (minimum once), regaining all expended uses when you finish a Long Rest.
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Level 2
Flow
Starting at 2nd level, your movement and rhythm in battle empower your combat abilities.
You gain 1 Flow at the end of your turn if:
you moved at least 15 feet during that turn,
and hit a creature with a Blade Weapon during that turn.
You can gain only 1 Flow per turn.
Your maximum Flow equals your Charisma modifier + 1.
You lose 1 Flow if you end your turn without moving at least 10 feet.
You lose all Flow if you become incapacitated or wear Medium or Heavy Armor.
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Benefits of Flow
For each Flow you currently have:
your movement speed increases by 5 feet,
and you gain a +1 bonus to AC.
Additionally:
3 Flow
You no longer provoke Opportunity Attacks.
5 Flow
Your Blade Weapon attacks score a critical hit on a roll of 19 or 20.
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Leap of the Clouds
Also at 2nd level, your agility enhances your leaps beyond normal limits.
You can use your Dexterity modifier instead of Strength when determining your jump distance.
Additionally:
your jump distance is doubled,
and you do not need to move before making a long jump or high jump.
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Level 3
Blade Dance Archetype
At 3rd level, you dedicate yourself to a specific style of supernatural swordplay.
Choose a Blade Dance Archetype, which grants features at 3rd level and again at higher levels.
Dance of a Thousand Cuts
Dance of the Flying Blade
Dance of the Cinder Veil
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Level 4
Ability Score Improvement
When you reach 4th level, you gain the Ability Score Improvement feature, as normal.
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Level 5
Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Subclasses
Dance of a Thousand Cuts
Razor Flurry
Once per turn when you take the Attack action, you may immediately make one additional weapon attack.
You do not add your ability modifier to the damage of this attack.
You can use this feature a number of times equal to your proficiency bonus per long rest.
Whirling Technique
When you hit a creature with a Blade Weapon, you may move up to 5 feet without provoking opportunity attacks.
Dance of the Flying Blade
Floating Blades
Starting at 3rd level, your weapons dance through the air around you.
During your turn, your Blade Weapons gain an additional 5 feet of reach.
Dancing Steel
Also at 3rd level, your Blade Weapons gain the Thrown property with a normal range of 20 feet and a long range of 60 feet.
Immediately after making a ranged attack with a Blade Weapon, the weapon flies back into your hand.
Dance of the Ember Veil
Ember Enchanted Blade
If you choose Fire damage for your Enchanted Blade feature, the damage die becomes:
d6 at level 3
d8 at level 7
d10 at level 11
d12 at level 15
Ember Soul
The magic of your Ember Connection ensures you always have certain spells ready; when you reach a Blade Dancer level specified in the Ember Waltz Spells table, you thereafter always have the listed spells prepared.
Blade Dancer level
Spell
3
Burning Hands, Hellish Rebuke
5
Scorching Ray, Flaming Sphere