



Finnish dev here, sharing my debut narrative adventure - curious what you all think
Hi!
I'm a solo-ish indie developer from Finland. I just released my first game, Timber!, a narrative point-and-click adventure, after about four years of work.
The story actually started as a short story that won an award in a literary competition here in Finland, and I couldn't stop thinking about it, so eventually I decided to turn it into a game.
Tonally I was aiming for something between Night in the Woods and Little Misfortune... tragicomic, a bit melancholic, but self-aware enough to laugh at itself along the way.
You play as Hazel, a woman who's lost her memory after an accident on the road leading to her family cabin. She's convinced her late husband is still alive - in fact, she's mistaken a potato for him. As the story unfolds, you start to piece together what actually happened that day, while the police quietly treat her as a suspect and her grip on reality keeps slipping further at the edges.
The whole cast is anthropomorphic animals, which felt like the right way to keep something this emotionally heavy from becoming too heavy -- there's a light detective-noir thread running through it, along with fairly easy puzzles, since I wanted the focus to stay on the story rather than the friction.
I've attached a few screenshots from the game, and I'd genuinely love to hear what you think. As someone who grew up on this genre, I'm curious what stands out to you, or what you'd want from a game exploring memory, grief, and denial through a kind of absurdist lens.