u/Hot-Tackle-5769

▲ 670 r/BeamNGMods+1 crossposts

i made a mod that simulates very dense traffic

I originally made this mod for personal use, but I thought it would be cool to post it here in case anyone else wants to try it.

It works best on highways.

I’m not a programmer or modder. I came up with the ideas, tested and tuned everything in BeamNG, and I used ChatGPT heavily to help with the coding.

Main features:

Lightweight simplified traffic vehicles for much denser traffic

Adjustable number of simplified and normal BeamNG AI cars

Velocity based respawn and recycling system that keeps traffic around and ahead of you

Smart cleanup and respawn for crashed or stuck traffic

Adjustable traffic count, spacing, speed, aggression and spawn distances

Left lanes can be slightly faster than right lanes

Optional opposite direction traffic

High beam move over system

Cars try to react to your trajectory and move away from the side you are passing on

Rapid repeated flashes can make them move farther and react more aggressively

Adjustable move over distance, aggression, reaction chance, delay and detection range

Rows Ahead setting for how many layers of cars react to one flash

Adjustable max cars affected per flash

Optional horn reaction

Debug labels for move over behavior

Traffic cars can still be tabbed into and driven manually

Stopped simplified cars have slope and camber hold so they do not slowly drift away

There are also a few traffic presets and some extra respawn and AI settings in the menu.

If anyone actually understands this stuff better and wants to improve it, use the idea or code, or make their own version, I do not mind at all.

Mod link in comments.

u/Hot-Tackle-5769 — 13 days ago