Added Tessellation to my engine
After spending a lot of time on my renderer recently, I finally added tessellation support to my engine.
The implementation uses OpenGL tessellation control and tessellation evaluation shaders, and right now I’m using it primarily for terrain rendering with heightmaps. It was a fun feature to add because it pushed me into parts of the graphics pipeline that I hadn’t worked with much before.
Github: https://github.com/xms0g/abra
u/Background_Shift5408 — 14 days ago