r/BeamNG
Footage of my WIP camera mod
I've always liked the enhanced chase camera mod but couldn't use it for more than 2 minutes without feeling nauseous, but I still liked "feeling" the car so I made my own camera system from scratch to get the physicality without motion sickness. In doing that though, I got carried away and started adding several many features and systems, like better trailer camera zoom (no more clipping) shoulder surf offset dial (so you can make it look like GTA 4), and it can also detect when you're stuck in mud or gravel or sand and vibrate the camera to give the feeling of the car trying but failing to be unstuck (nice for rock crawling)
it is also stupidly configurable (there's over 200 individual adjustable settings) so you can literally make it feel like any game you want
Frame drops/stuttering
Hey guys, I’m at a loss here because I’ve been dealing with this issue for about a year now, and I have not found a solution. Apologies for the video recording,
Basically the game will randomly drop frames to the point where it starts looking like a PowerPoint presentation. This video shows a milder example of what happens, but it gets much worse sometimes. (the frame drops are visible towards the end)
Its most prevalent in borderless, but it also happens in fullscreen mode
I wouldn’t attribute it to hardware temps as this happens at normal CPU and GPU temps
My PC specs are as follows:
Mobo: ASRock B650M Pro RS
CPU: AMD Ryzen 7 7800X3D
GPU: Nvidia RTX 4070 Super
RAM: 32gb
Hard Drive: SSD
2k display (though this happens even on a 1080p display)
if anyone has dealt with this or knows what might be the cause please let me know because I’m lost here
Solutions tried:
V-sync: on or off does not fix it
Restarting PC: Does not always fix it
Safe Mode: Does not fix it
Lowest graphics: Does not fix it
I got tired of guessing what wheels look like in BeamNG, so I made a mod
Hover any wheel in the parts selector → see a preview instantly. No more clicking through 50 options to find one that fits the build.
682 stock wheels are pre-rendered out of the box. For modded wheels, one console command generates previews for everything you have installed.
Mod: https://www.beamng.com/resources/wheel-preview.37729/
It's experimental, so bug reports welcome. And - drop your favorite wheel packs in the comments and I'll add native preview support for them in the next update.
I FINALLY DID IT AFTER 2 HOURS
I MANAGED TO GET ONE OF THE TIRES DOWN TO 0% AND IT POPPED
(I used the new tire thermals mod uploaded recently to the repo)
Absolutely incredible LMDh car mod
This is the easiest-to-drive car I've ever driven. I only drove the Nürburgring for the first time yesterday, and this car already allows me to feel kind of like a pro.
I ripped it off of the mod files from the public partner server for Hirochi Raceway public races, so I don't know where to find it online, but if you do join that server and download the mods, the file is called "LMDh" or something along those lines.
Best car I've ever driven in beamNG by a longshot. Car accelerates and handles like a sidewinder missile.
White config is a "slightly faster prototype" but both are pretty much the same
So, BeamNG is your favorite game of all time, what is 2nd on that list?
I've allways wondered this. For me it's Trackmania.
It’s alive!!!
Aight chuckleknuckles
The nine dirt parts pack is officially released on the SFKustoms discord (working on a repo release, just, need some time)
Him and his server can be found through the official beamng server, under the CVM thread.
Help with force feedback
What settings do I need to change to help the wheel feel more realistic? I want there to be constant tension rather than the dead zone when it’s centered.
2,100,000 RPM (x1000 to stock) on a Ibishu Pigeon (550cc I3 engine)
I added an RPM multiplier feature to the Radial cheat menu.
This feature will be in the next version.
1,800,000 RPM on a Burnside Special V8 252
I added an RPM multiplier feature to the Radial cheat menu.
This feature will be in the next version.
Weight bug or am i stupid?
I was trying to build a race car and noticed that:
The weight shown on the weight pad doesn't match the weight in the “UI app” (idk how it's called i'm sorry) that you get by pressing Ctrl+N.
The weight of the glasses in several cars doesn't match the one shown by the "UI app" (I checked the Piccolina, Scintilla, Bolide, and Nine).
I wasn't sure to flag this post as bug report cus i might be missing smth, or i might be just stoopid idk.
Probably a stupid question but how do I make the orange node sticking out into the air detach
1,000,000 RPM on a truck
I added an RPM multiplier feature to the Radial cheat menu.
This feature will be in the next version.