u/BadApprehensive2110

▲ 140 r/BeamNG

Injury mod update

Hi everyone

I recently was thinking what can make this mod be playable

And i decided to add the camera shake.

It depends what car you have and how hard is the bamp or crash.

Also if you unbelted your camera may shake on hard turns or drifts

Let me know if you like it and it's all optional in the game if you don't like black screen or shake you can set it as you like.

u/BadApprehensive2110 — 6 days ago
▲ 63 r/BeamNG

INJURY MOD 💀

Hi everyone i think i will be posting this mod on 15th

Small bugs fixed and added new effects.

There are 2 mods the realistic is where you will see all the effects as driver and normal where you can do the crashes and see what would happened to human.

There are

Seat belt+airbag

Seat belt

Nothing

You can switch between them in real time same for realistic mod.

Let me know what you think and if you want something else in future updates.

u/BadApprehensive2110 — 8 days ago
▲ 774 r/BeamNG

Injury Mod, Realistic crashes

Last update before going to sleep, i added black screen when you knocked down and blurry vision bad hearing and other effects, also when you bleed your screen will be getting gray until you knock out

This is realistic setting you can turn it on and off this driver was without seat belt you can change it as you know.

i sill need to work over the sounds and other effect feel free to give yous ideas what to add or improvements.

u/BadApprehensive2110 — 8 days ago
▲ 303 r/BeamNG

INJURY MOD

Here is how the difference between belt and not works.

Realistic feeling in progress where you wont be able to drive if you broke something death screen dizzy and many more.

let me know what you think

u/BadApprehensive2110 — 8 days ago
▲ 361 r/BeamNG

INJURY MOD

Used AI for help especially in coding i am beaning honest with you.

After hundreds of tests and over 40 hours of work and research i finally can say it's almost perfect mode and most realistic for real injuries. based on force and real medicine researches of real world accidents. i come up to almost instant detection of injuries and worked over design so it matches the beamng UI.

What this mode can.

Real bone system.

Organs.

Feeling.

which you can see on screenshots. it not just give you random number it reads the game code to detect the side of impact and strength and the softens of object, so it gives you most realistic injuries at this moment.

So feel free to judge me, but i really need your opinions this screenshots is only 5% of possible injuries.

u/BadApprehensive2110 — 9 days ago