Ahhh its eating my rhino objects!!!

Ahhh its eating my rhino objects!!!

Implemented depth testing for my GH voxel/sdf editor/renderer. If anyone knows how to get a clean depth map from rhino API plsss let me know. I can get a byte depth map but I have to scale it with points I know are in the scene which is a weird hack... ZMax/Min doesnt work for me

u/Barkig — 11 days ago
▲ 56 r/rhino

Scuffed little space fish!

Attempted to model something with the SDF/voxel system im working on. Atleast its.. different? Rendered in the rhino viewport at a whopping 1fps

u/Barkig — 12 days ago
▲ 134 r/rhino

Blobby shapes!!

Ive added SDF's and noise functionality to my voxel editor/renderer. This is obviously a simple showcase but im just happy I got it working with the system im building for rhino. Yaay. This should allow blending any meshes, sculpting and more. Since its all just voxels with simple data (byte, vector3 or number) one should be able to throw simple maths at it and get interesting results. Here I just use multiplication, smooth minimum and addition.

Currently everything is condensed into basic components in GH(lazy DAG scheduler on the CPU guiding the GPU). Feel free to DM if you are interested and want to learn more.

u/Barkig — 12 days ago
▲ 11 r/rhino

Voxel Field Editor + Interactive Renderer

Yet another little preview of the plugin im working on. With node based modeling in GH, accelerated by the gpu, I want to make it easier to inspect simulations and pretty bunnies with 100M+ voxels at an interactive FPS directly in the rhino viewport. Currently most of the "under the hood" stuff is "finished" and im looking forward to implement more field editing and inspection tools :))

u/Barkig — 1 month ago
▲ 1 r/vfx

Voxel renderer

Built a little voxel renderer as a plugin for Rhino that is able to smoothly transition between surface shader (very dense voxels -> specular highlights) and smoke etc (lower dense -> directional scatter). Looking for input as to what people need from volumetric renderers as I dont really know what the UI could be. Im guessing it would do best if paired with simulation data of some kind. Any input?

u/Barkig — 2 months ago
▲ 23 r/rhino

Volumetric renderer

I've been building a real-time/interactive volumetric renderer for the rhino view-port as a side project for a while now. Ive got a voxel data pipeline in grasshopper and im working on pairing it with some simple FEA and topology optimization work ive done previously.

Anyway, if you had access to something like this, what would you expect from it? I dont want to spend too much time developing without a clear goal.

If anyone has interesting models/sim data they would like to visualyze, feel free to send a DM and il happily share the current build :)

u/Barkig — 2 months ago